Jump to content

What Is The Life Expectency Of A Mechwarrior?


38 replies to this topic

#21 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 13 January 2019 - 10:41 AM

(A final quick edit)

View PostrazenWing, on 13 January 2019 - 08:10 AM, said:

3: Mechs are build as contrary to popular beliefs, as more defensive tools. They are self sustaining and can take a crap load of punishment. As such, pilots will probably have better survival rate than... infantry. This is no different than modern day. (also, mechs can eject if severely damage)

Unless its an organized team...
Posted Image
Posted Image
(Both of these are supposed to be Thunderbolt).

Another fun thing worth noting, mechs aren't as big as MWO would have you believe. If you ever played Mw3, you might notice the infantry seem pretty big.... the fact is your mech isn't all that big.
Big targets are not all that feasible. 100 ton tanks in BT can still fit on one-to-two lane roads (depending on the design). So then, why should a mech like the Atlas be 18.8 meters as it is currently sized in MWO?

It shouldn't. The latest manual from Catalyst expanded mechs from the old 7-to-15 to 6-to-16 meters tall. Tallest mech up til 3070-something is the Executioner at 14.4 meters, in MWO it is almost 19 meters tall according to this official image.

Meanwhile the SHK-2D's official height is 9.63 meters... For comparison to MWO's current height, that's slightly over 15 meters. I don't remember exactly what the original height is, but here it is next to a slightly taller than 9.63 meter attempt at recreating the original artwork. (It is worth noting the SHK 5-series are described as "towering over its predecessor by a hair bit more than 2 meters. Such was a necessity to fit the XL to power it and the larger double heatsinks that kept it from becoming an inferno."
Spoiler

Quote

I once start a thread discussing how real mech universe would look like. Assuming everything said in the lore is true, about how mechs are ultra rare and more for show. Then combat involving mechs are probably a super rare sight. I don't know how much 19 million space dollars are actually worth, but I imagine it's not a sum to throw around lightly. You probably don't even deploy mechs until the battle is 90% done, and you just need a sweeper. No point risking the big stuff.


Admittedly, Mechs are usually deployed after it is safe to land (or in an area safe to land in) (See video later). Often in either case, they are deployed far from the field and allowed to go in. IS Mechs have toilets, provisions, a rather cramped fold-out cot/bed to sleep in. Some go in the field for weeks or months. Provided only a basic firefight or two, a Mech's fuel lasts for a few months. The more intense the firefight, the less likely the fuel will last if the machine is heavily energy dependent. Running out of fuel in a couple of weeks has happened to high-energy draining 'Mechs after a couple of prolonged battles from defensive positions. Machines with high volumes of lasers such as the HBK 4P are especially vulnerable to it.

The big thing is... most of BT is set after brutal warfare, sure there's 2765 but even long before that time warfare is so methodical thanks to the Ares convention that akin to Metal Gear Solid 4, "War has become routine" and everything is under "Control." Just remove "nanomachines", and you have Warfare prior to the Amaris Coup. Mechwarrior (RPG) first edition states that once the Star League is established and the Ares Convention is established, nobles of the great houses would use mini-wars in strictly controlled environments to settle everything from territorial disputes to demanding an appology for an insult.

Posted Image

(This is prior to the star league, but it gives you an idea of what might get a miniwar.)
Posted Image

After a fateful day decades later the Amaris Coup begins, and warfare gets large scale. 'Mechs not only dominate the battlefield, but are common.

Once that ended, Kerensky made a choice. More than 70% of the 'Mechs joined him, along with many of those that knew how it worked.

(This speech is sent via radio, but doesn't reach Terra for 1,500 years after 2786, though it'd reach the outer rim by 3800).
After Comstar is formed and takes Earth and then immediately declares itself neutral... it begins systematically eliminating anyone believed to have knowledge of how to produce entirely new designs. The process is slow, but by 3015, only a couple of people out there remained... One of them made the Axman after evading multiple assassination attempts.

