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Can We Get A Psr Reset?


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#41 NRP

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Posted 26 December 2018 - 12:26 PM

None of this matters in the grand scheme.

In order to keep wait times reasonable, you'll still be playing with (and against) the same people, regardless of the number next to your name.


#42 Brauer

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Posted 26 December 2018 - 12:44 PM

View PostNRP, on 26 December 2018 - 12:26 PM, said:

None of this matters in the grand scheme.

In order to keep wait times reasonable, you'll still be playing with (and against) the same people, regardless of the number next to your name.


I think you're right that the same people would be in matches, but there's a decent chance that tiers that better reflect skill would balance teams better. I shouldn't be treated the same as Proton in the matchmaker, and a 80% player shouldn't be treated the same as me.

#43 NRP

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Posted 26 December 2018 - 01:24 PM

A better algorithm to make up team composition would be great. But that's an entirely different thing than just resetting everyone's PSR and hoping for the best.

I'd love a chance to shoot at Proton, even if only for the two seconds it would take for him to wreck me.

Edited by NRP, 26 December 2018 - 01:26 PM.


#44 HammerMaster

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Posted 26 December 2018 - 02:02 PM

View PostYeonne Greene, on 26 December 2018 - 12:14 PM, said:

I'm not disagreeing with Appogee's suggestion, just stating that T1 being the top-performing 2.5% or 1% doesn't make a functional difference.

This difference to me is between 2.5% and 1% is that's even less true tier 1s in my match whether is mine or reds side.

#45 Y E O N N E

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Posted 26 December 2018 - 02:18 PM

View PostHammerMaster, on 26 December 2018 - 02:02 PM, said:

This difference to me is between 2.5% and 1% is that's even less true tier 1s in my match whether is mine or reds side.


That makes no functional difference, the same players will be in your match regardless because there aren't enough "True Tier 1s" to play amongst themselves regardless of whether or not they make up 1% or 2.5% of the total population by definition.

#46 HammerMaster

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Posted 26 December 2018 - 02:39 PM

View PostYeonne Greene, on 26 December 2018 - 02:18 PM, said:


That makes no functional difference, the same players will be in your match regardless because there aren't enough "True Tier 1s" to play amongst themselves regardless of whether or not they make up 1% or 2.5% of the total population by definition.

What's 1.5% of today's count?

#47 Y E O N N E

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Posted 26 December 2018 - 02:47 PM

View PostHammerMaster, on 26 December 2018 - 02:39 PM, said:

What's 1.5% of today's count?


24-hour peak was 1198 players for today, so 17.95 players, AKA 18.

Not even enough for one whole match.

#48 HammerMaster

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Posted 26 December 2018 - 03:13 PM

View PostYeonne Greene, on 26 December 2018 - 02:47 PM, said:


24-hour peak was 1198 players for today, so 17.95 players, AKA 18.

Not even enough for one whole match.

Ok so one of two things.
They can have their elite mode all 1s match or
Treat tiers 1 more like legendary spawn 1 per side.
Keep them out of my tier 3 (meat and) potato pool.
Point is though, this bell curve makes so MUCH MORE sense than the way too many tier 1s we have now.

Edited by HammerMaster, 26 December 2018 - 03:18 PM.


#49 Y E O N N E

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Posted 26 December 2018 - 03:33 PM

View PostHammerMaster, on 26 December 2018 - 03:13 PM, said:

Ok so one of two things.
They can have their elite mode all 1s match or
Treat tiers 1 more like legendary spawn 1 per side.
Keep them out of my tier 3 (meat and) potato pool.
Point is though, this bell curve makes so MUCH MORE sense than the way too many tier 1s we have now.


I'm not debating the merit of the bell curve; as I said above, my point was merely that at even 2.5% there are so few players that you are going to get them into release valve matches with lower tiers, so making Tier 1 into an even more exclusive 1% set is not going to change anything for you.

I do agree that the game needs to A.) better calculate player skill and B.) better distribute that skill across the teams.

Remember, time to find a match is also a factor; you can't make the T1s all sit in queue for 20 minutes trying to find a match or they just quit, too.

#50 HammerMaster

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Posted 26 December 2018 - 03:35 PM

View PostYeonne Greene, on 26 December 2018 - 03:33 PM, said:


I'm not debating the merit of the bell curve; as I said above, my point was merely that at even 2.5% there are so few players that you are going to get them into release valve matches with lower tiers, so making Tier 1 into an even more exclusive 1% set is not going to change anything for you.

I do agree that the game needs to A.) better calculate player skill and B.) better distribute that skill across the teams.

Remember, time to find a match is also a factor; you can't make the T1s all sit in queue for 20 minutes trying to find a match or they just quit, too.

I think the difference of 2 people sliding into lower tier match weighs it more than just one more mech jock.
18 people at today's number is still relevant.

#51 Y E O N N E

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Posted 26 December 2018 - 03:39 PM

View PostHammerMaster, on 26 December 2018 - 03:35 PM, said:

I think the difference of 2 people sliding into lower tier match weighs it more than just one more mech jock.
18 people at today's number is still relevant.


You want more people to slide into a lower tier matches at this point so they aren't waiting forever and thus quitting. Preferably in pairs so it doesn't lopside the teams.

#52 HammerMaster

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Posted 26 December 2018 - 03:48 PM

Well I don't know what it's gonna take for pgi to even entertain this idea.
1% improvement is still better than today's status quo.

