1 - I like the direction that we're heading in here. Buffing the direct fire properties of the weapon, while lowering the Indirect capabilities is a generally good path to take.
2 - I'm a little dubious about the "Arc change" being actually effective at reducing "Time to target." Between a 2 second lock time, and a roughly 3 second flight time for something at 500m away, the time between "spot" and "hit" will still be pretty dramatically bad. Due to the wording of the OP, I'm unsure if the Velocity is changing based on if you have LOS, or if its just the flight path. Because of this, stuff that pokes will still be able to pretty dramatically out-fight a LRM user, without some sort of Lock time improvement.
3 - I'd be incredibly curious to see what would happen if, instead of flight time and path changes, they instead improved lock times dramatically (Think near instant) when you have LOS. (While keeping the noted spread and velocity nerfs for indirect fire) Doing this would probably be an even more dramatic change than what we're having here, but, would make it a better direct fighting weapon than the proposed changes due to the fact that the LRM user can more quickly duck behind cover.
Edited by Daurock, 14 January 2019 - 02:09 PM.