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#141 Teenage Mutant Ninja Urbie

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Posted 19 December 2018 - 04:16 AM

View PostChados, on 19 December 2018 - 03:51 AM, said:

And everyone who ever used LRMs tactically warned Chris that he was promoting mass spamming from halfway across the map and nerfing those using trick shots, LRM bending, sharing armor, and playing with the team. His response essentially was that LRMs are intended to be boated by assault turrets. So, working “as intended.”


but Paul and Chris know best, since they play this game so much - and at high levels. also tons of "magical" data that says they're right. they clearly know what they are doing.
...
and now I'm getting some cough sweets/drops.

#142 Lawrence Elsa

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Posted 19 December 2018 - 03:38 PM

View PostSirSmokes, on 18 December 2018 - 10:40 PM, said:

Prices mech are not cheap and whales buy mech packs also not cheap there fine;)
https://mwomercs.com/clans


Did you legit miss my point that I'm worried PGI would purposefully shut down the game to FORCE people to play MW5 and that there was already a precedence for them shutting down other Mechwarrior games to do so?

#143 The pessimistic optimist

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Posted 19 December 2018 - 04:03 PM

View PostLawrence Elsa, on 19 December 2018 - 03:38 PM, said:


Did you legit miss my point that I'm worried PGI would purposefully shut down the game to FORCE people to play MW5 and that there was already a precedence for them shutting down other Mechwarrior games to do so?

Not something you should worry about if anything it might get ported over to Unreal but they will keep MWO online going till that happens.

Edited by SirSmokes, 19 December 2018 - 04:06 PM.


#144 OmniFail

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Posted 19 December 2018 - 05:55 PM

Thread appears to have been derailed.

#145 The pessimistic optimist

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Posted 19 December 2018 - 06:08 PM

View PostOmniFail, on 19 December 2018 - 05:55 PM, said:

Thread appears to have been derailed.

Yup
Posted Image

#146 OmniFail

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Posted 19 December 2018 - 06:16 PM

View PostSirSmokes, on 18 December 2018 - 08:13 AM, said:

Still say ammo is a problem and makes for spam play. Part of making LRMs a more skill weapon is making it much hard to know when you should be taking shots. If your firing off loads of missiles hitting nothing and running out of ammo well that's going to suck. The better LRM users will know when and were to fire there missiles and get solid hits. Lets take spammyness out of LRMs that big step to making them a more "skilled" weapon.


Do you think that even more people will take assault LRM boats so they can have more tonnage for ammo?

#147 The pessimistic optimist

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Posted 19 December 2018 - 06:34 PM

View PostOmniFail, on 19 December 2018 - 06:16 PM, said:


Do you think that even more people will take assault LRM boats so they can have more tonnage for ammo?

They could do that but its not like they already don't do that. Most people when they take a mech with the intention load it down with LRM racks its a mech that can take loads of ammo. Only thing that would change would be those big mech would have less ammo so yea no problem there.

#148 Kynesis

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Posted 19 December 2018 - 06:48 PM

View PostJun Watarase, on 16 December 2018 - 04:52 PM, said:

On most maps, you can simply alpha then reverse behind a rock before any LRMs hit you. The LRM mech cant do anything about this. This is why most units dont bother to bring LRMs in FP, because boating ER LLs is just way easier and way more effective (point, click, deal massive damage instantly without needing to lead the target).

On maps without that helpful rock, like alpine or polar, it basically boils down to if your team can alpha any spotters before you get LRMed to death.


This is why I carry at least one 100 ton rock with me, everywhere I go.

#149 Phoenix 72

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Posted 20 December 2018 - 12:28 AM

Well, the current event is bringing out the missiles in force. Fair enough, gives me a chance to play the Nova we were given half a year ago. I was kinda disappointed that my Anti-Lurm-Troll-Crab 27 with 13K AMS ammo only managed to run through half of that before my team was wiped. Not enough rate of fire if the enemy is active enough. Hence the Nova.

#150 Variant1

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Posted 21 December 2018 - 12:27 PM

oh boy all the lrmers came out of the wood works to say their weapon is weak. and the cycle continues. Lrms aint weak, and so long as they are called weak they shall too be called op. Everyone here needs to git gud

#151 Lykaon

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Posted 21 December 2018 - 05:27 PM

View Postthievingmagpi, on 18 December 2018 - 08:22 PM, said:



I can't stop laughing at this.



