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High Or Low ?


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#1 Inatu Elimor

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Posted 12 January 2019 - 11:32 PM

What is the better battleposition, high or low grounds ?

If you are on the high grounds and mark the area where you can shoot the enemy then the area is much bigger than the tiny ridge that is available to you when standing low. Also, the higher position enables you to get cover quicker than the lower position where you have to travel further to get earth protection.
On the other hand: The high position will make a nice silhouette and makes targetting easier for the enemy (Professional tankdrivers avoid such position because here the tank is at it's most vulnerable).

Counting plusses and minusses I believe the high grounds make for the better battleposition.
What do you think ?

Edited by Inatu Elimor, 13 January 2019 - 12:25 AM.


#2 Bohxim

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Posted 12 January 2019 - 11:40 PM

I'm gonna say in general, the high ground is typically the place in the mid of the "nascar" or a spot where most clashes happen. So controlling it gives you quicker access to cut across areas.

However, I'm also gonna state that it's highly dependent on your mech and build. For example. A dwf or phract has all its guns lower than its cockpit, which is in the middle of the CT, leading to you exposing a lot before you even see, let alone shoot, the enemies if you peek from a high ground. During which, they will prob damage you first and prob a second time as you retreat. But mechs like the hell bringer, blackjack and roughneck are pretty good to hill peek with.
Overall I feel If you gave knuckle dragger mechs, it might be better to trade from the low ground

#3 Monkey Lover

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Posted 13 January 2019 - 01:00 AM

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#4 ShiverMeRivets

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Posted 13 January 2019 - 01:59 AM

On the high ground you can retreat a few meters backwards and break the line of sight. On the low ground you either have to find a big enough piece of terrain to hide behind, or run forward close enough to the higher enemies so they can’t aim low enough to hit you.

This is very clear in HPG Manifold where the team that controls the top (and hold it!) usually wins. The low team can NASCAR as hard as they want, while the team on top just turn on their heels, dont lose their assults, and can keep shooting or retreating as they need to.

#5 MW Waldorf Statler

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Posted 13 January 2019 - 03:36 AM

It's a old tactical fact that's higher position dominated a area when a unit can bring massive firepower over this area. Bad position =ridge from crimson who only stand one or two and the under position can bring more firepower in... Rules one... Never fight by small places when the enemy have more place fore firepower and movement

#6 Bombast

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Posted 13 January 2019 - 05:04 AM

High ground, with only a very few exceptions. Better sight lines, better map control, better mobility. And if for some reason the low ground becomes more attractive, it's easy fast to fall down to it. Its usually hard and slow to transition up late game though.

Edited by Bombast, 13 January 2019 - 05:05 AM.


#7 Bud Crue

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Posted 13 January 2019 - 05:36 AM

In this game?
Depends on the mech.

Go ahead and take the "high ground" in a brawler on Polar and let me know how that works out for you.

Try taking the high ground in most Cataphract builds or a other low mount mechs that cant bend down to shoot most of their weapons but can angle up.

Yes, for the most part high ground is better, but with some mechs, staying low is all they can really do.

#8 Asym

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Posted 13 January 2019 - 06:28 AM

It's why castles and fortresses were build on hills....... Gravity for one thing makes it a lot harder to shoot up hill and many vehicles are slowed down on steep terrain. Being able to "see" the entire battlefield is another good reason. All you see looking up is the ridge in front of you.....looking down, you can see the stealth mechs and the movement of the enemy....

Both sides in direct fire mode have some disadvantages....because of elevation/depression restraints. Indirect fire is far better shooting down simply because you can see the enemy and locks are easier...

#9 Silra

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Posted 13 January 2019 - 08:51 AM

Firstly remember that everyone can use mental gymnastics to generate a situation where one is favoured over the other.

The simplest answer is that HIGH ground is always better. The reasoning is that it is easier to leave the high ground when it is prudent to do so than go up and claim the high ground when you have taken the LOW ground to begin with.

#10 Inatu Elimor

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Posted 13 January 2019 - 09:45 AM

View PostSilra, on 13 January 2019 - 08:51 AM, said:

Firstly remember that everyone can use mental gymnastics to generate a situation where one is favoured over the other.

The simplest answer is that HIGH ground is always better. The reasoning is that it is easier to leave the high ground when it is prudent to do so than go up and claim the high ground when you have taken the LOW ground to begin with.


It's amazing how many times the team chooses the low grounds.





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