Khobai, on 15 January 2019 - 09:17 AM, said:
guided missile launcher in fortnite.
Well there's one...
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it was one of the most complained about broken weapons in that game.
...and now it's gone. It was so powerful that they vaulted it.
Thank you for making my point for me.
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theres countless examples of guided weapons in shooters that are just as powerful or more powerful than manual weapons. so again im not sure what youre talking about...
And all of them either have massive limitations or break the games they are in. More examples, because I'm way better versed in this than you are:
Guided rockets in UT2k3 and 2k4 had only token tracking and were easily dodged, making aimed dumb-fire the go-to. The Link Gun does far less damage in its aim-assisted alt-fre than in its projectile-based primary fire.
The guided rocket of Halo 2 made vehicles suicidal and was removed in Halo 3, replaced by a much weaker missile launcher with poor tracking. The Plasma Pistol's overcharge function gained stronger tracking at the expense of being able to damage health (and thus could not kill); even that was still too much and they toned it back down while also adding a power draw for holding the charge. The Needler has continuously waffled between being nearly useless and being OP because of its iconic guided projectiles and super combine.
Soldier 76's homing rounds in Overwatch are restricted to a limited duration Ultimate ability because of how powerful they are. Autoaiming beam weapons from Symmetra and Winston have very short ranges and low damage tick rates.
Heavy Gear 2 had ridiculously long flight times for long range guided weapons, had poor turning radius for shorter ranged ones, and let you Stealth by dropping to passive radar, forcing the enemy to go active or use a tagging laser.
Battlefield 3 and 4 only let you lock onto vehicles, and even then they gave every vehicle multiple spoofing enhancements. Battlefield Bad Company 2 require you to first hit the target with a slow-moving, dumb-fire tracking dart before RPGs would lock, and blowing flares would knock the dart off. Battlefield 2 required you to manually guide missiles to the target.
None of these guided things in any of these major league PvP shooters was as good as taking a conventional direct-fire weapon and being good at aiming unless they were, at which point they were nerfed or were terminal failures in the game's design.
This argument is over, and you sealed it against yourself.
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and again your argument is entirely irrational.
No it isn't. Until you learn some basic English, you are finished.
Edited by Y E O N N E, 15 January 2019 - 11:21 AM.