Lykaon, on 17 January 2019 - 12:15 PM, said:
Except that the LRMs are inferior in pretty much every meaningfull way when forced to compete with autocannons,lasers,PPCs or Gauss weapons.
So now I need to wonder what is the point if LRMs are just as restricted to clear lanes of fire as more conventional direct fire weapon options.
...
TLDR: If LRMs are not as good as other direct fire weapons and lack the capacity to reliably operate in close second line (firing over friendlies) then why use them ? And since LRMs are of questionable value as direct fire weapons when other more effective options are available then wouldn't this create a trend where indirect fire LRM use is heavily leveraged?
And if this does occur then there is little to no incentive to utilize LRMs as direct fire weapons.
Probably because they would work more reliably in DF than they would IDF, such as them landing faster and putting more in the center-mass (Which PGI apparently messed up). They're not meant to compete with DF, but rather it's meant for that they are less of a burden to the team.
Now all they need is faster Lock-Speed when there's LOS, and then they'll be less lame.
Lykaon, on 17 January 2019 - 07:09 PM, said:
I feel LRMs need to retain their purpose as second line direct fire support (with LOS and "getting their own locks") without losing the uniqueness that gives them purpose. Without that little unique ability to lob over a friendlies heads the LRM is just a crap front line weapon with piles of weaknesses and little to no advantages over other weapon options on the front lines.
Well, you do lob them over if there's an obstruction in front of you. Hell, an allied-mech is an obstruction and you would lob over them if there's obstruction.
That being said, PGI shown that they are capable of making mechanical changes, what's one more that lets you IDF if there's nearby ally that's brawling with your target.
Another solution would be, make TAG and NARC mandatory for IDF so that it could be more powerful as it is.
Lykaon, on 18 January 2019 - 07:24 AM, said:
Here is what you are missing about LRMers being immediate second line.
They are missing, because it's not like every LRM user does that.
Lykaon, on 18 January 2019 - 07:24 AM, said:
ONE they can see the enemy and the unfolding battle from the front and have a broader understanding of the needs of the moment than some Lurmturtle behind a hill 800m away. So their choice of target is more informed than "hey their's one" from a secondary friendly lock.
Basically situational awareness. I don't see why front-liners wouldn't see that too.
But sure, okay, they are better than the Background-Lurmers. It's not like they still couldn't be better for DF.
Lykaon, on 18 January 2019 - 07:24 AM, said:
TWO if the front liners become heat burdened the front line LRM carrier can move forward to shield their team mates and become the one on the front while the other guy "hides" and cools down.
Well, yeah. But shooting as they shield their team-mates, with a more effective LRM in DF would be a boon, don't you agree?
Lykaon, on 18 January 2019 - 07:24 AM, said:
THREE without the means to lob shots over the front line why use a garbage weapon with a boatload of countermeasures to do a job that pretty much any other option does better?
Then use the other weapons, that's a no-brainer. But then, LRMs do have the option to IDF, that's a given.
But your concern sounds more about balancing, than the update on playstyle. This would probably be solved if LRMs were a lot more powerful in DF than they are in IDF.
The idea of LRMs being IDF is that it's easier to do, it's more convenient, and it's supposed to be effective by dogpiling on a target. But if it were simply people after another on a firing-line, the LRMs could stand to be better at delivering damage, and that was the aim of PGI and the PTS, albeit again, handled poorly (check out Navid A1's criticisms).
I'd rather they make the effectiveness between DF and IDF a lot wider.
Lykaon, on 18 January 2019 - 07:24 AM, said:
This just confirms what I stated before some players just can't grasp how to do it Or have their opinions shoved so far up their own backsides as to not want to grasp how it can be done or the needs of that tactic so it can be done well.
That moment you're describing yourself, how ironic.
Edited by The6thMessenger, 20 January 2019 - 01:49 AM.