In the face of this of Kerensky's Exodus and with it the Star League, the First Succession War begins. The first thing out the window is the Ares Convention as the first nukes fly in short order, warships duke it out, and many planets with multiple factions on them engage in all out land combat. Nothing and no one is spared.

(This history is beautifully depicted in the opening for HBS's Battletech. 2571, Star League is made and the first "First Lord" is ascends to the throne. 2765, terrorist attacks destroy a heavy assault regiment of the Star League, disputes about the Taurian Concordant has members refuse to sign, the First Lord's family line is systematically slaughtered. Civil unrest, class wars break out. 2766, the Amaris Coup "officially" begins and the Star League fights itself with Amaris' forces fighting outward from Terra versus Kerensky fighting inward to reclaim it and give it to the next proper first lord. But with the Cameron family line slaughtered, there is no next in line and the Great Houses fought over whom should have it thus the Exodus. Though the conclusion of the video ends with imagery of events during the fight against the Coup.)

By the third Succession War, battles are less all out massacres and closer to those of the Ares Convention in an unspoken agreement as most sides realize that it can no longer be sustained. If they keep destroying dropships, there'd be no way to invade planets as they can't make them anymore. This doesn't mean its stopped, but a preference to capture them arose. Jumpships became forbidden targets altogether and are completely neutral.
Posted Image
(Art: Griffin, not sure what it is doing Article, how something akin to Ares Convention started up, but it is NOT the Ares Convention. The Ares Convention does not govern any post-2780 gameplay what-so-ever.)

In between the wars, smaller conflicts arise on occasion. Often due to influence from the great houses.
In the periphery, soldiers that abandoned their duties often brought whatever they had, yes that includes mechs.

There's some 200,000 mechs left in the IS after the Exodus, and some 80,000 planets (each "planet" you see on the map is actually a system of planets, each typically has at least one inhabited planet, even if it is only a mining colony, the stats of each inhabited planet tells you a lot about its state if you know how to read it). Of those mechs, there's less than 18,000 assault mechs.
(1/13/19: I just put those numbers into a ratio calculator to get a percentage. Only 9% of accounted for Military Battlemechs are Assault mechs).

The one image I had in an earlier post says that they're being built about as fast as they're being completely obliterated, meaning that number is more or less steady at least until 3030+ as the Helm Memory Core's contents are being spread piecemeal across the IS by merchants thanks to the Gray Death Legion (and I suspect the Wolf's Dragoons for leaking its whereabouts, considering that they're actually Clan Wolf spies meant to gauge IS preparedness and help build them up so the Clans have a challenge, and so that the Clan Wolf could have an edge.)

Mercs often bring their Mechs to the field for any strike. The military uses mechs both defensively and offensively, but it isn't usually the first thing on an all out battlefield.

It is however, often one of the only things sent on a surgical strike..

Think of it like the Strike series, where they send in the helicopter without any support real support for "deniability".

"War, eh, war...just isn't what it used to be."

Mechs are deployed primarily on "Commando" operations such as this one. However bad intel and some habbits from the third/fourth Succession War and typical combat against Clans invading planets leads to being completely vulnerable to a counter attack before even landing. Given the nature of the target, they didn't expect planetside anti-capital ship weaponry, as they haven't been used in so long. Clans typically issued Battle Challenges, declaring a location, force composition, and will fight for control of a planet with just a few men against a few men whenever possible. IS prefer to capture dropships whenever possible and as such do not shoot to destroy them but to cripple.



Small groups of mechs don't spark all out wars. Neither do surgical strikes.
If one reads the lore of the Crab in the 2750 TRO...
It implies that the tabletop game of Battlefield... is actually a bored pilot running a simulation on his computer while waiting for some action.

Quote

(also according to lore, aren't most pilots royalties? I have a hard time believing that those are easily expendables...)


