Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#361
Posted 01 October 2012 - 03:59 PM
This was a big help. I printed them and made a desk reference.
#362
Posted 03 October 2012 - 11:28 AM
#363
Posted 04 October 2012 - 02:24 AM
What is C.A.S.E. ?
#364
Posted 04 October 2012 - 10:35 AM
NamesAreStupid, on 03 October 2012 - 11:28 AM, said:
Well, the plan was to make videos that would compliment my guides, while other covering more topics that are easier to show through video than to discuss in text. I already have my quick look video up, but there's also two big games launching in the next week that I need to cover (Dishonored and XCOM). So really it's just about fitting everything in. That, and I've also needed a little bit of time to think some things over.
The main reason for that is I didn't get the vibe that the developers really wanted to share my quick look with others, it took some effort to get something as simple retweet. I know they're capable of promoting others, I mean they've done some really great stuff for the guys at the Run Hot or Die, and PC Gamer of course. I haven't had much luck on my end though, even when I really tried to reach out on my own to line something up.
Honestly I enjoy MWO a lot and you guys are completely awesome, but I think there's a lot lacking when it comes to interaction between the devs and the community right now. I'm hoping that will change, because at the moment the majority of my motivation is coming from you guys.
Edited by Ohmwrecker, 04 October 2012 - 05:56 PM.
#365
Posted 04 October 2012 - 11:10 AM
Ohmwrecker, on 04 October 2012 - 10:35 AM, said:
The main reason for that is I didn't get the vibe that the developers really wanted to share my quick look with others, it took some effort to get something as simple retweet. I know they're capable of promoting others, I mean they've done some really great stuff for the guys at the Run Hot or Die, and PC Gamer of course. I haven't had much luck on my end though, even when I really tried to reach out on my own to line something up.
Honestly I enjoy MWO a lot and you guys are completely awesome, but I think there's a lot lacking when it comes to interaction between the devs and the community right now. I'm hoping that will change, because at the moment the majority of my motivation is coming from you guys.
letting you know that i appreciate your efforts thus far anyways man!
have a beer on me.
Edited by zudukai, 04 October 2012 - 06:23 PM.
#366
Posted 04 October 2012 - 01:00 PM
I have a few humble suggestions for improving the hardpoint/mech data sheet. It is by far the most useful single piece of information in these forums and it's what we use to determine what to spend our increasingly hard-earned C-bills on.
- Switch color-coding to match earlier MW games (ballistic is yellow, energy is red, missiles are green). This will make it even more accessible to new players.
- Add columns for tons of armor (default) and speed (default).
- Add something like "payload tonnage." In other words, the amount of tons free in the mech after stripping out weapons, ammo, heatsinks, and jump jets but retaining the default armor and engine. This tells us what amount of space we have to work with when coming up with a weapon loadout, especially since there's no "strip" button. When combined with the EHS and Ammo per Ton from the weapon data, this is all the info we would need to determine how much we can fit (aside from slots).
- To accomodate room for these suggestions, Narrow the AMS Location column to just "AMS" and abbreviate the locations to "LA" for left arm and "RT" for right torso, etc. Some of the other columns like Head and the total Ballistic/Energy/Missile columns on the right could be shrunk as well.
Thanks for your consideration!
Edited by Growlly, 04 October 2012 - 01:02 PM.
#367
Posted 04 October 2012 - 01:37 PM
#368
Posted 04 October 2012 - 07:01 PM
- Updated Hardpoints to "Classic" color scheme, reflecting the colors in previous mech game materials
- Corrected Commando engine data (was 210, now 215)
- Removed NARC missile heat / HPS
- Added more module information to reflect first two modules
If you guys don't like the new classic color scheme let me know, it can always be reverted. I've gotten the request from several people now though.
@Growlly - I will give the other suggestions some thought. I'm mainly trying to keep a balance between too much information and not enough. I want to make sure the sheets are readable by the average joe, and shortening stuff might be counterproductive.
Edited by Ohmwrecker, 04 October 2012 - 07:17 PM.
#369
Posted 04 October 2012 - 08:11 PM
AV
Ohmwrecker, on 04 October 2012 - 07:01 PM, said:
#370
Posted 05 October 2012 - 03:39 AM
thanks for the update
#371
Posted 05 October 2012 - 04:16 AM
Quote
For example, I think the Raven 2X can take 16 tons. If nobody has this already, I'm happy to do some research.
Edited by Growlly, 05 October 2012 - 04:21 AM.
#372
Posted 05 October 2012 - 06:10 AM
Quite handy!
#373
Posted 05 October 2012 - 12:21 PM
#374
Posted 05 October 2012 - 12:51 PM
#375
Posted 05 October 2012 - 01:05 PM
i though some people were saying Flamer actually did double damage per second
#376
Posted 05 October 2012 - 05:42 PM
#377
Posted 05 October 2012 - 10:10 PM
And let's do all we can to keep these as current as possible... with it being beta, things could change here and there, but for the core mechs, those are probably set, again it's only beta so anything and every "could" change.
#378
Posted 06 October 2012 - 03:42 AM
Thanks for this thread, the comparisons help a lot
Edited by SubjectSeven, 06 October 2012 - 03:46 AM.
#379
Posted 06 October 2012 - 09:21 AM
#380
Posted 06 October 2012 - 10:27 AM
Miles Naismith, on 06 October 2012 - 09:21 AM, said:
I feel the same, but requests kept coming in to shift to the classic theme. Maybe I'll just have two versions with the original colors I used for missiles / energy.
Edited by Ohmwrecker, 06 October 2012 - 10:28 AM.
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