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What Other Mechs Ideal For Heat Scale Limit Increase ?


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#1 United Jenner Warriors

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Posted 30 November 2018 - 11:15 PM

C-ER Large Laser HSL +1 for Shadowcat Prime (vanilla chassis quirk/non-set-of-8)

#2 WrathOfDeadguy

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Posted 30 November 2018 - 11:31 PM

HBK-4P: +2 standard medium laser.

KGC-000, 000B, 0000: +1 AC20.

Neither is likely to break anything, but it'd add some flavor back to the stock builds that'd make them reasonably viable compared to the alternatives on those 'Mechs (for example, ERML or MPL spam on the Lunchback and AC2 or MRM spam on the Krabs).

#3 El Bandito

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Posted 01 December 2018 - 03:13 AM

LL/LPL/PPC HSL increase on different variants of Black Kniggits and Grasshoppers, to differentiate them.

#4 Battlemaster56

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Posted 01 December 2018 - 03:21 AM

Super Nova 1 +1ERLL
Personally just want that quirk for it and I be good.



#5 Alcom Isst

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Posted 01 December 2018 - 03:35 AM

If every mech had HSL based on its stock loadout.

I had a column for broken yes/no but I felt that was too judgmental.

VariantHSL BonusCurrently Have?
JVL-11A+1 Medium LaserYes
PIR-2+2 Micro LaserNo
ACW-1+4 SRM 4&6No
HSN-8P+2 LRM5No
HSN-7D2+1 RL 20No
HBK-4P+2 Medium LaserYes
HBK-IIC+1 UAC20Yes
NVA-Prime+6 ER Medium LaserNo
UZL-BE+1 LPPCNo
MAD-BH2+1 ERPPCYes
MDD-A+2 SRM 6No
NCT-PRIME+1 ER Large LaserYes
NCT-D+1 Heavy Large LaserYes
TBR-D+1 SSRM6No
TNS-HA+4 RL 10&15No
TDR-5S-T+2 Medium LaserNo
ANH-1A+1 AC/10No
ANH-1E+2 PPCNo
ANH-1P+2 RAC 2&5No
ANH-MB+2 PPC +1 SSRM6No
AWS-8Q+1 PPCYes
AWS-9M+1 ERPPCYes
BAS-Prime+2 Heavy Medium laserNo
DWF-Prime+2 ER Large LaserNo
DWF-A+1 Large Pulse LaserYes
EXE-A+1 Large Pulse LaserYes
FNR-6U+1 UAC/20 +1 LPPCNo
FNR-5E+1 UAC/20No
FNR-6R+2 SNPPCNo
HGN-IIC-A+1 ERPPCNo
KGC-000+1 AC/20No
KGC-0000+1 AC/20No
KGC-000B+1 AC/20No
KGC-KJ+2 PPCNo
KDK-1+2 ER Medium LaserNo
KDK-5+3 ER Medium LaserNo
MCII-4+2 ER Large LaserNo
MAD-IIC+1 ERPPCNo
MAD-IIC-C+1 Large Pulse LaserNo
NSR-9J+1 ERPPCYes
NSR-9S+1 UAC/20No
NSR-WP+1 SSRM 4&6No
SNV-1+4 ER Large LaserNo
SNV-B+2 Large Pulse LaserNo
SNV-BR+1 UAC/20No
WHK-Prime+2 ERPPCNo

Edited by Alcom Isst, 20 January 2019 - 04:31 PM.


#6 Nema Nabojiv

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Posted 01 December 2018 - 03:58 AM

View PostAlcom Isst, on 01 December 2018 - 03:35 AM, said:

If every mech had HSL based on its stock loadout.

I had a column for broken yes/no but I felt that was too judgmental.

Pretty much nailed the entire list.

#7 El Bandito

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Posted 01 December 2018 - 05:01 AM

View PostAlcom Isst, on 01 December 2018 - 03:35 AM, said:

PIR-2 + 2 Micro Laser


Nah, Pir-2 is super strong for its weight right now. Any pilot that is good with Lights can absolutely murder in a Pir-2.

#8 Alcom Isst

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Posted 01 December 2018 - 05:31 AM

View PostEl Bandito, on 01 December 2018 - 05:01 AM, said:

Nah, Pir-2 is super strong for its weight right now. Any pilot that is good with Lights can absolutely murder in a Pir-2.

View PostAlcom Isst, on 01 December 2018 - 03:35 AM, said:

I had a column for broken yes/no but I felt that was too judgmental.


#9 kapusta11

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Posted 01 December 2018 - 06:14 AM

Funny how Bounty Hunter can now fire Gauss + 2 ERPPCs without GH and no one even noticed. It's almost as if the loadout was never a problem.