Some kind of nobility, not necessarily royalty. As 'Mechs became more and more rare, either you were nobility (and as such had the money to make it work), or you went to an academy and were assigned to a 'Mech.

You have to own the machine to customize it, as such nobles customized their machines. Mercs did. Pirates that brought their own, etc.
But your typical warrant officer / Mech Jock in the military... he ran what he was given. After all customizing is expensive, and more often than not, those that did customize their rides without the big funding and highly skilled technicians...often wound up with botched jobs. And a highly customized rig is a whole lot harder to fix than the standard issue.

As an example of customization:
Though a Jenner costs very little, with a 19 million cbill budget, trying to make the change from a Jenner D into a Jenner K three different times with Scotty the Miracle Worker and another god-mode technician (basically impossibly perfect)... and two times I had collosal failures.. The third time I had a partial success, except a leg actuator became permanently fused in the process, making the mech completely immobile. Jenners, given their lack of torso twist in canon, do not make good turrets. And this was just changing the armor out to ferro, cutting half a ton's worth of armor, and installing CASE to protect the core of the mech from its SRM ammo.

Two perfect God-mode Mech Techs with the inability to make mistakes...still couldn't get a perfect customization job in a Mechbay....as such a change in design is best done in the factory as the machine is being built. These two techs had full compliments of AsTechs and a Powerman for any heavy lifting..and they still failed not once, not twice, but three different times each after a reset. (One of those times, one of the techs decided he wasn't being paid enough and quit despite making 7 times more than the pilot already, taking the mech with him, the other two were failures). As such major customizations are rare. (The more skill a pilot has, the more likely they'll bail unless paid absurd amounts. When Scotty bailed, he was being paid the USD equivalent of 3,600 dollars per 8 hour shift plus overtime at 5,400 USD for an 8 hour shift and it wasn't enough. He stole the 'Mech to sell it to get what he was "owed.") (This was done on Megamek HQ in an Against the Bot campaign).

(Sorry if you see more quotes than necessary in your notification, just adding more to this. This should be the final edit.)

Edited by Koniving, 13 January 2019 - 09:31 PM.


#22 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 13 January 2019 - 12:02 PM

Side note: I found this to be a fun watch.

This being the "television" cinematics to give an idea of how the public would watch warfare from another planet.

Set in 3063, this is part of the civil war between Steiner and Davion.

MechCommander 2's canonocity is up for debate. Many events "officially" happened. Some are not "official", but not outright non-canon. A fun read, of course, is how the events shaped things within the canonical universe. Sadly it is just two paragraphs, the initial one, and the "Clan Invasion Era." After the Jihad, the planet is formally named "Liberty," though in 3063 the name is unofficial, announced by the new "President" in MechCommander 2. So while the exact story of MechCommander 2 may not be 100% canon, a summary of the events effectively is.

Given MWO's current year...
does this mean that PGI's paid attention to the detail?

Doubtful, but it would be neat if they did.

Edited by Koniving, 13 January 2019 - 12:10 PM.


#23 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,516 posts
  • LocationNew Hampshire, USA

Posted 13 January 2019 - 02:54 PM

View PostKoniving, on 13 January 2019 - 12:02 PM, said:

Side note: I found this to be a fun watch.

This being the "television" cinematics to give an idea of how the public would watch warfare from another planet.

Set in 3063, this is part of the civil war between Steiner and Davion.

MechCommander 2's canonocity is up for debate. Many events "officially" happened. Some are not "official", but not outright non-canon. A fun read, of course, is how the events shaped things within the canonical universe. Sadly it is just two paragraphs, the initial one, and the "Clan Invasion Era." After the Jihad, the planet is formally named "Liberty," though in 3063 the name is unofficial, announced by the new "President" in MechCommander 2. So while the exact story of MechCommander 2 may not be 100% canon, a summary of the events effectively is.

Given MWO's current year...
does this mean that PGI's paid attention to the detail?

Doubtful, but it would be neat if they did.


