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Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#341
Posted 24 September 2012 - 01:15 PM
#342
Posted 24 September 2012 - 08:17 PM
Also if you hit someone and deal no damage, you still display the hit circles on your HUD. It only means you hit the target, not that you did damage. This can easily be confirmed by using something like a TAG.
So people have hit with a standard PPC under 90m and seen the hit indicator. Others have been hit by an ER PPC under 90m and taken damage. Hence the confusion in the community!
#343
Posted 24 September 2012 - 09:22 PM
xDark, on 24 September 2012 - 07:14 AM, said:
That be because MWO decided to use sustainable green energy for the giant killer robots. /pun
![Posted Image](http://www.tomorrowisgreener.com/images/renewableenergy.png)
#344
Posted 25 September 2012 - 08:47 AM
Awesome. I have these on my desk at all times.
One suggestion. I would swap your "left" and "right" columns to better represent how the paper doll looks in game. I.e. Since it's facing you, the left torso, would be on the right side of the paper-doll
Also, ALL of your XLS spreadsheet downloads are the WEAPONS one. Can you fix the links?
Also, you are missing a Jenner -D [Edit: never mind. Same as founders]
Thanks for all your hard work!
Edited by Blackwidow, 25 September 2012 - 10:18 AM.
#345
Posted 26 September 2012 - 06:51 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/ph34r.png)
#346
Posted 26 September 2012 - 09:01 AM
Ohmwrecker, on 23 September 2012 - 08:39 PM, said:
Can you explain your formula for that data? Because I've wrote my own and yours doesn't seem to be correct after testing in game.
For example, you say you'd need 3 HS for Small Laser. In my data, you'd need 6.67 (7) HS.
Edited by Nacon, 26 September 2012 - 09:02 AM.
#347
Posted 26 September 2012 - 12:49 PM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#348
Posted 26 September 2012 - 06:20 PM
Thanks.
#349
Posted 27 September 2012 - 04:29 PM
#350
Posted 28 September 2012 - 09:43 PM
#351
Posted 28 September 2012 - 09:52 PM
thx much for this. any chance to somehow incorporate the number of slots in each position on the hardpoints sheet?
#352
Posted 29 September 2012 - 08:24 AM
#353
Posted 29 September 2012 - 03:57 PM
question: would you be so kind as to give us a table with component/equipment hit points (or health)? in other words, is the data available somewhere for how much damage each component can take when there is no armor protecting it (not only engines and weapons, but also heat sinks and even skeleton (legs, arms)? thanks.
#354
Posted 30 September 2012 - 04:45 AM
This is one of the most usefull and pertinant post available THANK YOU, so much for compiling and posting this. I personally use it often and love it. Very, very usefull.
TY again,
Bigbaddaboom
cmopatrick, on 29 September 2012 - 03:57 PM, said:
question: would you be so kind as to give us a table with component/equipment hit points (or health)? in other words, is the data available somewhere for how much damage each component can take when there is no armor protecting it (not only engines and weapons, but also heat sinks and even skeleton (legs, arms)? thanks.
Good call I too would like to see that info.
Edited by Bigbaddaboom, 30 September 2012 - 04:44 AM.
#355
Posted 30 September 2012 - 04:49 AM
Ohm should get an extra special aknowledgement for this post it is one of the best most usefull available!!
P.S. I and I am sure many others refer to it on a regular basis.
Edited by Bigbaddaboom, 30 September 2012 - 04:50 AM.
#356
Posted 30 September 2012 - 05:28 AM
PS: Ohm, when will the last update be part of the modules?
#358
Posted 30 September 2012 - 11:20 PM
#359
Posted 30 September 2012 - 11:43 PM
Bigbaddaboom, on 30 September 2012 - 04:49 AM, said:
Ohm should get an extra special aknowledgement for this post it is one of the best most usefull available!!
P.S. I and I am sure many others refer to it on a regular basis.
Haha, thanks! You know, I actually tried to work something out relating to my Youtube channel with PGI and the PR firm representing Mechwarrior Online already, but it didn't pan out. I just don't have the reach to have any sway, whereas places like PC Gamer do (and can get exclusive items to give away as a result, which of course brings them new readers).
I was told about another potential opportunity to do something cool with PGI, but they chose someone else from the guides community from what I understand. Oddly enough I hear all the time how helpful my guide is to community members, but I haven't heard a peep about it from anyone at PGI aside from when Garth made a post on the first page. Sometimes I wonder if anyone at PGI has visited the thread since the post was made (when it was just one less developed sheet), or if they've read any of the comments about the supposed impact it seems to have had on the community.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
One cool thing though is that I will have Mechwarrior Online keys for a giveaway that'll be happening soon. 100 to be exact, although I'm guessing there will be many other sites doing the same thing.
SpoonFox, on 30 September 2012 - 05:28 AM, said:
PS: Ohm, when will the last update be part of the modules?
I'll be doing my next update either today (Monday) or Tuesday. Had a lot of stuff fall on my plate at once, so I haven't been able to revisit the sheets yet. Don't worry though, it's on my to-do list!
Edited by Ohmwrecker, 01 October 2012 - 05:13 AM.
#360
Posted 01 October 2012 - 10:35 AM
Ohmwrecker, on 30 September 2012 - 11:43 PM, said:
I was told about another potential opportunity to do something cool with PGI, but they chose someone else from the guides community from what I understand. Oddly enough I hear all the time how helpful my guide is to community members, but I haven't heard a peep about it from anyone at PGI aside from when Garth made a post on the first page. Sometimes I wonder if anyone at PGI has visited the thread since the post was made (when it was just one less developed sheet), or if they've read any of the comments about the supposed impact it seems to have had on the community.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
One cool thing though is that I will have Mechwarrior Online keys for a giveaway that'll be happening soon. 100 to be exact, although I'm guessing there will be many other sites doing the same thing.
I'll be doing my next update either today (Monday) or Tuesday. Had a lot of stuff fall on my plate at once, so I haven't been able to revisit the sheets yet. Don't worry though, it's on my to-do list!
I hate to say it, but I'm not really surprised you haven't heard anything. Unfortunately, the community management here is seriously lacking. Not to say I don't appreciate what we do get out of PGI, but we're really lacking the constant presence that a lot of other, better-managed, communities have. Yes, I do realize that is a full-time job, and that it takes money to do, but for a product with a community this active it would definitely be a boon.
Keep it up, Ohm, you've helped a lot of us make sense out of this game, and we love you for it
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
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