thievingmagpi, on 18 December 2018 - 08:22 PM, said:
I can't stop laughing at this.
Something, that's right. Next.
No, I understand.
I understand it's a trash tier system and a poor stand-in for skilled play.
Is that why you can barely break 60th percentile? Because you're always out of LOS? Do you really want to sit here and call me a moron?
Mmm, these guys are my favourite light bait.
What game have you been playing? Because it's not Mechwarrior Online. Is this what happens in Tier 5 games?
See above.
Please, go on, tell me more about effective strategy.
And then when you're done that, tell any number of the comp level players about effective strategy, including some of the best players in the game who have vocalized the same opinion that LRMS have an elevated skill floor.
Well, as is demonstrable from this reply, you have exactly zero clue what anything close to skill is.
actually you were just wrong.
Man you can't make this stuff up.
Buy me a vapor eagle pack and I'll cobble together for you an hour long compilation of players an order of magnitude better than I discussing the garbage nature of lrms and how they're contrary to good gameplay.
Glad it was entertaining but,still it's factual you can in fact evade LRMs.
Here some quick numbers.
LRMs are launched at a target that let's say 600 meters from the launcher (and that is pretty favorable to the Lurmer)
At 160 meters per second projectile speed the LRMs will take 3.75 seconds to reach the target. Let's be generous and say the target has 3 seconds to react to the incoming salvo (maybe it takes three quarters of a second for it to sink in or maybe the B!tch!n Betty is delayed in announcing a warning etc.).
And they can react because "MISSILE LAUNCH DETECTED!" is plastered on the top of their HUD and it's actually said by the Mech's combat computer out loud.
So in three seconds a mech with a top speed of let's say 84 kph (pretty average line mech speeds) can travel ...
84KPH = 84000 meters per hour
60 minutes per hour and 60 seconds per minute and we have 23.333 meters of travel distance per second or 70 meters in 3 seconds.
So if that average mech is within 70 meters of cover they can dodge all if not most of the volley. if they are within 140m they won't get hit twice even if they are in no mans land at 210 meters from cover they will only suffer three volleys of LRM fire (realisticly we are actually talking about a mech that could have covered around 250m of distance a full quarter of a kilometer and I didn't even factor in the LRM launcher's cooldown!)
And this is why we learn how to TWIST and DISPERSE DAMAGE. The honest reality of this situation is the mech target in my example would suffer far more severe damage if the weapons were pretty much anything else.
This is why your argument is weak to the point of being deliberately false.
Just because you can cobble together a bunch of players with a similar opinion doesn't make you right. History is rife with huge numbers of people agreeing that a stupid course of action was a great idea.
Besides that fact I am not even defending LRMs.I am calling out your contray posting to factual LRM counterplay tips.
You made several abjectly false claims and expect people to take it as gospel?
You claim LRMs do not require LOS when they do. If less informed players took your word for it they would never learn how to counter play LRMs because they wouldn't even think to look for a spotter source because "LRMs don't need LOS" is your false gospel to them.
You claim you can't dodge LRMs when you can if you take active and effective actions to do so. Can you stand in the open and run in a straight line and "dodge" LRMs? no because that is not HOW to dodge LRMs.
But claiming full stop "no ya can't" is false.You are arguing semantics not actually if the use of maneuvers can evade LRM fire.
I get it you NEED to be right you NEED to be validated You NEED and NEED and NEED and I'm just not interested in coddling needy children anymore.
Think what you want do what you do.I just don't want less knowlegable players thinking that LRMs are some sort of super weapon that can't be countered when they are in fact and demonstrably so THE MOST EASILY COUNTERED weapon in the ENTIRE GAME.
P.s. right back to stat shaming like you NEED to be better at something...for the record I play once a week exclusively in group queue in pairs or threes. I don't have a tier system I don't fight exclusively disorganized rabble in solo queue or fight with a well organized unit in faction play. I just mess around in group queue that is the purest form of matchmaker less tierless shark tank you can play in and hope to get a match in under 30 minutes.
I don't play this game for validation I just play it.
Edited by Lykaon, 21 December 2018 - 05:31 PM.