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3 Basic Rules


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#1 Carpenocturn

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Posted 06 December 2018 - 03:26 PM

Here's my 3 Basic Rules for playing any game of MWO single queue

1. Keep the high ground
2. Keep the enemy in sight
3. Stay together


1. You control a map from here. You can fulfill (2) by default and your targeting options are far greater

2. No sight = no target locks, no awareness of what they are doing, no idea of what they are

3. Remain in supporting distance of each other but not under each others feet. Room to manoeuvre, clear fire lanes, not getting left behind or charging blindly.

This is way longer than I was intending :-/

My Overall view is
Battlefield - Learn it. Deployment areas. Blind spots. Dead zones. Effect on your build.
Mech - If I am not using all it's weapons all the time within the heat threshold I am not getting full value. No mono builds.*
Scouting - I'm not there to deal damage. My role is to find enemy, keep their movements apparent to the team and provide data.**
Harrrassing - Shoot and scoot, fire and displace, keep away from face to face combat***
Assault - Find the flank or weak point and break it****

Still more stuff,

*4xLRM15 is great when you have target locks on the 2 maps and 2 game types it works in. It's a handicap to your team in every other encounter. The same with an all long range laser build, they will get close eventually and you need to be prepared.

**You don't have to shoot those six enemy mechs in the back that you can see. How about "R" and keeping quiet so your team can shoot the identified enemy or at least see them moving, Once they are engaged sure, shoot stuff, that changes your role to Harassment. You may need to switch back.

***Poking annoys people and eventually they or their weapons are going to come for you. Take you shot, make it a good one, get to somewhere else

****I am not there for light mechs, mediums are iffy. I am there to overwhelm, with my team, a weak point in the enemy deployment. That's fine if their light lance charges you, sure, burn it down, but don't chase them even if they are 1 shot away. Leave it for your lights and mediums and lucky shots.

Still more stuff.......nope....gonna stop before I write a book

#2 JediPanther

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Posted 06 December 2018 - 04:41 PM

Too much for new players. I give them one simple stratagem in solo q..."shoot back."

#3 Shanrak

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Posted 06 December 2018 - 04:49 PM

View PostJediPanther, on 06 December 2018 - 04:41 PM, said:

Too much for new players. I give them one simple stratagem in solo q..."shoot back."


Or just hold W

#4 CFC Conky

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Posted 06 December 2018 - 04:52 PM

https://youtu.be/Nk5DcZ-rDNI

Good hunting,
CFC Conky

#5 GeminiWolf

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Posted 06 December 2018 - 09:09 PM

View PostJediPanther, on 06 December 2018 - 04:41 PM, said:

Too much for new players. I give them one simple stratagem in solo q..."shoot back."

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

#6 General Solo

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Posted 06 December 2018 - 11:50 PM

View PostCarpenocturn, on 06 December 2018 - 03:26 PM, said:

Here's my 3 Basic Rules for playing any game of MWO single queue

1. Keep the high ground
2. Keep the enemy in sight
3. Stay together


1. You control a map from here. You can fulfill (2) by default and your targeting options are far greater

2. No sight = no target locks, no awareness of what they are doing, no idea of what they are

3. Remain in supporting distance of each other but not under each others feet. Room to manoeuvre, clear fire lanes, not getting left behind or charging blindly.

This is way longer than I was intending :-/

My Overall view is
Battlefield - Learn it. Deployment areas. Blind spots. Dead zones. Effect on your build.
Mech - If I am not using all it's weapons all the time within the heat threshold I am not getting full value. No mono builds.*
Scouting - I'm not there to deal damage. My role is to find enemy, keep their movements apparent to the team and provide data.**
Harrrassing - Shoot and scoot, fire and displace, keep away from face to face combat***
Assault - Find the flank or weak point and break it****

Still more stuff,

*4xLRM15 is great when you have target locks on the 2 maps and 2 game types it works in. It's a handicap to your team in every other encounter. The same with an all long range laser build, they will get close eventually and you need to be prepared.

**You don't have to shoot those six enemy mechs in the back that you can see. How about "R" and keeping quiet so your team can shoot the identified enemy or at least see them moving, Once they are engaged sure, shoot stuff, that changes your role to Harassment. You may need to switch back.

***Poking annoys people and eventually they or their weapons are going to come for you. Take you shot, make it a good one, get to somewhere else

****I am not there for light mechs, mediums are iffy. I am there to overwhelm, with my team, a weak point in the enemy deployment. That's fine if their light lance charges you, sure, burn it down, but don't chase them even if they are 1 shot away. Leave it for your lights and mediums and lucky shots.

Still more stuff.......nope....gonna stop before I write a book


I Like it generally, I could knit pick abit, but its all in all good advice for a beginner.

Games got a learning curve, quite big in fact. So its a start ,Not the end

Thanks for providing helpfull foundation advice

o7

Edited by OZHomerOZ, 06 December 2018 - 11:51 PM.


#7 Vellron2005

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Posted 07 December 2018 - 12:55 AM

View PostCarpenocturn, on 06 December 2018 - 03:26 PM, said:

*4xLRM15 is great when you have target locks on the 2 maps and 2 game types it works in. It's a handicap to your team in every other encounter.


I agree with 90% of what you said, except this. I personally find that I can make 4xLRM15 deadly on all BUT 2 maps.. Only Rubellite and Solaris City are really bad for LRMs.. all others.. It's more than doable..

Edited by Vellron2005, 07 December 2018 - 12:55 AM.


#8 Carpenocturn

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Posted 07 December 2018 - 01:33 AM

View PostVellron2005, on 07 December 2018 - 12:55 AM, said:


I agree with 90% of what you said, except this. I personally find that I can make 4xLRM15 deadly on all BUT 2 maps.. Only Rubellite and Solaris City are really bad for LRMs.. all others.. It's more than doable..


