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Nascar


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#1 Vagosei

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Posted 12 January 2019 - 10:12 AM

STOP THE NASCAR.....STOP THE NASCAR....STOP THE NASCAR....WORK AS A TEAM DON'T LEAVE YOUR ASSAULTS BEHIND PERIOD..THIS IS TEAM PLAY NOT SOLO PLAY....


OK RANT OVER

#2 Prototelis

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Posted 12 January 2019 - 10:25 AM

If you can't reliably find good pathing to good positions/common engagement points don't hamstring your team by taking slow mechs. This is a team game, not solo play.

#3 Grus

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Posted 12 January 2019 - 10:28 AM

Can we have a guess on how many "stop nascar" posts we are going to have this month?

#4 Luminis

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Posted 12 January 2019 - 12:34 PM

https://mwomercs.com...strait-garbage/

Vagosei vs Mister Glitchdragon.

Round 1. Fight!

#5 Dee Eight

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Posted 12 January 2019 - 01:04 PM

What's the over / under gonna be on that ?

#6 Koniving

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Posted 12 January 2019 - 01:07 PM

Okay.

Lets take this logically.

Your team NASCARs, meaning they going to one side and making a circle.
The best way to keep up is NOT to follow them, but cut straight down the middle.

This way chances are you will meet the enemy at the same time, or at least be about the distance, for all that going around takes time no matter how much faster they are, meanwhile you cut all the bull by going down the middle.

#7 Dee Eight

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Posted 12 January 2019 - 01:21 PM

I had a guy (in an assault of course) last night complain that nascar on HPG never works... right... yet the fact the enemy team did a nascar also...and won... totally not evidence it works on that map. Later matches I saw him in lights and mediums and he was putting up no better damage #s than in the match he complained about assaults being left behind. At that stage... the problem clearly isn't the tactic of nascar... because the other matches were won by teams doing it properly... on other maps also... the problem was that particular player's lack of skill.

#8 Monkey Lover

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Posted 12 January 2019 - 01:47 PM

https://clips.twitch...onChocolateRain

Per the MWO best team this year, Nascar works

Edited by Monkey Lover, 12 January 2019 - 01:49 PM.


#9 R Valentine

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Posted 12 January 2019 - 02:04 PM

View PostPrototelis, on 12 January 2019 - 10:25 AM, said:

If you can't reliably find good pathing to good positions/common engagement points don't hamstring your team by taking slow mechs. This is a team game, not solo play.


It has nothing to do with finding good positions. There is no good position if your team is running in circles 24/7. Don't hamstring your team by refusing to recognize winning positions when you have them and just running off like a moron anyways.

View PostKoniving, on 12 January 2019 - 01:07 PM, said:

Okay.

Lets take this logically.

Your team NASCARs, meaning they going to one side and making a circle.
The best way to keep up is NOT to follow them, but cut straight down the middle.

This way chances are you will meet the enemy at the same time, or at least be about the distance, for all that going around takes time no matter how much faster they are, meanwhile you cut all the bull by going down the middle.


Nascar usually starts because one team owns the middle and one team doesn't. The team that doesn't own the middle refuses to fight for it entirely and just cirlces around the edge. In that case, you can't cut across the middle because that's straight suicide. Eventually the team in the middle decides they want to play along too and they jump down and run in circles and everyone gets to be we todd did together.

#10 JediPanther

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Posted 12 January 2019 - 02:27 PM

Nascar is great because of the boze and girls. In mwo it just means you know where the enemy is going because you're going there to...another LEFT TURN!

#11 The Macho Man

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Posted 12 January 2019 - 02:41 PM

If a 100 ton mech spawns in bravo lance in hpg and your teams does the full speed nascar anyway without even engaging it is a dumb team problem and not a stupid assault pilot problem.

Good teams adapt to the battlefield instead of blindly doing the same crap every time because thinking is hard.

In before this one time this thing happened so it works every time derp statement.

Edited by The Macho Man, 12 January 2019 - 02:42 PM.


