Dual-Angle Lrms -- Vertical Idf?
#1
Posted 15 January 2019 - 04:34 PM
Do you think we could also increase the angle of IDF fire for LRMs? This way we can increase the velocity of LRM's direct-fire while being faster to land than IDF, but IDF would have better clearance over obstacles.
#2
Posted 15 January 2019 - 04:49 PM
I went through the 90 degree LRMpocalypse and it was not fun.
Edited by El Bandito, 15 January 2019 - 04:50 PM.
#3
Posted 15 January 2019 - 04:50 PM
The6thMessenger, on 15 January 2019 - 04:34 PM, said:
Do you think we could also increase the angle of IDF fire for LRMs? This way we can increase the velocity of LRM's direct-fire while being faster to land than IDF, but IDF would have better clearance over obstacles.
Lets see how the PTS goes first.
#5
Posted 15 January 2019 - 05:05 PM
El Bandito, on 15 January 2019 - 04:49 PM, said:
I went through the 90 degree LRMpocalypse and it was not fun.
Well, could we also test for increases? Current seems to be at 45 degrees, and the apocalypse you said was 90 degrees. How about 60 degrees?
Edited by The6thMessenger, 15 January 2019 - 05:11 PM.
#6
Posted 15 January 2019 - 05:18 PM
#7
Posted 15 January 2019 - 05:23 PM
dario03, on 15 January 2019 - 05:18 PM, said:
Probably because it's inefficient, can't fire on demand (technically could but wouldn't be effective cause it's not homing), and can't target components like other weapons.
It's only really that great and the best option if you can't aim for ****.
Edited by The6thMessenger, 15 January 2019 - 05:31 PM.
#8
Posted 15 January 2019 - 05:34 PM
LRMs have always had their advantages and disadvantages, but all people who come under fire from them tend to see are the advantages. It's an old, old argument, but every weapon has its place. The thing you don't want to do is remove the place of LRMs in the drive to make them more brawling weapons.
#9
Posted 15 January 2019 - 05:36 PM
#10
Posted 15 January 2019 - 05:50 PM
#11
Posted 15 January 2019 - 09:03 PM
The6thMessenger, on 15 January 2019 - 05:05 PM, said:
Nah. I lurmed tons for years and IS launchers already have good enough angle for IDF. Perhaps Clan launchers need higher angles for IDF, at the risk of making them more similar to IS launchers.
#12
Posted 15 January 2019 - 09:11 PM
#13
Posted 15 January 2019 - 09:19 PM
#14
Posted 15 January 2019 - 09:19 PM
#15
Posted 15 January 2019 - 11:36 PM
#16
Posted 15 January 2019 - 11:45 PM
Then you could manually IDF with a very high arc, but this reduces your range, and also bleeds the missiles of energy so that by the time they reach their target they are much less agile, giving an aware target the opportunity to evade them.
This will never happen, because PGI is loathe to actually touch the core engine.
#17
Posted 17 January 2019 - 01:04 AM
The6thMessenger, on 15 January 2019 - 04:34 PM, said:
Do you think we could also increase the angle of IDF fire for LRMs? This way we can increase the velocity of LRM's direct-fire while being faster to land than IDF, but IDF would have better clearance over obstacles.
Personally, I would not mind some angle increase, but I think many others would.. It would probably be totally OP in competent hands, and have no siginficant effect in the hands of a new player..
It would be funny to watch all the "LRMs are a no skill weapon" people go bananas tho
I would much rather see LRM bending being brought back..
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