

#21
Posted 30 December 2018 - 09:01 AM
1. Mobility stats are changed so Lights can essentially counter Assaults in a 1v1. This creates a more rock/paper/scissors approach.
2. Lights are given abilities that truly flesh out their Sensors and Recon role. Reduced dectection range so they can sneak in closer. Reduced Seismic Sensor Range as well. Enhanced paper doll information when a light has an enemy selected (Weapon mounts split by Torso/Arm, perhaps even show ammo location and armor numbers). Deployable Seismic Sensor. Stuff like that.
I've always been frustrated by the fact that so many of the sensor skills essentially boils down to enhancing or countering LRMs. We can do so much better than that.
#22
Posted 30 December 2018 - 11:08 AM
Hazeclaw, on 29 December 2018 - 12:28 PM, said:
it's waaaaay harder to get high match scores with lights than assaults or heavies
When I read the forum light mechs are tanking like assaults, can't be hit and outgun every other mech on the field. Furthermore, they fire gauss projectilles from their rear while biting the ankle of a Kodiak off at the same time. And these are the non-PIR light mechs.
PIRs on the other hand lay waste to at least 5-7 enemy mechs per match
These über mechs must have insane scores...not low ones.
#23
Posted 30 December 2018 - 12:33 PM
Khobai, on 30 December 2018 - 08:04 AM, said:
the problem is that there arnt really any ways to win games besides damage. because we have all these crappy skirmish gamemodes instead of actual objective based gamemodes.
The only way to win conquest is by points. Incursion is won by the most base damage and a couple SRM lights can do that easily on their own with a well timed base rush. Assault can be won by base cap and again I see teams win/lose that way daily, usually achieved by light mechs. Fast lights reaching the pee stain first is what often sets up domination matches to be won without a tpk being required. BUT we shouldn't expect a retired player who didn't play that frequently to begin with, and barely over 200 matches in the past 12 months... to actually understand how the game is currently being played.
#24
Posted 30 December 2018 - 12:40 PM
Winning Conquest by points only is technically true, but disingenuously so because you can instantaneously get all of your points by killing the other team as long as the game calculates your caps will finish first.
#25
Posted 30 December 2018 - 02:54 PM
Yeonne Greene, on 30 December 2018 - 12:40 PM, said:
Well when you play less frequently...you'll go longer before seeing something that people who play far more frequently do see quite often.
#26
Posted 30 December 2018 - 03:06 PM
Dee Eight, on 30 December 2018 - 02:54 PM, said:
I have more than twice as many games as you this month. Do you know how many were concluded via base cap on Assault?
Zero.
#27
Posted 30 December 2018 - 03:10 PM
Dee Eight, on 30 December 2018 - 02:54 PM, said:
#28
Posted 30 December 2018 - 03:17 PM
#29
Posted 30 December 2018 - 05:44 PM
Yeonne Greene, on 30 December 2018 - 03:06 PM, said:
I have more than twice as many games as you this month. Do you know how many were concluded via base cap on Assault?
Zero.
I have more than one account, and you have ZERO games for october and november... in 2 1/2 years you've managed a bit over 4k games. In the same period I'm more than 12k on this account alone.
#30
Posted 30 December 2018 - 05:55 PM
Dee Eight, on 30 December 2018 - 05:44 PM, said:
I have more than one account,
By all means, share your alts then.
Quote
This account is almost 5 years old, registered on 14 February 2014. Most of my 11,425 matches sit on the other side of PGI implementing leaderboards to check games and, therefore, data for Jarl's to pull from. It was also never below T2, so whatever goes on down there is not a part of this account's experience.
Bottom line, in more than 400 matches in a two week time period I have yet to see a cap victory. If such a thing is happening so infrequently that I haven't seen it in more than 400 matches, it's not a common occurrence.
Edited by Yeonne Greene, 30 December 2018 - 05:56 PM.
#31
Posted 30 December 2018 - 06:24 PM
#32
Posted 31 December 2018 - 04:30 AM
#33
#35
Posted 31 December 2018 - 05:12 AM
#36
Posted 31 December 2018 - 06:07 AM
HammerMaster, on 31 December 2018 - 05:03 AM, said:
4/10 would nascar again.
I have a lurm hater friendly lurm boat build that is fine tuned for the current Nascar centric battle culture you can try. It's not a assualt, but has as much armor as a assualt. It has every thing a MCII 4 lurm boat has except it's short one laser. You get the spread bonus for getting your own locks and everything.
#37
Posted 31 December 2018 - 06:27 AM
#38
Posted 31 December 2018 - 06:27 AM
OmniFail, on 31 December 2018 - 06:07 AM, said:
Not sure if serious...
#39
Posted 31 December 2018 - 06:41 AM
Dee Eight, on 30 December 2018 - 06:24 PM, said:
So several people are telling that they have different experience than you do, yet you are trying to find the way to belittle it, but your experience is totally genuine and the best of the best, yeah, sure ^___^
#40
Posted 31 December 2018 - 06:46 AM
HammerMaster, on 31 December 2018 - 06:27 AM, said:
Crazy but serious. It's got some problems mainly it's hit boxes. It's like the thing has two torsos. While it packs almost as much firepower as a MCII4 it doesn't hold up to the loss of components as well
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