Still laugh in MechCommander 1 when "HardCase" gets wrecked after shooting his mouth off.

Edited by HammerMaster, 13 January 2019 - 02:55 PM.


#24 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2019 - 03:15 PM

It's pretty much like tanks IRL. Infantry might call them metal coffins or something but by the numbers they did far better in WW2 than infantry.

#25 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 13 January 2019 - 07:22 PM

World War II in color on Netflix is a great watch, btw.

So many situations here that BF5 could have used.
Even some with women actually in them on and near front lines (mostly on the Eastern front for boots on the ground and in resistance uprisings), as opposed to taking real stories and just replacing the actual group that did it with a woman and her mother and giving us what's effectively "a modern fiction" take on a real world event.

#26 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2019 - 07:46 PM

View PostKoniving, on 13 January 2019 - 07:22 PM, said:

World War II in color on Netflix is a great watch, btw.

So many situations here that BF5 could have used.
Even some with women actually in them on and near front lines (mostly on the Eastern front for boots on the ground and in resistance uprisings), as opposed to taking real stories and just replacing the actual group that did it with a woman and her mother and giving us what's effectively "a modern fiction" take on a real world event.

Yeah it would of been really easy to showcase one of the female snipers or fighter pilots. Over 80% of Russian women that served were on AA guns so that could have been something to show off.

You should check out the Chieftain, he has a video talking about the myths surrounding the M4 Sherman and as part of that he shows just how low the casualties for tankers actually was.
https://youtu.be/bNjp_4jY8pY

You might also want to follow the WW2 channel that is going week by week of WW2, similar to The Great War channel
https://www.youtube....4DA7jYkZAELRhHQ

#27 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 13 January 2019 - 08:40 PM

View PostTheArisen, on 13 January 2019 - 07:46 PM, said:

Yeah it would of been really easy to showcase one of the female snipers or fighter pilots. Over 80% of Russian women that served were on AA guns so that could have been something to show off.

You should check out the Chieftain, he has a video talking about the myths surrounding the M4 Sherman and as part of that he shows just how low the casualties for tankers actually was.
https://youtu.be/bNjp_4jY8pY

You might also want to follow the WW2 channel that is going week by week of WW2, similar to The Great War channel
https://www.youtube....4DA7jYkZAELRhHQ

There's a video that another guy has, where he's taking some things that he got out of a WW II's memoirs about British officers. In one situation, a German AA gun fired on the tank and the bullets stuck in. When going in for maintenance, everyone thought it odd. They should have bounced off, such had never happened before. The feats they pulled off in that tank soon made sense, it was a training tank that had accidentally been sent among the real deals, as such the armor was lighter and thus it was faster given the same engine.

The tank crew kept it anyway rather than getting it swapped out.
Here we go. Wasn't in the video about not ducking, but in Tales about Cromwell tanks.
Side note: Battletech has indirect references to World War II mentality. For example, tank calvary... in BT..
Posted Image
Mech Calvary.

Anyway, 3:54 he's concluding the hero's welcome aspect and going into the story about the Cromwell training tank versus the quad AA gun.
--------
I've recently watched an anime series that seems to have picked up on this and used it as part of their plot, a pilot in a training mech keeps doing what others cannot... In the show its because he's "smart" and his machine is considerably faster due to its light armor. In reality, its probably a mix of the lighter armor-induced speed and the fact that everyone else is too stupid to "dodge."

Incoming attack...stands still "Oh no!", squish.
It actually gets so stupidly bad that he has to tell other people to "evade" before anyone else ever does.
I will admit the reasoning is partially covered, out of every pilot we see in these, only one has ever seen combat and that's the main character's teacher (the only other guy that evades on his own), and the main character is the only one that took the classes "seriously". However PTSD keeps him from doing much for most of the first season. The reasoning is pretty weak, however, and how long it took anyone other than the main character to figure out what was going on against the first big-bad was frustrating. I realized it within seconds, though I admit I probably wouldn't have thought of the same solution to find a weak point given the situation. (Clip has nothing understandable in terms of language, written or spoken, but it should give you an idea of this thing.)

