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Is 12V12 Too Much Would 8V8 Be Better For Quick Play At Least.


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#21 50 50

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Posted 01 January 2019 - 04:42 PM

If it means being able to get more games regularly.
Sure.

However, I don't understand why it can't be more dynamic.
We have to expect that at any given time (remember the game runs 24/7) that there will be significant fluctuations in the active number of players.

Therefore when the match maker starts trying to put teams together, according to whatever algorithm is currently popular, why can't it first attempt to create a 12v12 and if that doesn't work drop to 8v8 and if that doesn't work 4v4?
If we can't get a 4v4 match... well... that will tell us the population is really low, but it then waits 30 seconds and tries again.

It should mean that one way or another we get matches quickly and regularly.
It would also mean we add a new layer of variety to the games as the different team sizes alters the dynamics of the game play which is a good thing.

Maybe it would help FPS.
Maybe it would help with connection issues.
Maybe it would speed up the loading times.
Those would all be good side effects.
The primary benefit is regular quick match making which is beneficial to quick play and faction play because it means we are playing the game and not watching it search.
We should see battles scale up and down as we shift through the various prime times.

Would need some changes to groups to allow the flexibility though.

I would also be ok with having certain maps and modes available depending on the team size and that might be a good reason to introduce scout and siege modes to quick play.

#22 Mystere

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Posted 01 January 2019 - 05:39 PM

View PostMonkey Lover, on 31 December 2018 - 04:20 PM, said:

8v8 , 1 disconnect will basically be an auto lose.

We should be looking at going to 16v16 lore-friendly Clan and IS formations on Clan vs. Clan, IS vs. IS, and Clan vs. IS drops.


FTFY.

#23 Jman5

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Posted 02 January 2019 - 06:50 AM

Devs already asked the community to take a vote to see if a large majority wanted to go back to 8v8. The results were pretty divided, but the majority wanted to keep 12v12.

There is no mandate to go back to 8v8.

All it would likely lead to with the current matchmaker is one percenters winning more and casual players losing more since individual effort has a greater impact in smaller matches. I guess some people see that as a positive, but I just think it will lead to more frustration with the wider playerbase.

Edited by Jman5, 02 January 2019 - 06:51 AM.


#24 El Bandito

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Posted 02 January 2019 - 07:25 AM

View Post50 50, on 01 January 2019 - 04:42 PM, said:

If it means being able to get more games regularly.
Sure.

However, I don't understand why it can't be more dynamic.
We have to expect that at any given time (remember the game runs 24/7) that there will be significant fluctuations in the active number of players.

Therefore when the match maker starts trying to put teams together, according to whatever algorithm is currently popular, why can't it first attempt to create a 12v12 and if that doesn't work drop to 8v8 and if that doesn't work 4v4?
If we can't get a 4v4 match... well... that will tell us the population is really low, but it then waits 30 seconds and tries again.

It should mean that one way or another we get matches quickly and regularly.
It would also mean we add a new layer of variety to the games as the different team sizes alters the dynamics of the game play which is a good thing.


People will still complain if dynamic queue is implemented. In fact, PGI risks pissing off both the 8v8 advocates and the 12v12 advocates with dynamic queue.

#25 LordBraxton

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Posted 02 January 2019 - 09:12 AM

There are two camps in the MWO community

People who are sick of carrying and want 8v8 so they can have more influence over a match

and people who want 12v12 (ore more) who want to be carried and have their crappy contribution matter ever less.

Edited by LordBraxton, 02 January 2019 - 09:12 AM.


#26 KodiakGW

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Posted 02 January 2019 - 09:51 AM

I think they should keep 12v12. Nothing like keeping 23 players watching a countdown clock because one person has connection problems. Makes them want to keep playing.....

FYI - 90% of my games last week.


#27 Maxx Blue

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Posted 02 January 2019 - 02:53 PM

Honestly, I don't think I care all that much. I've played both ways, and both options have strengths and weaknesses. In general, I'd say 12v12 on the bigger maps we have now probably makes more sense, but if they changed it I'd still be playing.





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