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Do A Complete Reset Of The Psr?


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Poll: Do you want a reset of the PSR in hopes of getting more equal matches? (22 member(s) have cast votes)

Do you want a reset of the PSR in hopes of getting more equal matches?

  1. Voted Yes (11 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. Yes, because... (text below) (3 votes [13.64%] - View)

    Percentage of vote: 13.64%

  3. No (6 votes [27.27%] - View)

    Percentage of vote: 27.27%

  4. No, because... (text below) (2 votes [9.09%] - View)

    Percentage of vote: 9.09%

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#1 Phoenix 72

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Posted 30 December 2018 - 06:30 AM

There have been a million discussions of people that are complaining about the quality of their matches. So the question has popped up where the community stands. Would we want a reset of the PSR? Even if they did not implement any changes whatsoever in how it is calculated?

#2 admiralbenbow123

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Posted 30 December 2018 - 08:39 AM

Resetting the PSR will mean that all players (from complete newbies to pros) will end up in tier 5, which will lead to really bad match quality.

#3 Y E O N N E

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Posted 30 December 2018 - 09:18 AM

View Postadmiralbenbow123, on 30 December 2018 - 08:39 AM, said:

Resetting the PSR will mean that all players (from complete newbies to pros) will end up in tier 5, which will lead to really bad match quality.


No, PGI would do like they did the first time and seed players based on their more recent performance.

#4 Phoenix 72

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Posted 30 December 2018 - 09:32 AM

View Postadmiralbenbow123, on 30 December 2018 - 08:39 AM, said:

Resetting the PSR will mean that all players (from complete newbies to pros) will end up in tier 5, which will lead to really bad match quality.


I am not a Top Tier player. But when I started out my Smurf, with a unskilled Crab 27 (not exactly known for being the most overpowered Mech out there), I was out of T5 after 3 matches. And out of T4 within a hundred and ten or so.

Even if people are not re-seeded, the match quality would not suffer for all that long.

#5 admiralbenbow123

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Posted 30 December 2018 - 10:27 AM

View PostYeonne Greene, on 30 December 2018 - 09:18 AM, said:


No, PGI would do like they did the first time and seed players based on their more recent performance.


If that's the case, I'm fine with that, although, in my opinion, the quality of matches is low because of constant events that make everyone go crazy and only care about event objectives (especially during "get x kills" events) and, as a result, we end up having teammates who run straight into the enemy team and die in the beggining of the match or just do any kind of dumb move.

#6 Cichol Balor

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Posted 30 December 2018 - 01:03 PM

or get rid of the damn psr and actually make a system based on idk... the rating of a pilots skill

#7 admiralbenbow123

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Posted 30 December 2018 - 11:08 PM

I've actually made a suggestion about improving psr by disconnecting it from whether you win or lose and connecting it to how much match score you got and what mech weight class you are piloting, but it didn't get that much attention.

Edited by admiralbenbow123, 30 December 2018 - 11:08 PM.


#8 Phoenix 72

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Posted 31 December 2018 - 02:18 AM

Well, nothing that will take more than a minimum amount of time to implement will get any traction. Development resources for MWO are so scarce (aside from the guys building Mechs), that anything requiring any programming effort will never happen.

There are plenty of great suggestions out there. Just nobody to implement them.

#9 Cichol Balor

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Posted 31 December 2018 - 02:51 AM

View Postadmiralbenbow123, on 30 December 2018 - 11:08 PM, said:

I've actually made a suggestion about improving psr by disconnecting it from whether you win or lose and connecting it to how much match score you got and what mech weight class you are piloting, but it didn't get that much attention.


probably because that system would not be much better. there are to many things in the game that greatly lead to your team winning that give you little to no score and loads of things that will give you high score but be mostly useless

#10 admiralbenbow123

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Posted 31 December 2018 - 04:14 AM

View PostDarakor Stormwind, on 31 December 2018 - 02:18 AM, said:

Well, nothing that will take more than a minimum amount of time to implement will get any traction. Development resources for MWO are so scarce (aside from the guys building Mechs), that anything requiring any programming effort will never happen.

There are plenty of great suggestions out there. Just nobody to implement them.


My suggestion didn't get much attention from the community, not the devs.
Also, you are saying that anything that requires programming will never happen, but how did we get loadout save/load/import/export features, event browser and other features? Stop complaining about things you don't know anything about.

