is ac2s are great for their compactness, but the clan version is a bit large. good when stacked 4 or more.
lb2s run pretty cold, so they are great on 6+ boats where heat becomes an issue. but the cost is that spread.
on the is side the lb2 had more range than the ac2, both optimal and max, so its actually better for ranged trading.
on the clan side the only significant difference is heat.
uac2s on both sides are hot but its good on builds with 4 or fewer guns as a cheap way to increase your firepower. you can run more with heat management skills. 8 on a uv is certainly no bueno, its just too damn hot. you are better off using the cac2s, lb2s, or a mix of lb2s and uac2s. i dont really consider them good for burst damage, since you almost always want to boat a few of them they tend to fill a more sustained fire role. *
the worst in the 2 class i think is still the rac2. im just not a fan of stare and do damage some seconds later weapons. uac2 boats fill its role a lot better.
* side rant:
if pgi really wanted uacs to take on a burst fire role, they would change the mechanics, like longer bursts with longer cd. the only time you burst fire uacs are with a pair of 10s, or 20s, which are hot and crap respectively. 2s and 5s are mostly used in a sustained fire role, and that kind of steps on the racs toes (they simply do the job better than racs can).
i think we should double the rounds in uac bursts, but without reducing the shell damage this makes the full burst 2x the damage rating. the cd for the weapon is increased by 50%. double tap goes away for hold and release. hold while you want to fire and let go when you want to stop. letting go before emptying the clip will force the weapon into cd. if you empty the clip you enter cd. the weapon would have a ramping jam chance in the 0-10% range with a jam roll each round. a jam will simply increase the cd by another 50%.
Edited by LordNothing, 28 December 2018 - 12:27 PM.