Tesunie, on 26 December 2018 - 08:33 AM, said:
Also consider, we all can run in Yen-lo-wangs, a once off custom mech. Sure it was based off the Centurion, but it was still a once off mech. So lore number limitations need not apply for game assets.
(Mind, I'm not disagreeing with you. I feel they should have given each "variant" it's own designation/name as though they were all hero mechs, much like the Flea's Fire Ant variant...)
Fire Ant I think is cute, its a nod for MechCommander 2 I believe.
Yen Lo Wang, not sure if it was inherited or a separate mech, but if separate there's actually two. If its the same and just completely recustomed again so be it. (One has an axe, one has claws, one has an AC/20, one has a Gauss Rifle, the two are piloted a generation apart).
But yes exactly, however PGI could have easily given them separate names.
They went decently far to make them look different. Some have only a right arm, some only have a left, one has no arms. I think one might have two arms. (By that I mean full arms).
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Side note I had to make a correction to the 5R weapons description, when I made the mech (in Megamek for the PGI created mechs thread in Battletech discussion) I was two tons short despite having the full list from Sarna and distributing them as per the MWO store page.
Then I realized it said two tons AC/10 and 1 ton LRM ammo.
It actually had three tons AC/10 and 2 tons LRM ammo on the MWO store page.
(Also changed "average endurance for a pirate mech" to "nearly military-grade endurance for a pirate mech". Though its actually excessive even for military grade).
(Placement of the ammo particularly on the Ravager hero kinda defies unspoken building conventions of BT).
Edited by Koniving, 26 December 2018 - 08:49 AM.