Side note: MWO players made a reference to it, since the mechs are called Cataphracts (with a K).

For fun, here's the video about British officers in WW II and how they didn't duck. I watched them around the same time so I got them mixed up. But its a fun listen nonetheless.

#28 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 January 2019 - 10:30 PM

View PostKoniving, on 13 January 2019 - 08:40 PM, said:

There's a video that another guy has, where he's taking some things that he got out of a WW II's memoirs about British officers. In one situation, a German AA gun fired on the tank and the bullets stuck in. When going in for maintenance, everyone thought it odd. They should have bounced off, such had never happened before. The feats they pulled off in that tank soon made sense, it was a training tank that had accidentally been sent among the real deals, as such the armor was lighter and thus it was faster given the same engine.

The tank crew kept it anyway rather than getting it swapped out.
Here we go. Wasn't in the video about not ducking, but in Tales about Cromwell tanks.
Side note: Battletech has indirect references to World War II mentality. For example, tank calvary... in BT..
Posted Image
Mech Calvary.

Anyway, 3:54 he's concluding the hero's welcome aspect and going into the story about the Cromwell training tank versus the quad AA gun.
--------
I've recently watched an anime series that seems to have picked up on this and used it as part of their plot, a pilot in a training mech keeps doing what others cannot... In the show its because he's "smart" and his machine is considerably faster due to its light armor. In reality, its probably a mix of the lighter armor-induced speed and the fact that everyone else is too stupid to "dodge."

Incoming attack...stands still "Oh no!", squish.
It actually gets so stupidly bad that he has to tell other people to "evade" before anyone else ever does.
I will admit the reasoning is partially covered, out of every pilot we see in these, only one has ever seen combat and that's the main character's teacher (the only other guy that evades on his own), and the main character is the only one that took the classes "seriously". However PTSD keeps him from doing much for most of the first season. The reasoning is pretty weak, however, and how long it took anyone other than the main character to figure out what was going on against the first big-bad was frustrating. I realized it within seconds, though I admit I probably wouldn't have thought of the same solution to find a weak point given the situation. (Clip has nothing understandable in terms of language, written or spoken, but it should give you an idea of this thing.)

Side note: MWO players made a reference to it, since the mechs are called Cataphracts (with a K).

For fun, here's the video about British officers in WW II and how they didn't duck. I watched them around the same time so I got them mixed up. But its a fun listen nonetheless.

Haha that's a book by that tank's commander and in it he talks about many crazy but unverified things but it's still awesome. Also Lindy is awesome.

I do love Aldnoah as well. It goes well beyond just simply him being the one that thinks to dodge as other try but are in general frozen by fear and that's what separates him as well, he's extremely logical but also thinks outside the box. For example he uses explosives to create enough heat for his mech to be able to effectively engage the bad guy as the bad guy's mech is able to create extreme cold. There's also another situation where they're engaging a laser based mech and they use their ballistic based ship's cannons to engage from beyond the curvature of the earth since the laser can't bend.

He does mention he prefers the lighter armored training mechs because they're faster and the orange training mech color draws fire from his less skilled comrades. It's not the greatest tactically genius show ever but there is some considerable effort put in to explain the tactics.

Also the guy with PTSD can be a touch cheesy but really think about it, he was the lone survivor of a massacre and to top it off he had to kill his best friend to save him from burning to death. That's some pretty intense stuff.

#29 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 13 January 2019 - 10:58 PM

Oh I know.

