However it is past time for Jenners and most light mechs to be improved so they are not the walking trash cans most of them are ( sorry no offense to dedicated Urbie mechs out there ). Certain variants are great for instance the Piranha almost all variants are viable. This is not a discussion of OP or not.... (Personally I do think they are, due to its drawbacks) but a discussion specifically for Jenners and to a lesser extent light mechs in general.
We all know the direct nerfs to hit most light mechs. Rescale, mobility, armor re-allocation, and most of the indirect nerfs, weapons and jump jets and several others to numerous to mention.
The Jenner is the only 35 tonner that I am aware of that has a very difficult time spreading damage. The geometry just does not make it easy. Before the hit box changes, yes we would complain but we also were able to strip off the side torso's max out the CT, and put in an extra JJ or heat sink to make it manageable. I understand that PGI wants to get rid of the quirks, however on some mechs they will be a necessary evil. The ONLY way to get rid of the quirk system is to individualize the skill tree for EACH mech and EACH chassis not the general one size mostly fits all situation. For example there is no reason to spec out survivability in most lights, as the gains are really negligible. Make them non negligible.
Another huge issue is mobility. For lights and mediums speed and agility is life. However the mobility has taken multiple hits over the course of years. When damage is king and one good shot from a heavy or an assault all but cripples you, you must be quick. The jenners move and handles like a Sherman tank. Some of my fondest memories are with the Jenner D and its knife fighting skill (4 SPL's and 2 SRM 4's), try that build now and you are toast. With the exception of a few light chassis, trying to do any close fighting will get you killed. In a game were damage is KING for almost everything, most lights are at a disadvantage. We have quiet literally been reduced to circle the outskirts and harass. While most assault and heavy pilots are proud of that as they feel that only heavies and assaults should be able to do any decent damage. Circling and waiting for an assault or heavy to be left alone enough to make a run on him has gotten quiet boring. With the advent of 12v12 most mechs can assist another being harassed by a light, most mech sometimes just choose not to help.
So again this post is made with me being with this game since beta. Through all the highs and lows and piloting mostly Jenners. Though I am competent in most lights. What can PGI do that is actually doable to fix the Jenners to bring them back to a competitive status. By competitive status I mean on par with being able to be a meaningful member of the team. Currently when I see a Jenner the few times I have, I disregard them as a non factor in the game.
Also PGI if you are reading this. FIX THE DAMNED MISSLE BOX BUG on the D K and Oxide!!!! Tired of having from front CT cored out from the back ;pp
Thoughts Comments?
Edited by Darian DelFord, 27 December 2018 - 06:49 AM.