

Anybody Else Bothered By The Asendancy Of Atms?
#81
Posted 16 January 2019 - 09:33 AM
#82
Posted 16 January 2019 - 12:06 PM
Edited by tollas669, 16 January 2019 - 12:06 PM.
#83
Posted 16 January 2019 - 12:24 PM
#84
Posted 17 January 2019 - 12:12 AM
LordNothing, on 16 January 2019 - 09:33 AM, said:
Perhaps they pressed R on that Atlas that was standing right next to you...
Really, the minimum range is not so easy to exploit in a team based game. One on one, sure, but otherwise it is often suicide to charge the ATM/LRM/PPC wielding mech + his lance buddies.
#85
Posted 17 January 2019 - 12:18 AM
ShiverMeRivets, on 17 January 2019 - 12:12 AM, said:
Really, the minimum range is not so easy to exploit in a team based game. One on one, sure, but otherwise it is often suicide to charge the ATM/LRM/PPC wielding mech + his lance buddies.
Or even better - PPC boat vs ATM boat...
The ppc mech needs to close and stay in the narrow 30 meters band of 90–120 meters. Too short and both mevhs will be like 2 idiots that can’t hurt each other, except for stepping on each other’s toes

#86
Posted 17 January 2019 - 12:51 AM

Clan mechs are fast but can't torso twist as fast

Clan mechs do more damage but inner sphere has more armor

Now you are complaining about ATMS which are probably the hardest weapons system to use
in this game.
Edited by R E X I OS, 17 January 2019 - 01:06 AM.
#87
Posted 17 January 2019 - 01:10 AM
Chris Lowrey has stated that they are balanced around the 2 damage per missile mark. That's fine and dandy until we take into account that they quite honestly are mostly used to do 3. So we can't balance them there, it's silly.
The minimum range is also silly, HE ATMs aren't supposed to have that. Since we are trying to approximate all of the loads with one missile we shouldn't have that. But we can't have 3 damage, certainly not. 2.4 should be about right. That offers a smidgen above 4 damage per ton at close range, or half of what cSRMs offer and closely match cSSRMs. 2 damage is fine at the mid point, that gives cSSRMs a little window of higher efficiency and doesn't quite beat cLRMs in damage per ton. 1.6 damage per missile at long range is more than fair, cLRMs reign supreme at 500m+ as well they should. ATMs would still only have 2.7 damage per ton, barely more than half of the cLRM, even with such a hefty boost.
tl;dr: I think ATMs need the min. range removed and change the damage brackets to 2.4/2/1.6.
#88
Posted 17 January 2019 - 03:16 AM
It's definitely a leading producer of salt, too. I watch some people using ATM poppers, and eventually when someone sends them a big alpha of their own medicine, they still can't help but be salty about it. I think even the ATM users hate ATM users.
Edited by S t P a u l y, 17 January 2019 - 03:20 AM.
#90
Posted 17 January 2019 - 08:33 AM
ShiverMeRivets, on 17 January 2019 - 12:18 AM, said:
The ppc mech needs to close and stay in the narrow 30 meters band of 90–120 meters. Too short and both mevhs will be like 2 idiots that can’t hurt each other, except for stepping on each other’s toes

and thats why my atm boat also has a cac10.
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