The second season does a bit better. A number of the problems with the first season are a few fold. It easily gets into some very interesting plot threads but as soon as they present themselves, they're shut down. Not sure if its in attempts to misdirect where the plot is going to go and then "TWIST!", but in the first season they set up numerous situations that'd be very interesting, such as convincing the Tharsis's original pilot whom is the Landing Castle Lord (I forgot his name) about the Princess's survival and the instant the man is convinced, suddenly big-bad appears without any warning what-so-ever. And the guy gets maybe 5 words (including "Ready my Tharsis!") and splat. This is done again and again throughout the first season, as if it were some attempt to subvert cliches but in the end the story took a traditional gundam storyline cliche instead, where it made "Orange" and "Bat" rivals for virtually no real reason.

I've seen on a video discussing the anime that a big part of the problem is only the first episode is written by the original writer and each after it has a few different writers (or was it directors?) As such, they really didn't expand on the main character's blank slate "logical" nature as the main character had no real defined traits and little if any personality thanks to the first episode having little focus on him aside from the fact that he's got friends but is awkward, quiet and is better able to read the situation).

The second season is considerably more organized and it follows through with its plot lines, rather than leading up to a plot direction and suddenly "squish!" over and over.

Though, the reason of frozen with fear (understandable in some cases, but in other cases it is a bit baffling as they had yet to see a reason to be afraid) is another thing Battletech takes into account. In the fluff, one terrified pilot described an Atlas as 23 meters tall.

So I took a moment to plug numbers in for fun.
Posted Image
(Each is labelled. MWO rescale heights used to plug in the heights of MWO mechs.)

In tabletop, its under the "Distracting" quirk and the "Demoralizing" pilot skill.

I wonder if readers not taking into account the emotional state of BT's "Unreliable narrators" could be one of the reasons why so many think BT's mechs are huge? (Which the companion book to the BT cartoon has a whole developer's page giving out of character info from the developers which warns that its novels are filled with unreliable narrating characters that have their own viewpoints, see things their way, and hold their own beliefs that may not hold true as a whole).

Edited by Koniving, 13 January 2019 - 11:11 PM.


#30 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 14 January 2019 - 08:13 AM

Below is a quote from a post I made in the thread..."What Made Battlemechs So Salvageable?" I think a lot of it applies to this topic as well, so I'll post it below...

View PostMeiSooHaityu, on 21 December 2017 - 04:19 AM, said:


Also, a little food for thought (especially when talking about the rarity and importance of having a Battlemech)....


The MechWarrior video games always implied that battles were always fought until only one force was standing and they were salvaging the battlefield for mechs/equipment. This is probably true in some cases, such as major conflicts between Houses or against the Clans.


When it comes to a lot of the Inner Sphere (and Periphery) though, I get the impression that battles were often decided without serious loss just for the fact that MechWarriors would rather negotiate terms for withdrawal rather than losing their Battlemechs in battle since they were so valued and hard to replace. Essentially, if things look bad, open comms and negotiate a withdrawal. This seems especially true in the older Eras like 3025.


After all, Battlemechs were not only rare, but often the people who owned them, had them handed down to them from their parents. They were essentially big walking/shooting family heirlooms being handed down from generation to generation. They were a source of a family's pride, power, and influence so inheriting one was a REALLY big deal. As you would imagine, this made them very important to their pilots, and they would do anything to keep them.


Posted Image



Maybe once the Helm Memory Core was discovered and especially after the ramp-up of mech construction post Clan invasion things changed a bit and they became a bit more disposable, but I'd imagine most of the time post Star League, MechWarriors were careful not to lose their mech in battle. Doing so might have resulted in the downfall of their family's influence and power within the Inner Sphere/Periphery



I think a lot of this translates into why many MechWarriors (at least nobles) lived longer than one might expect. Essentially mechs were too important to a noble's status and perceived strength to their people to risk losing in a conflict. When things turned south, they would prefer to negotiate terms rather than risk losing their Battlemech (a metaphoric ancestral suit of armor) and a symbol of their power and prestige.


Edited by MeiSooHaityu, 14 January 2019 - 08:14 AM.