#12 El Bandito

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Posted 12 January 2019 - 05:36 PM

View PostVagosei, on 12 January 2019 - 10:12 AM, said:

STOP THE NASCAR.....STOP THE NASCAR....STOP THE NASCAR....WORK AS A TEAM DON'T LEAVE YOUR ASSAULTS BEHIND PERIOD..THIS IS TEAM PLAY NOT SOLO PLAY....


OK RANT OVER


TELL YOUR TEAMMATES, WARN YOUR TEAMMATES, DO IT EARLY, DO IT OFTEN! SILENT ASSAULT IS A DEAD ASSAULT.

#13 K O Z A K

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Posted 12 January 2019 - 05:42 PM

Just don't play quick play, since I've made the decision to do so it feels like my blood pressure dropped a few dozen points

#14 Lykaon

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Posted 12 January 2019 - 06:59 PM

View PostMonkey Lover, on 12 January 2019 - 01:47 PM, said:

https://clips.twitch...onChocolateRain

Per the MWO best team this year, Nascar works



Was it the strategy of "turn left-shoot red bots" or was it all the other factors that secured a victory?

Or to put it very simply the "best" MWo team can win dispite NASCAR.

Let's actually break down how to "win" a NASCAR in MWo.

First you need to have sufficent firepower that moves quickly enough to catch the trailing portion of the enemy formation.While also remaining out of engagment range of the enemy team's leading mechs.

Next you need to have sufficent accuracy to actually hit the targets.

The next thing is sustaining the damage output while on the move so you need heat efficent builds.

and I suppose lastly you need to have pilots that know how to exstend the survival of their mechs under fire to weather returning fire while still producing damage output.

So in a solo queue situation where you do not choose your team mates or the mechs they pilot and any tier 1 is equal to any other tier 1 ...doesn't this mean the matchmaker has final word on what team has the better composition to win?

Edited by Lykaon, 12 January 2019 - 07:00 PM.


#15 RickySpanish

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Posted 12 January 2019 - 07:03 PM

Let me drive, Harry. I won't let you down.

#16 MischiefSC

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Posted 12 January 2019 - 07:29 PM

I rarely get left behind even playing 48kph just because when I"m in a slow mech I know to get on it fast and get into the position without being left behind.

#17 Prototelis

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Posted 12 January 2019 - 07:38 PM

Prototip; You can hold W even before the drop ship lets you go. It isn't ******* mariokart, you aren't going to spin your wheels, start moving THE MOMENT you touch down.

#18 Xiphias

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Posted 12 January 2019 - 07:58 PM

View PostPrototelis, on 12 January 2019 - 07:38 PM, said:

Prototip; You can hold W even before the drop ship lets you go. It isn't ******* mariokart, you aren't going to spin your wheels, start moving THE MOMENT you touch down.

I see way too many assaults that sit in the DZ for > 15s after the match starts and then complain about nascar. If you aren't movign as soon as possible you are giving map control to the other team and it's your own fault for getting left behind if you don't start moving. Also, you can move and shoot at the same time. If you stop moving and then get left behind that's your own fault.

#19 Prototelis

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Posted 12 January 2019 - 08:06 PM

I think the only map that has legit pathing issues if Viridian. One of the sides no matter how far you loop out you will be seen from that tall platform in the middle.

Thats the only time I ever get ****** over on slow mechs.

If you are constantly getting over rotated you need to build to be able to quickly kill 2 or 3 people as soon as you see them. Thats usually enough to win the game and keeps your KDR positive.

#20 Xmith

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Posted 12 January 2019 - 08:10 PM

I really hate to hear someone complaining when the team starts to Nascar. The match could be be doomed from the start once the complaining starts. I happen to believe Nascar to be a valid tactic. The entire team must be on board ready to roll for it to work.

Everyone should know which maps are prone to Nascar. Play accordingly is my suggestion. Be ready just in case Nascar breaks out. Unless someone takes command or suggest a plan, be ready to Nascar. Certain drop points are not detrimental to the assaults any longer imo. A mistake made on their part is probably is what got them in trouble.





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