#10 Subhntr

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Posted 01 December 2018 - 08:51 AM

View PostAlcom Isst, on 01 December 2018 - 03:35 AM, said:

If every mech had HSL based on its stock loadout.

I would like to see this happen (as a set-of-eight for Omnis), with possible exceptions being the WHK-Prime (and other 'Mechs that had to use volley fire) as well as some heroes (as they seem to be more personal refits rather than factory-stock).

#11 Y E O N N E

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Posted 01 December 2018 - 08:53 AM

View PostAlcom Isst, on 01 December 2018 - 03:35 AM, said:

I had a column for broken yes/no but I felt that was too judgmental.


PGI did say that the HSL quirk is really only on the table for 'Mechs that would remain hard-pressed to perform as well as the better 'Mechs in the game even when they have such an advantage, i.e. dual AC/20s without ghost is still pretty meh if the convergence is shite (i.e. KGC, making the KGC more likely to actually get this quirk).

Edited by Yeonne Greene, 01 December 2018 - 08:53 AM.


#12 Raelir

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Posted 04 December 2018 - 11:17 AM

View PostBattlemaster56, on 01 December 2018 - 03:21 AM, said:

Super Nova 1 +1ERLL
Personally just want that quirk for it and I be good.

Yeah, SNV-1 needs to be able to fire one arm at a time with no ghost heat to earn its own niche and be distinct. Nowadays most of SNV line are just slightly weaker MadCat equivalents.

#13 Daurock

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Posted 04 December 2018 - 11:49 AM

Nova: +1 HML set-of-8 for the -s, maybe a +1ERLL set-of-8 for the -A. These would help to allow it to be something other than a bad huntsman, or a small/micro boat most times.

'Hopper, BlKnight, Crab, WLF - Some specific +1LL, +1ERLL, or +1LPL quirk for one or two variants of each. Use the ones with low hardpoint counts, add the quirk, and nerf the armor if needed.

Black Lanner- Somehow find a way to sneak in some +2 erSL, or +1hML. The mech would make a decent enough hit and fade guy if he just a little more punch without slamming into ghost heat.

Thanatos - Some variation of +2 SRM6(or maybe SRM4) for the -5T, +1LL for the -4P, or maybe +1AC20 for the 5S. This guy is just awful across the board, and needs the help.

#14 Y E O N N E

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Posted 04 December 2018 - 09:30 PM

Haven't we had this thread, like, two or three times already?

'Mechs that are gimpy and would still be gimpy are the only ones with a chance of receiving the HSL quirk. That means KGCs for AC/20s, NSRs for UAC/20s and PPCs, NCTs for ERLLs.

The SNV is not gimpy even now, and would have ridiculous staying-power when running a power position if it could fire 3+3 without ghost heat. It neither needs nor deserves that buff, and you will hate getting lasered from 1000 meters away without any pause on maps like Grim Plexus.

#15 Prototelis

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Posted 04 December 2018 - 09:39 PM

SHADOWCAT

#16 Y E O N N E

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Posted 04 December 2018 - 09:55 PM

View PostPrototelis, on 04 December 2018 - 09:39 PM, said:

SHADOWCAT


What's that? Assassins are strong? Better nerf the Shadow Cat!

#17 Prototelis

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Posted 04 December 2018 - 11:00 PM

View PostYeonne Greene, on 04 December 2018 - 09:55 PM, said:


What's that? Assassins are strong? Better nerf the Shadow Cat!


plz, no more. sadcat is so sad.

#18 Roughneck45

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Posted 04 December 2018 - 11:09 PM

Direwolves should get a ton of them, for every weapon type. Let them be the massive pile of weapons they deserve to be.

#19 Battlemaster56

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Posted 05 December 2018 - 02:06 AM

View PostYeonne Greene, on 04 December 2018 - 09:30 PM, said:

Haven't we had this thread, like, two or three times already?

'Mechs that are gimpy and would still be gimpy are the only ones with a chance of receiving the HSL quirk. That means KGCs for AC/20s, NSRs for UAC/20s and PPCs, NCTs for ERLLs.

The SNV is not gimpy even now, and would have ridiculous staying-power when running a power position if it could fire 3+3 without ghost heat. It neither needs nor deserves that buff, and you will hate getting lasered from 1000 meters away without any pause on maps like Grim Plexus.


Well I suggest it for the SNV1 and no one really uses that one, it's either the A or the two variants with highmounts.

And even without the 1 hsl erll quirk I still be lasered ppc'd guass'd on open maps so adding the quirk won't change anything on snipe maps.

#20 ACH75

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Posted 05 December 2018 - 03:01 AM

I'd like BNC-3E "RAC HSL +1" Quirk Posted Image





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