Edited by Hazeclaw, 30 December 2018 - 09:32 PM.
0
Sns-Vg Quirks Not Working?
Started by K O Z A K, Dec 30 2018 12:50 PM
2 replies to this topic
#1
Posted 30 December 2018 - 12:50 PM
redacted
#2
Posted 30 December 2018 - 04:30 PM
hmm.. VG does not have said quirks unless the nodes were purchased for them. When a consumable node is purchased it appears as a quirk, just like any other quirks, both default and purchased.
VG, with everything set to default the only quirks are Chassis Cbill bonus, Energy Cooldown, XP bonus , Ballistic cooldown and Torso yaw angle quirks.
On default ya see that the 3/2 consumable slots in which are all locked except the 1st one.
Been awhile since ya played with a new mech? Been there!!
Screenshot from the patch notes, only thing missing is the Chassis C-Bill Bonus.
VG, with everything set to default the only quirks are Chassis Cbill bonus, Energy Cooldown, XP bonus , Ballistic cooldown and Torso yaw angle quirks.
On default ya see that the 3/2 consumable slots in which are all locked except the 1st one.
Been awhile since ya played with a new mech? Been there!!
Screenshot from the patch notes, only thing missing is the Chassis C-Bill Bonus.
Edited by Tarl Cabot, 30 December 2018 - 04:56 PM.
#3
Posted 30 December 2018 - 09:33 PM
lol, thanks, yes I haven't spent much time in the mechlab lately, it shows
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