Ghogiel, on 05 December 2018 - 07:47 AM, said:
They took reps from emp, eon and jgx to talk to Chris about balance for over an hour and a half. Apparently half the time was spent by Chris talking. Telling them about the balance philosophy of various aspects of the game. Sounded like they had to listen to a extended command chair post in person. Then DATA spent a load of time making suggestions for solaris.
Probably the only things that might have been useful are some spawn point changes, doing away/cutting down the extra nonsense Elo seeding points in solaris for the first 10 matches, and some other small but welcome changes.
Weapon balance in the game is pretty good. A few weapons don't see much use, that's all.
Main problems are the Matchmaker for QP using the Tier system creating bad matches most of the time, the lack of team balancing for FP, and lack of FP content.
None of these are in Chris's purview I believe.
Solaris needs a match maker based on a Generalized Linear Statistical Model which would allow all the queues to be merged into 2 (1v1 and 2v2 queues). No need for mech divisions, because mech chassis relative strengths, relative loadout stengths, and relative pilot strengths will all be crunched together to create better matches. If a good match-up isn't possible, no need to force launch one as the wait time is reduced by merging queues. Create a Leaderboard for every mech chassis, may the best pilot win, and you'll see mech diversity. This idea will never be utilized though, since it costs 100k$ to hire someone with the skills needed, and if someone 'guesstimates' like with the Tier system, it'll be a disaster.
Edited by Nightbird, 05 December 2018 - 08:08 AM.