An original idea thread from Nightbird!!! OMG!! First in like 2 years??????
Now for some pay back for how you trash other people's original ideas...
*rub hands together
JK. Either way, you took the initiative and came up with an original idea, so I will treat it as such from a top 50 player and analyze it... objectively.
Basically, who will benefit from a slower heat death and no shutdown?
Is it the noobs as the thread claims? Nah, the accidental shutdown probably saves more lives at the beginner level.
Is it the experienced? Nah, most of us decent commoners don't really shutdown because of our adjustment to heat by now. We don't do overrides much because... we still want the safety valve. But at the same time, we don't shut down for no raisen because our adaptation to heat through stagger fire or simply... less weapon and more heatsinks.
But you know who WILL benefit FOR SURE?
The elite god tiers like... well... Nightbird!
What is the first thing they do when they hop into a match? It is to press O, and leave it on all day. Of their 40% chance to die, 50% is from enemy fire, but really... 50% is from their "pushing the limit" and gambling on the RNGesus that their 10% overheat will not cause an instant death.
Don't get me wrong. That's super admirable. And you and the likes can pull it off... great! Good for you.
But honestly, those are the only people that your proposed idea will benefit. The richer gets richer. The stronger gets stronger. Not enough advantage in this game as of right now?
But that's not to say that this idea is a total elite just want better things thread. When a rich person says he wants his children to not die of hepatitis, maybe the intent is selfish. But the idea is still awesome, with a tweak.
So for the hepatitis vaccine, rather than making them 1 million dollars a pop, just find a way to mass produce, and now... NOBODY's children will die at the age of 5.
Which is simply what we need from Nightbird's idea...
I like several parts. One... heat's ability to affect movements and actual functionality. I do not like the overthreshhold thing. That's the true intention disguised by good mechanical suggestion.
Basically, leave overheat issue be, but move the penalty for heat buildup much sooner.
At 50% heat buildup, you suffer a 10% heat movement penalty.
The scales until you hit 40% heat movement penalty at 99% heat.
This approach will encourage people to run cool, and not the NGNG motto of run hot or die.
In fact, I will take this further.
Old Mechwarrior 3 had cockpit scrambling from various affects. I don't know why Microsoft or PGI have refused to implement that. But let's say, heat also causes distortions. You gain red filters starting at 50% until you literally have lights and flashing alarms at 99% (which, at 100% you shutdown, so... theres that)
Because cockpit distortion is a thing... let's take this idea and run even further.
When hit by an EMP, right now, it's nothing (well, it's 45 damages from those poptarting ********. O, wrong EMP?) But what if, a PPC hit scramble instrument for 2 seconds like in MW3? Like your cockpit literally scrambles. If you are seeing through natural vision (no heat or night vision), the sight will be clear. But your night and heat vision will be scrambled as well.
Flamers... flamers is less of a thin laser, but a huge glowing vision blocking hues if used on a battlemech's cockpit. Maybe half of your vision gone if someone is flamethrowing you.
Damage to cockpit. Instruments and panel show visible damages, minimap and other instrument data panel starts flickering depends on severity of damages.
Perfect. I like this version of Nightbird's idea. It changes the dynamics of play for EVERYBODY. It creates new and exciting elements.
You're the best Nightbird!
Edited by razenWing, 16 December 2018 - 12:02 PM.