Been a while since I made a suggestion so I figured why not a map suggestion.
In war, bridges are always a focal point, so why not a bridge map in MWO?
My suggestions:
- Sky-high cloudy bridges
- multiple bridges going in the same direction at differing heights so that we may jump to one on either side, above, or below
- has a shallow river basin below that cannot be reached without running out of fuel and damaging both legs
I think the map could promote:
- ranged weapons
- zoom capabilities
- ecm
- jump-jets
- both fast and slow speed mechs
- armour sharing
- tactical awareness
Bridges usually have midpoints and midsections that are built somewhat high. They could block lrms if that's an issue.
The bridges could also have gaps, like in Crimson Strait on the platform, where mechs could fall through to the shallow river below if not careful, or possibly to a secondary bridge below. There could be engineered gaps or gaps created by damage of some kind. There could be ramps from the second level to the upper level from a collapse.
Typically a bridge can be crossed in less than 15 minutes. But if multiple bridges were added that are 5 times the width of the widest mech, and as long as the longest map, it would be something to see and play upon, especially within clouds, and possibly targeting outages due to weather conditions because of the elevation.
Within Canyon Network, there is a bridge, and it rarely sees action. Not only that, the bridge is extremely small and somewhat outdated as it accommodates a select few mechs from the first iteration of the game. Even then, the bridge could barely handle the size of an Atlas. Then the bridge was awesome and talked about quite a bit, but today it's archaic and forgotten.
So to sum it up, I think we need a bridge map where the ground cannot be reached due to distance and the ground cannot be seen due to clouds.
Thoughts?