My Sun Spider Have A Bug?
#1
Posted 08 December 2018 - 09:26 PM
Pls fix it,whatever if is in battle the bug,or in loadout screen bug.
#2
Posted 08 December 2018 - 09:35 PM
Riink Lionheart, on 08 December 2018 - 09:26 PM, said:
Pls fix it,whatever if is in battle the bug,or in loadout screen bug.
Q: Does your mechlab have a little warning system in it's (roughly) upper right corner? It should. Should have a yellow ! within an upside down triangle.
Click on that. It is warning you that your mech has exceeded the "safety limit" (Otherwise known as "Ghost Heat") of a specific type or combo of weapons onto your mech. What this means is, if you shoot beyond that limit all at once, you will see a higher than average heat spike, compared to shooting beneath that number every 0.5 seconds.
In your specific case, you can not shoot more than 3 SSRM4 and/or 6s at a single volley within 0,5 seconds without casing a higher heat spike (in addition to the weapons fire heat). You would want to batch fire them, say three SSRM6s and another volley following that of your last SSRM6 and your two SSRM4s. If you batch your shots as such, your heat issue should be corrected.
AKA; It's not a bug. It's a balancing mechanic to try and keep some weapon combos or some "boated" weapons from becoming too effective.
#3
Posted 08 December 2018 - 10:49 PM
Your heat will be fine after this.
#4
Posted 09 December 2018 - 01:28 AM
But, that number won't take account ghost heat, as referred by above, as a warning in mechlab about unusual heatspike. Ghost heat is extra heat caused by firing too many weapons in the same linked heat group. If you have that, you need to stagger them, or change your weapons in way they won't cause ghost heat.
Here, heat penalties per weapon(groups). That's ghost heat.
https://mwo.smurfy-n...eapon_heatscale
So take example Clan Streaks. 4 & 6 are in same group and limit for both are 3. You can fire three C-streak 4's, 6s or any combination of both (such at 4+4+6). If you fire any more during the 0.5 second window in which ghost heat is accounted, it will cause rather large extra heat. So basically you never take 4x c-streak 4's or 6's because you can't use them effectively. On some mechs you could take 6x c-streak4 and fire 3 of them together, with 0.5 second pause and then the rest 3, even though that will be fairly hot, but that's doable.
So instead, you can take 3x c-streak4 and then take the rest as c-streak2. As the 2's are in their own separate group, you can fire all of them together. You can fire a max of 4 c-streak2 and then max of 3 streak4 or 6 or combination of either two.
Ghost heat=heat penalty=higher than normal heatspike. They all refer to exactly same thing. Usually we players refer to ghost heat as the mechanism.
#5
Posted 09 December 2018 - 05:35 AM
Now my Sun Spider C is a,what users say,splatspider.
Edit: Here is my splatspider: https://mwo.smurfy-n...526b3a230ed82c7
I killed a Blood Asp in seconds. Why i do not did this change to my mech before...
Edited by Riink Lionheart, 09 December 2018 - 05:53 AM.
#6
Posted 09 December 2018 - 02:54 PM
#7
Posted 10 December 2018 - 01:54 PM
#8
Posted 13 December 2018 - 03:04 AM
#9
Posted 13 December 2018 - 06:25 AM
Aidan Crenshaw, on 13 December 2018 - 03:04 AM, said:
Omg if i put an active probe then is bad cus i do not have streaks,if i have targeting computer is bad too cus i need an active probe. Who understand you,then they buy you.
#10
Posted 13 December 2018 - 11:27 AM
Riink, on 13 December 2018 - 06:25 AM, said:
He was pointing out that the TC doesn't provide missiles with any benefit.
An active probe can help against ECM if you are using SSRMs, but doesn't help at all if you already have ECM on your mech, as a single mech can only disable a single ECM and ECM overrides the AP's ability to counter ECM.
If you are using pure SRMs, each of those gears (Targeting Computer and Active Probe) will each do no good for your specific build. It's actually tonnage that will be holding your build back, rather than helping.
Edit: Changed a few things. Was confused who was talking where.
Edited by Tesunie, 13 December 2018 - 11:28 AM.
#11
Posted 13 December 2018 - 01:13 PM
Tesunie, on 13 December 2018 - 11:27 AM, said:
is confusing too.
An active probe can help couter an Enemy's ECM if you are using SSRMs (Streaks), but doesn't help at all if you already have ECM on your mech, as a single mech can only disable a single enemy ECM and having your own ECM makes your AP superficial (as it cannot counter a second ECM, or even work so long as your ECM is working).
---------
Targeting computers benefit lasers and ballistics (except machine guns). Which is why anyone's fussing about that. (You'll find some people will judge everything about a build in efforts to min/max it.)
#12
Posted 13 December 2018 - 10:31 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users