#11 Phoenix 72

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Posted 31 December 2018 - 05:51 AM

View Postadmiralbenbow123, on 31 December 2018 - 04:14 AM, said:

Also, you are saying that anything that requires programming will never happen, but how did we get loadout save/load/import/export features, event browser and other features? Stop complaining about things you don't know anything about.


We got that, because these features require fairly little programming.

Since I know nothing about this, care to give me a list of all the features that require programming that have been rolled out in the past year? Since you do know so much about this topic? And then care to give me a rough indication over the amount of programming required for them? Cost analysis, so to speak? I love learning from the Master.

#12 admiralbenbow123

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Posted 31 December 2018 - 07:57 AM

I didn't say that you don't know anything about programming, you misunderstood me. I wanted to say that you don't know much about PGIs development resources. You should probably consider that some PGI employees have been working on MW5 for the last 2 years.

#13 KursedVixen

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Posted 02 January 2019 - 03:50 AM

View PostCichol Balor, on 30 December 2018 - 01:03 PM, said:

or get rid of the damn psr and actually make a system based on idk... the rating of a pilots skill
and don't base it on team preformance....

#14 admiralbenbow123

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Posted 02 January 2019 - 04:13 AM

View PostKursedVixen, on 02 January 2019 - 03:50 AM, said:

and don't base it on team preformance....


Again, I've alredy made a suggestion on how to improve PSR like this, but It didn't get that much attention from the community.

#15 Cichol Balor

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Posted 02 January 2019 - 10:22 AM

View PostKursedVixen, on 02 January 2019 - 03:50 AM, said:

and don't base it on team preformance....


except that's generally the only way for an automated system can tell how well you are doing. doing well will see you more wins on average where YOU are the only constant. if you are regularly losing games its probably something you are doing. most games even team ones weight your player rankings on your wins/lose for this reason

#16 Y E O N N E

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Posted 02 January 2019 - 10:53 AM

View PostKursedVixen, on 02 January 2019 - 03:50 AM, said:

and don't base it on team preformance....


You are a part of the team; if you are making a positive contribution to the team's performance, it will show. If negative, that will also show.

#17 MechTech Dragoon

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Posted 02 January 2019 - 03:42 PM

Well yes, also think the entire PSR needs to be reworked to a better rating system...similar to sollaris ranking.
Currently the PSR functions more like a level bar than anything. Allot of people in high tiers that just shouldnt be there, myself included if were being honest. (I'm a hell of allot better of a theory crafter than a pilot lmao)

#18 General Solo

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Posted 03 January 2019 - 03:08 AM

My thoughts

Posted Image

Also IMO, if the PSR conditions for wins and loses are different then the teams performance influences an individuals PSR score, which undermines the whole point of PSR, which is measuring an individuals skill.

If the PSR conditions are same for wins and loses then team performance is not injected into an individuals PSR score.

Thank you

Changing this may involve just editing some files instead of major programming work.

Edited by OZHomerOZ, 03 January 2019 - 03:16 AM.


#19 Cichol Balor

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Posted 03 January 2019 - 03:28 AM

that promotes score farming over trying to actually win. its pretty easy to get 250-350 score doing nothing but sitting in the back with LRMs not to mention how heavy it penalizes leading early charges or charges at all. I have rac 5 fnf that will end a game with barley 100 score but lead a push that causes a steam roll.


winning or losing should have a major effect on your PSR. as myself and others have pointed out the better you play the more often you will win. if winning or losing was do to your team alone you would expect everyone to have about a 50/50 win loss rate. but YOU are the one unchanging constant your win/loss rate is based on how well you play and is one of the best ways to judge your skill. the only real issue with the current PSR is its to hard to drop and PGI need to add scoring to things like tanking. because of how hard it is to drop in PSR we get the issues of poor players getting into higher tiers. right now you can get into T2 with a less than 50% win rate and with how fast i'm going it looks like I will be in T1 with less than a 50% rate.

Edited by Cichol Balor, 03 January 2019 - 03:32 AM.


#20 General Solo

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Posted 03 January 2019 - 05:40 AM

Rubbish

If their farming scores they probably deserve the PSR they get.

They FARMING, so they doing good, which helps the team

So many get carried, they certainly don't deserve riding on the coat tails of their teams success

Posted Image

Peoples performance should be compared to other players in that match, currently winners get a boost.
So if you get carried and win your PSR should reflect that and currently thats not the case very often.

Also the plan above removes the upward bias which is why PSR currently has an expirey date after which it needs to be reset due to upward bias.

Edited by OZHomerOZ, 03 January 2019 - 06:23 AM.






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