Just a few of quick points since most folks have already addressed them in more detail.
1. Sorry to see escort go. I think the mode could have been worked to make it better (VIP piloting).
2. If PGI is reviewing game modes, how about Assault? That mode used to have turrets in proximity to the base, but those were eliminated for some reason. As it stands, the mode is just "Skirmish with Two Bases" and feels redundant.
3. In terms of map diversity, I've never understood why some seemingly simple things haven't been done, namely...
- Including older versions of existing maps in the current rotation. Why did they have to be eliminated all together when they could have been plussed up effects-wise and kept? An example would be Terra. I don't see why the old and newer versions can't coexist, with different names surely. No one ever battles in the giant volcano with mining gantries any more, and I used to enjoy having that as a central feature of Old Terra.
- Why aren't the time-of-day and weather effects applied to more maps than they currently are? For instance, how about rainstorms on Canyon Network or Tourmaline that would create areas of flash flooding on the map? How about a blinding blizzard on Polar Highlands that severely cuts down on visibility? I've always thought Canyon would look great at dusk or especially at night, where alternate viewing modes would have to be relied on because it would be almost pitch black.
-AP
Edited by Average Pilot, 14 December 2018 - 12:17 PM.