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Anybody Else Bothered By The Asendancy Of Atms?


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#81 LordNothing

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Posted 16 January 2019 - 09:33 AM

i noticed while leveling my hellfire how few people try to exploit the minimum range. 3 days of leveling i only had one enemy that was smart enough to close the gap to < 120m. a lot of people aren't pressing r to check my loadout or are not aware of the atm mechanics. when i use atms i want to be in that 120-270m sweet spot and thats not hard to get out of. threading the needle i call it. it would be very feast or famine if people were less potato.

#82 Cazador88

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Posted 16 January 2019 - 12:06 PM

What ascendancy? I had about 36-48 atms on my SNV A and maybe like 10 missile actually hit the target thanks to an AMS boat Nova, and that was within optimal range. Unless something happened since then and ATMs got really buffed i don't think they are actually that OP as some people like to think. They are dangerous yes but they are a niche weapon, if people underrun you your atm boat is literally dead within seconds. Lrm 80s on the other hand if you have enough ammo and close enough to lets say that Nova with the 3 ams can still pound that mech into the ground given time as not even 3 ams can destroy that much missiles so your lrm boat is still dealing most of its damage. On the ammo side LRMS have double the ammo than ATMS and can arc over about any obstacle ATMs can't. ATMS have bigger range but whos fool enough to waste that precious ammo over 1k meters for that 1 point of damage per missile? So no i don't think they need to be changed.

Edited by tollas669, 16 January 2019 - 12:06 PM.


#83 Jackal Noble

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Posted 16 January 2019 - 12:24 PM

The unwashed masses needed their monthly nerf Clan fix, despite the drawbacks already very present in the weapon system

#84 ShiverMeRivets

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Posted 17 January 2019 - 12:12 AM

View PostLordNothing, on 16 January 2019 - 09:33 AM, said:

i noticed while leveling my hellfire how few people try to exploit the minimum range. 3 days of leveling i only had one enemy that was smart enough to close the gap to &lt; 120m. a lot of people aren't pressing r to check my loadout or are not aware of the atm mechanics. when i use atms i want to be in that 120-270m sweet spot and thats not hard to get out of. threading the needle i call it. it would be very feast or famine if people were less potato.

Perhaps they pressed R on that Atlas that was standing right next to you...

Really, the minimum range is not so easy to exploit in a team based game. One on one, sure, but otherwise it is often suicide to charge the ATM/LRM/PPC wielding mech + his lance buddies.

#85 ShiverMeRivets

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Posted 17 January 2019 - 12:18 AM

View PostShiverMeRivets, on 17 January 2019 - 12:12 AM, said:

Perhaps they pressed R on that Atlas that was standing right next to you...

Really, the minimum range is not so easy to exploit in a team based game. One on one, sure, but otherwise it is often suicide to charge the ATM/LRM/PPC wielding mech + his lance buddies.

Or even better - PPC boat vs ATM boat...
The ppc mech needs to close and stay in the narrow 30 meters band of 90–120 meters. Too short and both mevhs will be like 2 idiots that can’t hurt each other, except for stepping on each other’s toes :D

#86 R E X I OS

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Posted 17 January 2019 - 12:51 AM

I have played mw2,mw3,mw4 but this is the only battletech game I played were clan technology is basically a jokePosted Image

Clan mechs are fast but can't torso twist as fastPosted Image?
Clan mechs do more damage but inner sphere has more armorPosted Image?

Now you are complaining about ATMS which are probably the hardest weapons system to use
in this game.

Edited by R E X I OS, 17 January 2019 - 01:06 AM.


#87 Bad Pun

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Posted 17 January 2019 - 01:10 AM

To the OP's question; I'm not bothered by the acendancy of ATMs, I quite like them in principle. The issue with them is that they're not implemented quite evenly. I have my own opinion of how to fix that.

Chris Lowrey has stated that they are balanced around the 2 damage per missile mark. That's fine and dandy until we take into account that they quite honestly are mostly used to do 3. So we can't balance them there, it's silly.

The minimum range is also silly, HE ATMs aren't supposed to have that. Since we are trying to approximate all of the loads with one missile we shouldn't have that. But we can't have 3 damage, certainly not. 2.4 should be about right. That offers a smidgen above 4 damage per ton at close range, or half of what cSRMs offer and closely match cSSRMs. 2 damage is fine at the mid point, that gives cSSRMs a little window of higher efficiency and doesn't quite beat cLRMs in damage per ton. 1.6 damage per missile at long range is more than fair, cLRMs reign supreme at 500m+ as well they should. ATMs would still only have 2.7 damage per ton, barely more than half of the cLRM, even with such a hefty boost.

tl;dr: I think ATMs need the min. range removed and change the damage brackets to 2.4/2/1.6.

#88 S t P a u l y

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Posted 17 January 2019 - 03:16 AM

They've been a little too strong for a long time (HMN for quickplay, NTG for siege maps) Now there's a new mech (VGL) that combines the good things from each of them, with little drawback. Even has jump quirks. And like Ash said, you need plenty of AMS systems nearby to counter alpha strikes effectively. I only run into significant loss against the triple-system mechs.

It's definitely a leading producer of salt, too. I watch some people using ATM poppers, and eventually when someone sends them a big alpha of their own medicine, they still can't help but be salty about it. I think even the ATM users hate ATM users.

Edited by S t P a u l y, 17 January 2019 - 03:20 AM.


#89 Tier5 Kerensky

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Posted 17 January 2019 - 04:16 AM

Posted ImageAnomalocaris, on 13 January 2019 - 09:04 PM, said:


1) Recent giveaway of the ACW-A which


When, what? I don't remember any, I got just one I brought some time ago.

#90 LordNothing

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Posted 17 January 2019 - 08:33 AM

View PostShiverMeRivets, on 17 January 2019 - 12:18 AM, said:

Or even better - PPC boat vs ATM boat...
The ppc mech needs to close and stay in the narrow 30 meters band of 90–120 meters. Too short and both mevhs will be like 2 idiots that can’t hurt each other, except for stepping on each other’s toes Posted Image


and thats why my atm boat also has a cac10.

#91 Y E O N N E

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Posted 17 January 2019 - 04:44 PM

View PostR E X I OS, on 17 January 2019 - 12:51 AM, said:

Now you are complaining about ATMS which are probably the hardest weapons system to use
in this game.


Pass the pipe, friend!





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