I have no doubt it's do-able, but, is another build actually more useful for the team?

Given how people are playing tonight I'm guessing you are the only people to see this ;-)

#9 Vellron2005

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Posted 07 December 2018 - 02:26 AM

View PostCarpenocturn, on 07 December 2018 - 01:33 AM, said:


I have no doubt it's do-able, but, is another build actually more useful for the team?

Given how people are playing tonight I'm guessing you are the only people to see this ;-)


Well if I'm the one piloting that "another build" - then no, it's not more useful.. Personally, I do best in dedicated LRM boats.. I can do good in other build types, but not so consistently..

This goes so far that some of my friends actually voluntarily drop tonnage so I could pilot a LRM assault.. I mean, I can take a Gaussvomit or Laservomit, but why risk it? ;-)

#10 Alexander of Macedon

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Posted 07 December 2018 - 04:03 AM

Absolutely awful advice on 1 and 2.

The better a position is for your visibility and firing lines, the more visible and vulnerable it makes you. This is why "I'm gonna snipe from HPG wall" typically ends with the person doing it getting sprayed down by 5-10 'mechs.

You don't need continuous visual contact if you have object permanence and basic knowledge of map layouts and player behavior. This sort of elementary situational awareness and prediction is part of what separates decent players from people who make threads about needing to nerf lights more even though they're regularly played by <10% of the community.

Use your command wheel spot callout, it gives you a HUD and map tracking pip for a few seconds extra, and can be used even on targets spotted by other people. That's more than enough to figure out where someone is likely going to be, given their class and heading.

I'm genuinely not trying to be mean about it, but folks, check the sources that advice is coming from before you start following it.

Edited by Alexander of Macedon, 07 December 2018 - 04:03 AM.


#11 Carpenocturn

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Posted 07 December 2018 - 03:34 PM

View PostAlexander of Macedon, on 07 December 2018 - 04:03 AM, said:

Absolutely awful advice on 1 and 2. The better a position is for your visibility and firing lines, the more visible and vulnerable it makes you. This is why "I'm gonna snipe from HPG wall" typically ends with the person doing it getting sprayed down by 5-10 'mechs. You don't need continuous visual contact if you have object permanence and basic knowledge of map layouts and player behavior. This sort of elementary situational awareness and prediction is part of what separates decent players from people who make threads about needing to nerf lights more even though they're regularly played by <10% of the community. Use your command wheel spot callout, it gives you a HUD and map tracking pip for a few seconds extra, and can be used even on targets spotted by other people. That's more than enough to figure out where someone is likely going to be, given their class and heading. I'm genuinely not trying to be mean about it, but folks, check the sources that advice is coming from before you start following it.


All good man, nice to hear your point of view.

#12 Grus

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Posted 07 December 2018 - 04:29 PM

1: dosnt matter
2: keeping the enemy in sight does nothing if you dont kill what youre shooting at, and twisting to spread damage.
3: does little good if you have 11 passive players and 1 agressive...

#13 Xmith

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Posted 07 December 2018 - 04:32 PM

Stay Together
Focus Fire

#14 Grus

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Posted 07 December 2018 - 04:36 PM

And its a 25% trying to give advice.... #endconvo

#15 Carpenocturn

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Posted 07 December 2018 - 04:51 PM

So this will be by last post to this topic after todays 25 games

6 Wins
15 losses
4 games of no change

11 kills

Every loss is due to a lack of knowing where they are and what they are doing.

I deliberately overflanked on 5 maps and each time ended up behind the enemy and undetected in a MadCat. Apparently no one does that, lights, mediums, heavies or *******. Everyone hides and pokes until the enemy advances undetected and kills us.

Maybe I'll keep playing, maybe it'll be another 2 year break with Guild Wars. Right now, **** it I'm done with this parade of idiots

#16 Grus

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Posted 07 December 2018 - 04:54 PM

View PostCarpenocturn, on 07 December 2018 - 04:51 PM, said:

So this will be by last post to this topic after todays 25 games

6 Wins
15 losses
4 games of no change

11 kills

Every loss is due to a lack of knowing where they are and what they are doing.

I deliberately overflanked on 5 maps and each time ended up behind the enemy and undetected in a MadCat. Apparently no one does that, lights, mediums, heavies or *******. Everyone hides and pokes until the enemy advances undetected and kills us.

Maybe I'll keep playing, maybe it'll be another 2 year break with Guild Wars. Right now, **** it I'm done with this parade of idiots


You didnt follow 2 of your own rules... thats why you lost right? Not your teams fault.

#17 thievingmagpi

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Posted 07 December 2018 - 09:33 PM

View PostCarpenocturn, on 07 December 2018 - 04:51 PM, said:

So this will be by last post to this topic after todays 25 games

6 Wins
15 losses
4 games of no change

11 kills

Every loss is due to a lack of knowing where they are and what they are doing.

I deliberately overflanked on 5 maps and each time ended up behind the enemy and undetected in a MadCat. Apparently no one does that, lights, mediums, heavies or *******. Everyone hides and pokes until the enemy advances undetected and kills us.

Maybe I'll keep playing, maybe it'll be another 2 year break with Guild Wars. Right now, **** it I'm done with this parade of idiots


in 25 games you managed 11 kills?

#18 Moochachoo

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Posted 08 December 2018 - 08:48 AM

In my experience the team that can get in to a good firing line first tend to win the game.

Getting trained on by your enemies from different directions normally spells disaster for any attempt to push.

The kind of game I foresee as a loss are ones where everyone clumps together, team members blocking each other’s line of sight.





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