#31 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 14 January 2019 - 09:21 AM

If I had to guess I would say its probably pretty good. I mean it takes a full-on headshot, reactor blowout or the cockpit getting crushed due to a fall or enemy melee attack to kill a pilot and while that happens, most pilots are able to either eject or escape the cockpit once the mech becomes inoperable. Of course, the next challenge is to not get caught in the crossfire or killed by the enemy once your out of the mech because unless you surrender, you're technically an enemy combatant even once your mech has been shot out from under you. Still, if you read the novels, you will see instances of pilots getting their mechs shot out from under them multiple times, only to saddle up in a new or repaired mech.

#32 Sagara Sousuke 011011001

    Member

  • PipPipPip
  • The 1 Percent
  • 62 posts
  • LocationStratford Upon Avon UK

Posted 14 January 2019 - 10:50 AM

I assume the reason MWO mech scales are so off is for game balance? Give the lights a better chance? I think I remember reading in an old source book that commandos and javelins were around 8 meters tall, with say Timberwolf at 12 meters. That should mean that a commando should at least come up to the nose of a Timberwolf. In game they feel about 2-3 meters tall. In fact many lights in the current game seem closer to elementals in size of say Mechwarrior 3.

Regarding lifespan, most of the novels show survivability is fairly high due to ejecting. On the Clan side, they often fought a number of "full contact" trials and while occasionally someone dies its rare. On the IS side, units rarely fought to the point of crushing one another to the point that machines are passed down from generation to generation.

From the books I think the average life expectancy of an IS pilot was at least their 40s. For clan, its probably late 20s/early 30s. (It should be noted that clan units WERE younger than their IS counterparts.)

Edited by Sagara Sousuke 011011001, 14 January 2019 - 10:51 AM.


#33 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,032 posts
  • LocationCO

Posted 14 January 2019 - 11:48 AM

MechWarriors never die they just fade away

#34 RoadblockXL

    Member

  • PipPipPipPipPip
  • Talon
  • Talon
  • 133 posts

Posted 14 January 2019 - 01:12 PM

Life expectancy is probably pretty good. Going by tabletop rules and lore, there are relatively few things that actually injure the pilot. These include head hits, falls, overheating, and ammo explosions. Head hits are relatively rare and overheating can be avoided with proper piloting. Ammo explosions kill the pilot if they destroy the mech but the mech will auto-eject the pilot if an ammo explosion is detected. Falls are probably the most common source of injury but they're not going to kill the pilot outright like a shot to the head or an ammo explosion would, so there is time to eject if the pilot is taking too much of a beating.

As for nobles, like in medieval times, which Battletech is really based on, nobles are worth more alive than dead. It's preferable to capture them so that they can be ransomed back to their families for a fat stack of c-bills. So, I imagine that mechwarriors in general were targeted to be captured rather than killed just in case they're worth a lot of money.

#35 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 14 January 2019 - 04:22 PM

View PostRoadblockXL, on 14 January 2019 - 01:12 PM, said:


As for nobles, like in medieval times, which Battletech is really based on, nobles are worth more alive than dead. It's preferable to capture them so that they can be ransomed back to their families for a fat stack of c-bills. So, I imagine that mechwarriors in general were targeted to be captured rather than killed just in case they're worth a lot of money.


Multiple fluff books and especially the rpg and Mercenaries fluff books actually state this.

Mercenaries especially are captured alive and ransomed back. True nobility as well. Lesser nobles/regular military not so much unless it was easy. This really depended on the situation. If they surrender they will almost always be taken and ransomed back for financial or political gain. Those that keep fighting... or in a situation that's more all out warfare... Everyone uses mercs and no one wants to be on the bad side because often try are to be hired later. One novel recently read has a Kurita, one of the chancellor's daughters personally come to offer condolences and returning a bloodstained banner taken in the past. In return the mercenary company returned something they stole as a trophy. This was to make reparations before hiring them to make a strike on a Clan supply depot beyond the periphery in a joint strike.