Something, that's right. Next.




No, I understand.

I understand it's a trash tier system and a poor stand-in for skilled play.




Is that why you can barely break 60th percentile? Because you're always out of LOS? Do you really want to sit here and call me a moron?




Mmm, these guys are my favourite light bait.




What game have you been playing? Because it's not Mechwarrior Online. Is this what happens in Tier 5 games?



See above.




Please, go on, tell me more about effective strategy.

And then when you're done that, tell any number of the comp level players about effective strategy, including some of the best players in the game who have vocalized the same opinion that LRMS have an elevated skill floor.





Well, as is demonstrable from this reply, you have exactly zero clue what anything close to skill is.




actually you were just wrong.



Man you can't make this stuff up.

Buy me a vapor eagle pack and I'll cobble together for you an hour long compilation of players an order of magnitude better than I discussing the garbage nature of lrms and how they're contrary to good gameplay.



Glad it was entertaining but,still it's factual you can in fact evade LRMs.

Here some quick numbers.

LRMs are launched at a target that let's say 600 meters from the launcher (and that is pretty favorable to the Lurmer)

At 160 meters per second projectile speed the LRMs will take 3.75 seconds to reach the target. Let's be generous and say the target has 3 seconds to react to the incoming salvo (maybe it takes three quarters of a second for it to sink in or maybe the B!tch!n Betty is delayed in announcing a warning etc.).

And they can react because "MISSILE LAUNCH DETECTED!" is plastered on the top of their HUD and it's actually said by the Mech's combat computer out loud.

So in three seconds a mech with a top speed of let's say 84 kph (pretty average line mech speeds) can travel ...

84KPH = 84000 meters per hour
60 minutes per hour and 60 seconds per minute and we have 23.333 meters of travel distance per second or 70 meters in 3 seconds.

So if that average mech is within 70 meters of cover they can dodge all if not most of the volley. if they are within 140m they won't get hit twice even if they are in no mans land at 210 meters from cover they will only suffer three volleys of LRM fire (realisticly we are actually talking about a mech that could have covered around 250m of distance a full quarter of a kilometer and I didn't even factor in the LRM launcher's cooldown!)

And this is why we learn how to TWIST and DISPERSE DAMAGE. The honest reality of this situation is the mech target in my example would suffer far more severe damage if the weapons were pretty much anything else.

This is why your argument is weak to the point of being deliberately false.


Just because you can cobble together a bunch of players with a similar opinion doesn't make you right. History is rife with huge numbers of people agreeing that a stupid course of action was a great idea.

Besides that fact I am not even defending LRMs.I am calling out your contray posting to factual LRM counterplay tips.

You made several abjectly false claims and expect people to take it as gospel?

You claim LRMs do not require LOS when they do. If less informed players took your word for it they would never learn how to counter play LRMs because they wouldn't even think to look for a spotter source because "LRMs don't need LOS" is your false gospel to them.

You claim you can't dodge LRMs when you can if you take active and effective actions to do so. Can you stand in the open and run in a straight line and "dodge" LRMs? no because that is not HOW to dodge LRMs.
But claiming full stop "no ya can't" is false.You are arguing semantics not actually if the use of maneuvers can evade LRM fire.



I get it you NEED to be right you NEED to be validated You NEED and NEED and NEED and I'm just not interested in coddling needy children anymore.

Think what you want do what you do.I just don't want less knowlegable players thinking that LRMs are some sort of super weapon that can't be countered when they are in fact and demonstrably so THE MOST EASILY COUNTERED weapon in the ENTIRE GAME.




P.s. right back to stat shaming like you NEED to be better at something...for the record I play once a week exclusively in group queue in pairs or threes. I don't have a tier system I don't fight exclusively disorganized rabble in solo queue or fight with a well organized unit in faction play. I just mess around in group queue that is the purest form of matchmaker less tierless shark tank you can play in and hope to get a match in under 30 minutes.

I don't play this game for validation I just play it.

Edited by Lykaon, 21 December 2018 - 05:31 PM.


#152 thievingmagpi

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Posted 21 December 2018 - 06:54 PM

View PostLykaon, on 21 December 2018 - 05:27 PM, said:



Glad it was entertaining but,still it's factual you can in fact evade LRMs.

