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Buff Lrm Plzzzzzzzzzz~~~~~~~~~~~~~~


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#1 Mech Ranger

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Posted 28 November 2018 - 04:20 PM

or some super power long range weapon~

at least those ***** ****** can do some focus fire when u engage~

otherwise they just sit there and do nothing untill they got killed

Edited by Mech Ranger, 28 November 2018 - 04:26 PM.


#2 The pessimistic optimist

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Posted 28 November 2018 - 04:30 PM

View PostMech Ranger, on 28 November 2018 - 04:20 PM, said:

or some super power long range weapon~

at least those ***** ****** can do some focus fire when u engage~

otherwise they just sit there and do nothing untill they got killed

No there just fine the way they are.

#3 Mech Ranger

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Posted 28 November 2018 - 04:32 PM

how come full lrm 8r got 3 solo kill of 4 kill, (1st kill 3rd kill last kill) ?



Posted Image
Posted Image

Edited by Mech Ranger, 28 November 2018 - 04:35 PM.


#4 Scout Derek

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Posted 28 November 2018 - 04:43 PM

View PostMech Ranger, on 28 November 2018 - 04:32 PM, said:

how come full lrm 8r got 3 solo kill of 4 kill, (1st kill 3rd kill last kill) ?



Posted Image
Posted Image

Because you play against players of less skill or those who refuse to adapt in order to fight your build.

To add, one score does not make a mech "OP". There's a bunch of factors as to why you got the score you did, but I'm not going to type 3 paragraph long explanations to justify my point.

Also recommend censoring names. Name and Shame is against CoC, and I doubt you want to get edited.

#5 Mech Ranger

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Posted 28 November 2018 - 04:53 PM

whole team just got stopped by 1 or 2 long range laser light mech when they need cross the field from spawn point

all hide in the corner, and wait for slaughter~

Posted Image

Edited by Mech Ranger, 28 November 2018 - 04:56 PM.


#6 justcallme A S H

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Posted 28 November 2018 - 04:55 PM

Buff LRMs... When they have had 2 butfs they didn't need

And now need to be nerfed

Lol. Buff LRMs indeed.

#7 Mech Ranger

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Posted 28 November 2018 - 04:57 PM

so plz give them some weapons they can fire at spawn point so that they dont need "narscar"

i dont know maybe super super super super heavy guass or super super super super super long range missile .



View PostScout Derek, on 28 November 2018 - 04:43 PM, said:

Because you play against players of less skill or those who refuse to adapt in order to fight your build.

To add, one score does not make a mech "OP". There's a bunch of factors as to why you got the score you did, but I'm not going to type 3 paragraph long explanations to justify my point.

Also recommend censoring names. Name and Shame is against CoC, and I doubt you want to get edited.


read bro, i was not talking about "skill" i was talking about "guts"

i mean if those guys r so afraid to engage , why dont they just del the game , and there is no more engage at all

Edited by Mech Ranger, 28 November 2018 - 05:06 PM.


#8 Scout Derek

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Posted 28 November 2018 - 05:54 PM

View PostMech Ranger, on 28 November 2018 - 04:57 PM, said:

read bro, i was not talking about "skill" i was talking about "guts"

i mean if those guys r so afraid to engage , why dont they just del the game , and there is no more engage at all


did you not ask this?

Quote

how come full lrm 8r got 3 solo kill of 4 kill, (1st kill 3rd kill last kill) ?


You asked why you got that, I simply answered.

#9 The pessimistic optimist

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Posted 28 November 2018 - 05:56 PM

I have LRM mechs that can do some nasty damage and kill mechs. If you buffed LRMs any more those mech would be broken.

#10 Mech Ranger

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Posted 28 November 2018 - 06:21 PM

View PostSirSmokes, on 28 November 2018 - 05:56 PM, said:

I have LRM mechs that can do some nasty damage and kill mechs. If you buffed LRMs any more those mech would be broken.


since we cant give them super super super super super super long effect weapon
then i guess PGI need do some really work on match system, do they ?

#11 Monkey Lover

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Posted 28 November 2018 - 06:44 PM

Buff direct and nerf indirect fire. Fix artemis.

#12 Mech Ranger

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Posted 28 November 2018 - 06:51 PM

View PostScout Derek, on 28 November 2018 - 05:54 PM, said:


did you not ask this?



You asked why you got that, I simply answered.


u simply anwser is wrong , the reason is they are so ***** that they dont dare to "killing steal“ even i was the one who take damage .
and that's why i post this screenshot~

Edited by Mech Ranger, 28 November 2018 - 06:58 PM.


