Spheroid, on 13 January 2019 - 10:40 AM, said:
When was that origin ? Not sure how a missile that does 3 damage at one range band, 2 at another which is equal to maximum range of the mrm, and 1 and a third which is longer than the range of LRMs is equivalent to a missile that does 1 damage acrosss its single range band.
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So ? The LRM80 supernovas or my SSRM18 Shadow Cat build is also capable of 600-1000 damage matches regularly. Then there are folks running around in SRM24 Assassins doing that also. I think its the player putting crosshairs to target mech before firing... not the particular missile type.
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That's a straw argument. Different ballistics have different damages per ton of ammo. 10 class autocannons still being the best/most at 230 per ton currently. That's more per ton than 2, 5, or 20 class cannons, any of the gauss options, or any of the machine gun types.