#53 Brauer

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Posted 26 December 2018 - 04:11 PM

View PostYeonne Greene, on 26 December 2018 - 03:33 PM, said:


I'm not debating the merit of the bell curve; as I said above, my point was merely that at even 2.5% there are so few players that you are going to get them into release valve matches with lower tiers, so making Tier 1 into an even more exclusive 1% set is not going to change anything for you.

I do agree that the game needs to A.) better calculate player skill and B.) better distribute that skill across the teams.

Remember, time to find a match is also a factor; you can't make the T1s all sit in queue for 20 minutes trying to find a match or they just quit, too.



I agree that wait times need to be taken into account. I don't have a particularly big problem with having highly skilled players playing with players with much less skill given our player base. Effectively that's already happening. So I think we are basically agreeing that a solution like this that better distributes skill across the teams would be worth looking at?

I don't agree at all that top 1% (or bottom 1%) players should be firewalled off from everyone else, though there should probably be a cut off of some sort (like the supposed system where tier ones play with twos and threes, but not fours and fives). I think there's a place for some kind of preference within the matchmaker for keeping players in a match in the same tier (or as close to it as possible), but if it needs to open up that's ok.

#54 Sky Legacy

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Posted 26 December 2018 - 07:20 PM

How bout a system where top ranked player (by PSR or otherwise) is auto chosen as 'captain' by the system and basically bids with the other team captain for players, taking turns selecting players just like how we select which maps to play now. Almost like a draft maybe you can build up multiplier for selecting good players the more you lose. LOL. A noob who lost 10 times in a row can have 10x multiplier and select Proton to be on his team etc

#55 Kotis77

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Posted 26 December 2018 - 10:40 PM

Another post that been derailed by stupid or lots of work needing ideas. Can you just please stop. PGI wont do any big overhauls to this game. Can you just understand that?

This game has been stale for too long. PGI has been making lots of mistakes like Solaris, balance etc... instead of fixing old core problems. (And how many mistakes PGI gonna make until they change course?)We need some simple fast fixes to get some freshness to gameplays. To get people back playing this game and current population to play more. In this condition everyone wanna just ragequit because games just suck. And i think skillgap is too big to get decent games. PSR reset could fix that. Or at least bring freshness that we need to this game.

Can OP add poll to this topic? I would like to just people demanding PSR reset, but it would be democratic thing to get poll going on. Which i think gonna be derailed by lowskill players that think they know whats going on in this game.

Edited by Kotis77, 26 December 2018 - 10:56 PM.


#56 HammerMaster

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Posted 27 December 2018 - 04:19 AM

View PostKotis77, on 26 December 2018 - 10:40 PM, said:

Another post that been derailed by stupid or lots of work needing ideas. Can you just please stop. PGI wont do any big overhauls to this game. Can you just understand that?

This game has been stale for too long. PGI has been making lots of mistakes like Solaris, balance etc... instead of fixing old core problems. (And how many mistakes PGI gonna make until they change course?)We need some simple fast fixes to get some freshness to gameplays. To get people back playing this game and current population to play more. In this condition everyone wanna just ragequit because games just suck. And i think skillgap is too big to get decent games. PSR reset could fix that. Or at least bring freshness that we need to this game.

Can OP add poll to this topic? I would like to just people demanding PSR reset, but it would be democratic thing to get poll going on. Which i think gonna be derailed by lowskill players that think they know whats going on in this game.


So they get a pass because it's "too hard"?
Please.

#57 Kotis77

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Posted 27 December 2018 - 07:43 AM

No they shouldnt get pass on that. But they have said that they will work on only small fixes

And what we have seen from latest PGI patches, yeah i think its too hard. We did get refresh button that do nothing and friendlist is now more broken than before Posted Image

And there is so many topics full of great ideas to fix PSR but nothing has happened. Appogee's idea is great too, but its not gonna happen. And iirc before they implemented PSR people was trying to say to PGI it will suck and it did, who would guessed that? Posted Image So many mistakes...

I hate that only way to get PGI not making mistakes are cancelling pre-orders, but even that doesnt work everytime.

Edited by Kotis77, 27 December 2018 - 07:45 AM.


#58 Lovas

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Posted 27 December 2018 - 07:52 AM

View PostKotis77, on 27 December 2018 - 07:43 AM, said:

I hate that only way to get PGI not making mistakes are cancelling pre-orders, but even that doesnt work everytime.


Although since they delayed MW5, they need this game to help fund them until that title comes out. Not buying things here might have a bit more impact than in the past, maybe?

#59 HammerMaster

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Posted 27 December 2018 - 08:12 AM

Honestly.
This game isn't producing anymore.
Delays will shoot themselves in the foot.
MW5 will drop and today's ghost town will become a full relic.
I sure do like my mech porn.
Where are we going with this?
Oh ya. Appogee's and any suggestions that doesn't come from internal sources will largely be passed over.
Because those with half a brain cell called for zero sum psr ever since we got psr.
But man it's a good thing we got those gingerbread mechs we asked for.
Eff sake!

Edited by HammerMaster, 27 December 2018 - 08:51 AM.


#60 East Indy

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Posted 27 December 2018 - 09:37 AM

Quote

big overhauls

I'm not sure any would be necessary.

Change PSR to be rewarded in large amounts to a match's top 4 players on either team, small amounts to the middle 8, and none to the rest. Reset PSR. When tier-mixing inevitably occurs, ratings will at least be more accurate.

A few brave souls in this thread have already identified themselves as proof of what Paul insisted wouldn't happen to his playtime-skill theory. PGI generally responds to reasonable pressure; apply some.





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