Here some quick numbers.

LRMs are launched at a target that let's say 600 meters from the launcher (and that is pretty favorable to the Lurmer)

At 160 meters per second projectile speed the LRMs will take 3.75 seconds to reach the target. Let's be generous and say the target has 3 seconds to react to the incoming salvo (maybe it takes three quarters of a second for it to sink in or maybe the B!tch!n Betty is delayed in announcing a warning etc.).

And they can react because "MISSILE LAUNCH DETECTED!" is plastered on the top of their HUD and it's actually said by the Mech's combat computer out loud.

So in three seconds a mech with a top speed of let's say 84 kph (pretty average line mech speeds) can travel ...

84KPH = 84000 meters per hour
60 minutes per hour and 60 seconds per minute and we have 23.333 meters of travel distance per second or 70 meters in 3 seconds.

So if that average mech is within 70 meters of cover they can dodge all if not most of the volley. if they are within 140m they won't get hit twice even if they are in no mans land at 210 meters from cover they will only suffer three volleys of LRM fire (realisticly we are actually talking about a mech that could have covered around 250m of distance a full quarter of a kilometer and I didn't even factor in the LRM launcher's cooldown!)

And this is why we learn how to TWIST and DISPERSE DAMAGE. The honest reality of this situation is the mech target in my example would suffer far more severe damage if the weapons were pretty much anything else.

This is why your argument is weak to the point of being deliberately false.


Just because you can cobble together a bunch of players with a similar opinion doesn't make you right. History is rife with huge numbers of people agreeing that a stupid course of action was a great idea.

Besides that fact I am not even defending LRMs.I am calling out your contray posting to factual LRM counterplay tips.

You made several abjectly false claims and expect people to take it as gospel?

You claim LRMs do not require LOS when they do. If less informed players took your word for it they would never learn how to counter play LRMs because they wouldn't even think to look for a spotter source because "LRMs don't need LOS" is your false gospel to them.

You claim you can't dodge LRMs when you can if you take active and effective actions to do so. Can you stand in the open and run in a straight line and "dodge" LRMs? no because that is not HOW to dodge LRMs.
But claiming full stop "no ya can't" is false.You are arguing semantics not actually if the use of maneuvers can evade LRM fire.



I get it you NEED to be right you NEED to be validated You NEED and NEED and NEED and I'm just not interested in coddling needy children anymore.

Think what you want do what you do.I just don't want less knowlegable players thinking that LRMs are some sort of super weapon that can't be countered when they are in fact and demonstrably so THE MOST EASILY COUNTERED weapon in the ENTIRE GAME.




P.s. right back to stat shaming like you NEED to be better at something...for the record I play once a week exclusively in group queue in pairs or threes. I don't have a tier system I don't fight exclusively disorganized rabble in solo queue or fight with a well organized unit in faction play. I just mess around in group queue that is the purest form of matchmaker less tierless shark tank you can play in and hope to get a match in under 30 minutes.

I don't play this game for validation I just play it.


It's so hilarious that you keep trying to make these claims, despite being continually incorrect as shown by people with demonstrably deeper understanding of the game's mechanics. It's like trying to argue with a a flat earth believer. You're either mistaken and playing a different game altogether, or just astoundingly ignorant.

#153 Koniving

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Posted 21 December 2018 - 07:43 PM

View PostJaeger Hunter, on 16 December 2018 - 03:21 PM, said:

I may just be a salty kinda fellow, but is there anyone else out there that feels like the LRM mechanic of the game needs some serious re-work to reduce the DPS. I doubt anyone enjoy's being lurmed to death by an enemy they can not see and I somehow can not seem to find that segment of the game enjoyable to even be on the delivering end of. AND before the trolls start with AMS/ stay near cover/ do better, I seriously doubt I am the only one that finds the need to hide behind a wall for the majority of the match with no way to return fire enjoyable.


A simple suggestion? Drastically increase the heat for lurms, reduce the volleys and increase the fun.



o.O;
A good start?
(Kill the spotter.)

My issue's always been how we can lob missiles like machine gun bullets...
But with the way everything else is designed, they have to or they would be worthless.

Edited by Koniving, 21 December 2018 - 07:49 PM.






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