The Kentares massacre.... that's a good one to look up for why you don't kill true/high nobility. Accidentally shot the wrong enemy when trying to kill someone less noble.

View PostDavegt27, on 14 January 2019 - 11:48 AM, said:

MechWarriors never die they just fade away


I've seen that cartoon. One of the coolest gi Joe figures came with it as it was a bigger buffer one.

#36 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 14 January 2019 - 04:28 PM

View PostSagara Sousuke 011011001, on 14 January 2019 - 10:50 AM, said:

I assume the reason MWO mech scales are so off is for game balance? Give the lights a better chance? I think I remember reading in an old source book that commandos and javelins were around 8 meters tall, with say Timberwolf at 12 meters. That should mean that a commando should at least come up to the nose of a Timberwolf. In game they feel about 2-3 meters tall. In fact many lights in the current game seem closer to elementals in size of say Mechwarrior 3.


There's two reasons. I have plenty of examples to support them but at work with a tablet... will come back and point to them later. The short hand is post-FASA artwork really embellished "perspective" akin to unreliable narrators by depicting them larger to be more menacing. Then there is the PGI design decisions part of it had to do with splash damage at the time which multiplied damage (an SRM could end up doing 26 damage) and anothe part is chosen aesthetics. You hear Mechwarrior and think giant stompy robot. Its the same reason we have Mech Rifles instead of ACs and missilesnthat have to be flung like machine gun bullets to do anything...etc.

You'll see what I mean tomorrow. :)

#37 Burning2nd

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 984 posts

Posted 14 January 2019 - 04:38 PM

View PostDillion Harper, on 11 January 2019 - 09:02 PM, said:

Just a quick question I need answered. I couldn't find it on the internet so I thought I would ask here. Are we talking WWII B-17 daytime-raid life expectancy? I thought I would find plenty of info on the internet but I can't. I know pilots can eject, but i mean.... how many even get a chance right? In the books and lore pilots have long interesting stories but, are they exceptions? Can anyone put this in perspective for me?

I'm only asking because I was listening to "A New Dawn", covers of the original MW2 soundtracks and I realized just how eerie Mechwarrior really is. Lots of death.


to put it in to perspective my lct-pb should be about 400 years old.... How many pilots do you think have piloted this mech?


mechs dont get tossed out.. they get salvaged and rebuild and passed on...

on the lore part just watch a old battle tech cartoon.. it covers pretty well what its like to run a drop ship... and what it takes to run a crew of people... that alone from what it would be like for a invasion...

When the clans landed.. 4 mechs destroyed entire army's a few mechs could conquer a planet (let alone what a fleet could do)... 100 mechs would be the equivalent of a worlds worth of military

#38 Sagara Sousuke 011011001

    Member

  • PipPipPip
  • The 1 Percent
  • 62 posts
  • LocationStratford Upon Avon UK

Posted 14 January 2019 - 04:55 PM

View PostBurning2nd, on 14 January 2019 - 04:38 PM, said:


to put it in to perspective my lct-pb should be about 400 years old.... How many pilots do you think have piloted this mech?


mechs dont get tossed out.. they get salvaged and rebuild and passed on...

on the lore part just watch a old battle tech cartoon.. it covers pretty well what its like to run a drop ship... and what it takes to run a crew of people... that alone from what it would be like for a invasion...

When the clans landed.. 4 mechs destroyed entire army's a few mechs could conquer a planet (let alone what a fleet could do)... 100 mechs would be the equivalent of a worlds worth of military


And it should smell like sweat, ozone, and blood apparently. (noticed pgi models have pilots in full suits - whereas they would normally be in their underwear)

#39 Burning2nd

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 984 posts

Posted 15 January 2019 - 01:14 AM

The poor people couldn't afford EV suits, Hell they could barely afford the ammo for the salvaged weapons they where carring.. The rich people like stieners and clans.. had EV suits

I wish we have Elementals





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users