Any News On Escort?
#1
Posted 30 December 2018 - 10:46 AM
https://mwomercs.com...2018-at-2pm-pdt
Strange thing is theres no comment as to why it got removed.
Im going to assume that escort is being reworked with better path finding, no way all that dev time is going to just get wasted with a removal because of whiners.
So heres hoping its coming back, its a great mode just like incursion and both focus on objective playstyle.
#2
Posted 30 December 2018 - 10:47 AM
#3
Posted 30 December 2018 - 10:50 AM
#4
Posted 30 December 2018 - 10:52 AM
FupDup, on 30 December 2018 - 10:47 AM, said:
its a good mode, people seem to be vitamin GG deficient aka Git gudium
Hazeclaw, on 30 December 2018 - 10:50 AM, said:
"Majority" as in the whiner portion of the community? the community has been the worse when it comes to making good changes to MWO.
#5
Posted 30 December 2018 - 10:58 AM
Variant1, on 30 December 2018 - 10:52 AM, said:
"Majority" as in the whiner portion of the community? the community has been the worse when it comes to making good changes to MWO.
if you want, don't take my word for it, run a poll to see if people would like escort back, but I don't think you're going to like the results. Yes the community has no idea what's good for mwo, only you do
#6
Posted 30 December 2018 - 11:01 AM
Hazeclaw, on 30 December 2018 - 10:58 AM, said:
if you want, don't take my word for it, run a poll to see if people would like escort back, but I don't think you're going to like the results. Yes the community has no idea what's good for mwo, only you do
I wasnt saying that i know whats good for mwo im not a developer, however when you look at most of the suggestions the players come up with its no wonder why pgi dont listen most of the time. As for the polls obviously im going to lose in that regard because most of the players that play this game rarely visit the forums right? The majority of forum warriors are the whiner portion that dominate discussions just sayin >_>
#7
Posted 30 December 2018 - 11:15 AM
Variant1, on 30 December 2018 - 11:01 AM, said:
Yes, clearly. Guys like Ash, Vxheous, Bandito and many others who post a lot clearly have no clue what they're talking about and are just whiners. /sarc
Your attempt to pigeonhole everyone who you don't agree with doesn't do you any service in trying to convince others to see/support your viewpoint.
For example, I like Forest Colony. One of my favorite maps. But most people hate it. That doesn't mean they're clueless whiners, it just means they prefer something different. We could try to have an objective discussion about why Escort is so problematic (I think a singular ant would have better instincts and pathing than the Escort AI, limited maps that Escort is available on, asymmetric gameplay is much tougher to balance than symmetric, etc.), but if not liking it makes me a whiner, why bother?
#8
Posted 30 December 2018 - 11:29 AM
#9
Posted 30 December 2018 - 11:38 AM
SFC174, on 30 December 2018 - 11:15 AM, said:
Your attempt to pigeonhole everyone who you don't agree with doesn't do you any service in trying to convince others to see/support your viewpoint.
For example, I like Forest Colony. One of my favorite maps. But most people hate it. That doesn't mean they're clueless whiners, it just means they prefer something different. We could try to have an objective discussion about why Escort is so problematic (I think a singular ant would have better instincts and pathing than the Escort AI, limited maps that Escort is available on, asymmetric gameplay is much tougher to balance than symmetric, etc.), but if not liking it makes me a whiner, why bother?
Exactly they dont know what they are talking about
Well the same can be said about the forums pigeonholing people that like escort and incursion. it works both ways.
If the Ai is bad why doesnt PGI use path nodes? gmod has no problem with ai nodes doesnt the cry engine have something simple like that? shouldnt be hard since most maps have large enough space for the vip to navigate, thats where most of the problem comes down to escort means PGI needs to fix the pathing.
Edited by Variant1, 30 December 2018 - 11:39 AM.
#10
Posted 30 December 2018 - 11:42 AM
The 1st major annoyance with it was those lame ecm radar flags that rendered any sort of covert flanking attempts pointless and seriously cut down on what light mechs could do. It just made the entire mode a chore and forced you to either avoid entire sections of the map (especially if your lights failed to get the flags early), or made your own missiles useless while you got hit by every single lrm-tard on the enemy team.
The 2nd major problem comes down to AI pathing and how RNG determined what team won more often then not. If the VIP always took 1 path it would have been fine, but the randomness made it so that if the VIP went 1 way you had a very good chance to win, but if it went another way (like into the open on frozen city), it was game over and nothing short of extreme team imbalance let you win that game.