#13 Vellron2005

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Posted 29 November 2018 - 02:11 AM

LRMs as a weapon are fine right now, but lock-on arcs need a buff.. The latest nerfs made getting locks, be it LOS lock or non-LOS locks, very difficult and have negatively affected all lock-on weapons, not just LRMs.

Also, it made LRM bending non-existent. Something that was once a staple of LRM experts has been completely removed. It's a damn shame.

So no, LRMs don't need buffs. Lock-on mechanics needs buffs.

Also, if you think LRM boats "just sit back and do nothing", you're either not playing LRMs right, or don't understand the concept of artillery in the slightest. Don't blame a weapon system for the mistakes of bad players. The same can be said for snipers who sit back, brawlers who don't push, lights who don't harass,lights who don't scout...

#14 Nema Nabojiv

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Posted 29 November 2018 - 02:29 AM

View PostVellron2005, on 29 November 2018 - 02:11 AM, said:

LRMs as a weapon are fine right now, but lock-on arcs need a buff.. The latest nerfs made getting locks, be it LOS lock or non-LOS locks, very difficult and have negatively affected all lock-on weapons, not just LRMs.

Also, it made LRM bending non-existent. Something that was once a staple of LRM experts has been completely removed. It's a damn shame.

True.
All thanks to Chirs for doing a dumb ammo and velocity buff that lead to lurmageddon, and then doing even more dumb lock-on nerf instead of reverting initial buffs.

I sometimes think the main product pgi produces is not the mechpacks but bad decisions.

#15 mad kat

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Posted 29 November 2018 - 02:37 AM

View PostMech Ranger, on 28 November 2018 - 04:57 PM, said:

so plz give them some weapons they can fire at spawn point so that they dont need "narscar"

i dont know maybe super super super super heavy guass or super super super super super long range missile .





read bro, i was not talking about "skill" i was talking about "guts"

i mean if those guys r so afraid to engage , why dont they just del the game , and there is no more engage at all



Hold on, someone in T1 want's a buff to a weapon that needs no buffs whatsoever so they can sit back and not share armour and do damage without even seeing the enemy and relying on friendlies doing all the hard work.....

....Lurms certainly have a place (and yes i occasionally use them) like playing on a **** computer for example (FPS problems) or for softening an opponent when closing in but you actually want a weapon that you 'can fire from spawn point'....

Camping cowards are the absolute last thing i want players doing.

#16 Vellron2005

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Posted 29 November 2018 - 02:58 AM

View PostNema Nabojiv, on 29 November 2018 - 02:29 AM, said:

True.
All thanks to Chirs for doing a dumb ammo and velocity buff that lead to lurmageddon, and then doing even more dumb lock-on nerf instead of reverting initial buffs.

I sometimes think the main product pgi produces is not the mechpacks but bad decisions.


Sadly, the descisions they make are not inherently "bad" - they are strategic.

They are aimed at making a certain playstyle revolving around a nerfed weapon - unplayable.

Why? So as to shift gameplay focus to other weapons (the ones getting a buff usually).

And what is the purpose of this?

To give players the illusion of "work being done" and keeping the game as fresh as possible. If there were no bad balance changes, the game would stagnate in a single playstyle meta, and fail quickly..

This way, it keeps forcing players to change their playstyles, therefore changing mechs, therefore buying mechs coming out to suit the next meta..

Balance (or lack thereof) - explained.

#17 Nema Nabojiv

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Posted 29 November 2018 - 03:06 AM

View PostVellron2005, on 29 November 2018 - 02:58 AM, said:

Sadly, the descisions they make are not inherently "bad" - they are strategic.

They are aimed at making a certain playstyle revolving around a nerfed weapon - unplayable.

Why? So as to shift gameplay focus to other weapons (the ones getting a buff usually).

Its the Hanlon's razor case - if something can be explained either by conspiracy or stupidity, its always stupidity.

#18 Yondu Udonta

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Posted 29 November 2018 - 03:11 AM

i thought this guy was trolling but hell i couldnt be more wrong

#19 IronWatch

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Posted 29 November 2018 - 05:22 AM

Indirect fire weapons don't deserve buffs.

#20 Teenage Mutant Ninja Urbie

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Posted 29 November 2018 - 05:55 AM

Posted Image

Edited by Teenage Mutant Ninja Urbie, 29 November 2018 - 05:59 AM.






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