Soften Lore Values For Better Gameplay?
#1
Posted 24 April 2019 - 07:12 AM
For example say if the PPC dosn't to 10-heat 10-damage but...don't know 8-heat 10-damage for example?
#2
Posted 24 April 2019 - 07:19 AM
The only things that PGI is really unwilling to change are tonnage and slot requirements for pieces of equipment.
#3
Posted 24 April 2019 - 07:43 AM
N a p e s, on 24 April 2019 - 07:19 AM, said:
The only things that PGI is really unwilling to change are tonnage and slot requirements for pieces of equipment.
..which they really should, on some weapons at least. looking at you, HvyGauss and especially LBX20
#4
Posted 24 April 2019 - 07:43 AM
#5
Posted 24 April 2019 - 09:30 AM
edit: In your example weapons are easy to nerf by other factors, but that IS LB20-X is impossible to fit into any mech without STD engine, which actually isn't lore.
Edited by Curccu, 24 April 2019 - 09:32 AM.
#6
Posted 24 April 2019 - 09:39 AM
N a p e s, on 24 April 2019 - 07:19 AM, said:
The only things that PGI is really unwilling to change are tonnage and slot requirements for pieces of equipment.
Which us all good except for two options.
Captain Caveman DE, on 24 April 2019 - 07:43 AM, said:
Those 11-slotters are a pita without crit-splitting.
...and IS-XL's going boom on ST destruction. Something they should only have if they implemented a fully-fledged engine crit system.
#7
Posted 24 April 2019 - 09:45 AM
Curccu, on 24 April 2019 - 09:30 AM, said:
edit: In your example weapons are easy to nerf by other factors, but that IS LB20-X is impossible to fit into any mech without STD engine, which actually isn't lore.
This is the one that gets me. They're keeping lore values but in doing so absolutely destroying lore builds. There's something fundamentally wrong with that. If you can't implement crit splitting then you shouldn't stick to lore criticals. Freaking duh.
#8
Posted 24 April 2019 - 10:18 AM
Kiran Yagami, on 24 April 2019 - 09:45 AM, said:
This is the one that gets me. They're keeping lore values but in doing so absolutely destroying lore builds. There's something fundamentally wrong with that. If you can't implement crit splitting then you shouldn't stick to lore criticals. Freaking duh.
also, even with 'thinking hard' there is no mech out there that would be flat out broken, once IS_LB20 would go to 10crits, right?
I don't see a problem there, but obviously that'd be OP. timber-wolf-level-OP.......
#9
Posted 24 April 2019 - 10:23 AM
#10
Posted 24 April 2019 - 10:58 AM
Armor values are universally doubled, even before taking durability quirks into account. CERPPC, rather than dealing a flat 15 damage like in TT, instead deals 10 and then 2.5 to two adjacent components- it was utterly, brokenly OP with its original stats, easily the best weapon in the game. Laser damage values have been tweaked up, down, and sideways, on every single type except the IS mediums. Heat values are constantly in flux for every weapon type. JJ power has been rather dramatically smashed. Missile damage has been altered in certain cases (IS SRMs had their damage buffed, and RLs all had their damage doubled). Clan standard ACs were added to address PGI's inability to code in ammo switching for LBX. ATMs got stepped damage brackets for the same reason. Weapon cycle times are just completely made up for balance's sake. The list goes on and on and on.
So... the short answer is yes. Lore should always take a backseat to gameplay. We're all better off for PGI having fudged the ruleset, even if not every individual change is beneficial, because running everything off stock TT rules and values would be a total bloody nightmare.
#11
Posted 24 April 2019 - 12:10 PM
VonBruinwald, on 24 April 2019 - 09:39 AM, said:
Which us all good except for two options.
Those 11-slotters are a pita without crit-splitting.
...and IS-XL's going boom on ST destruction. Something they should only have if they implemented a fully-fledged engine crit system.
Totally agree that they need to figure out crit splitting,
#12
Posted 24 April 2019 - 01:03 PM
but then again i think balance needs to be brought down in priority by a large factor in favor of more direct improvements to the game.
Edited by LordNothing, 24 April 2019 - 01:11 PM.
#13
Posted 24 April 2019 - 04:15 PM
Clan vs IS "balance"
BS Jesus Box ECM running out of scope
Free C3 Lock on.
etc.
Stop it.
#14
Posted 24 April 2019 - 05:18 PM
Lore accuracy is not only not always the right answer, it would in far too many cases be actively destructive to enjoyable gameplay. Lore values are designed around a turn-based game with dice-roll hit tables, not a realtime shooter with pinpoint convergence, and they just don't yield good playbalance in this kind of game.
#15
Posted 24 April 2019 - 06:02 PM
WrathOfDeadguy, on 24 April 2019 - 05:18 PM, said:
Lore accuracy is not only not always the right answer, it would in far too many cases be actively destructive to enjoyable gameplay. Lore values are designed around a turn-based game with dice-roll hit tables, not a realtime shooter with pinpoint convergence, and they just don't yield good playbalance in this kind of game.
The IS ERLL would be 12 heat for only 570m range.
Lolno indeed.
#16
Posted 24 April 2019 - 07:05 PM
VonBruinwald, on 24 April 2019 - 09:39 AM, said:
Which us all good except for two options.
Those 11-slotters are a pita without crit-splitting.
...and IS-XL's going boom on ST destruction. Something they should only have if they implemented a fully-fledged engine crit system.
Fully agreed. Much of the offset between IS and Clan XL would easily be mitigated with through armor crits and/or functional engine health. Each section of the engine gets X health. Engine/player death after losing a cumulative Y health.
Example if an IS XL engine's total health is 90 (just an example) and the dead point is 30. IS XL might have 30 in each ST. Clan XL / IS LFE might have 90 and a dead point of 30, but the sides might only have 20 each... Something like that. Sorta pulled from nowhere.
#17
Posted 24 April 2019 - 09:40 PM
HammerMaster, on 24 April 2019 - 04:15 PM, said:
Clan vs IS "balance"
BS Jesus Box ECM running out of scope
Free C3 Lock on.
etc.
Stop it.
You should stop with the C3 nonsense. What we have is nowhere near actual C3 performance. You might want to recheck your facts and look up what a C3 network on TT does.
#18
Posted 24 April 2019 - 09:45 PM
#19
Posted 24 April 2019 - 11:09 PM
Koniving, on 24 April 2019 - 07:05 PM, said:
Example if an IS XL engine's total health is 90 (just an example) and the dead point is 30. IS XL might have 30 in each ST. Clan XL / IS LFE might have 90 and a dead point of 30, but the sides might only have 20 each... Something like that. Sorta pulled from nowhere.
Enjoy Piranhas killing you in a couple seconds on armor breach with yellow structure remaining in all torso compartments.
#20
Posted 24 April 2019 - 11:27 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users