Finally, and this isnt really the mode's fault, most players tend to ignore the objectives in favor of playing skirmish, and tend to shoot any red target they come across regardless of what it is. This resulted in countless games where both teams ignored the VIP until someone randomly came across it and solo killed it with no friendlys to protect it at all. Its not entirely unexpected since QP games tend to be more skirmish with optional minigame that sometimes gets you a win even when your team is kaput (what assault and conquest are), but in essense most people (myself included) tend to go into a quickplay game expecting to shoot mechs and not running around a map capping points or doing stuff like that. If we want objective based games, wed play faction or something like that (and to this day i hate that they added QP modes into faction, siege was what made that mode fun, even though it was beyond most people's ability to grasp, escort would have been good in faction too imo, but thats beside the point).
So yeah, it was a really good concept, but poor execution and the fact that noone wanted it in quickplay sorta killed it from the start. Now if only the same thing can be done about solaris, which is probably hated by just as many people, but unlike escort is never part of normal gameplay (you need to specifically select go play solaris).
#11
Posted 30 December 2018 - 11:47 AM
panzer1b, on 30 December 2018 - 11:42 AM, said:
The 1st major annoyance with it was those lame ecm radar flags that rendered any sort of covert flanking attempts pointless and seriously cut down on what light mechs could do. It just made the entire mode a chore and forced you to either avoid entire sections of the map (especially if your lights failed to get the flags early), or made your own missiles useless while you got hit by every single lrm-tard on the enemy team.
The 2nd major problem comes down to AI pathing and how RNG determined what team won more often then not. If the VIP always took 1 path it would have been fine, but the randomness made it so that if the VIP went 1 way you had a very good chance to win, but if it went another way (like into the open on frozen city), it was game over and nothing short of extreme team imbalance let you win that game.
Finally, and this isnt really the mode's fault, most players tend to ignore the objectives in favor of playing skirmish, and tend to shoot any red target they come across regardless of what it is. This resulted in countless games where both teams ignored the VIP until someone randomly came across it and solo killed it with no friendlys to protect it at all. Its not entirely unexpected since QP games tend to be more skirmish with optional minigame that sometimes gets you a win even when your team is kaput (what assault and conquest are), but in essense most people (myself included) tend to go into a quickplay game expecting to shoot mechs and not running around a map capping points or doing stuff like that. If we want objective based games, wed play faction or something like that (and to this day i hate that they added QP modes into faction, siege was what made that mode fun, even though it was beyond most people's ability to grasp, escort would have been good in faction too imo, but thats beside the point).
So yeah, it was a really good concept, but poor execution and the fact that noone wanted it in quickplay sorta killed it from the start. Now if only the same thing can be done about solaris, which is probably hated by just as many people, but unlike escort is never part of normal gameplay (you need to specifically select go play solaris).
Okay i like this explanation more, it makes sense thanks.
But why didnt PGI test this mode out from the start to make sure it worked properly? or at least announced it before developing to see if the community wanted this mode?
#12
Posted 30 December 2018 - 01:09 PM
#13
Posted 30 December 2018 - 01:11 PM
I am under the impression Russ gave the order not to put any more money into mwo.
#14
Posted 30 December 2018 - 01:23 PM
Prototelis, on 30 December 2018 - 01:09 PM, said:
its a good mode that makes objective the main thing to focus on something the community asked for. now that we get an objective focused mode it needs to be removed? smh
pgi best be adding this masterpiece mode back in
#15
Posted 30 December 2018 - 01:36 PM
#16
Posted 30 December 2018 - 01:42 PM
Variant1, on 30 December 2018 - 01:23 PM, said:
pgi best be adding this masterpiece mode back in
Hahahahaha, "good mode". It didn't even work half the time. The VIP would get stuck on a rock and wouldn't move. The objective thinking was voting against it.
#17
Posted 30 December 2018 - 02:21 PM
#18
Posted 30 December 2018 - 06:03 PM
#19
Posted 30 December 2018 - 06:12 PM
No.
Should there be news?
No.
Let it stay dead. Plz.
#20
Posted 30 December 2018 - 07:28 PM
panzer1b, on 30 December 2018 - 11:42 AM, said:
This is the biggest problem, people kept trying to play it like skirmish (a mode that really does need removing since it's redundant as every other mode devolves into it anyway). Escort favoured players who could reposition and push, two traits lost by the wider community of poke and hide players. It was a dynamic game mode with a non-static objective something a lot of people couldn't wrap their heads around. That and learning to take a hit.
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