Missiles should not auto-select targets and home in on them. They should only ever home in on the target you initially locked onto.
However all missiles should be fire and forget. You shouldnt have to hold locks for missiles thats never made sense. If you had a lock-on when you fired then missiles should continue to home in on that target regardless of whether you lose the lock-on midflight. Because missiles have their own on-board guidance systems.
But also LRMs are supposed to be long range missiles. Yet theyre absolutely terrible at long range. Making them fire and forget would help them hit targets slightly better at long range. Although LRMs still need a velocity increase too. You cant call them LRMs if theyre barely capable of hitting anything past 600m... thats medium range.
Dimento Graven, on 23 January 2019 - 07:23 AM, said:
Nah, it just gets grating that the potatoes who use computer guided weapons crow about them requiring 'l33t sk1llz'..
no weapon in this game requires L33t sk1llz.
thats why complaining about LRMs being guided is completely irrational. because other weapons like lasers are also easy mode to use. even autocannons are easy to use because of the high rate of fire. PPCs and gauss are probably the only weapons in the game that require any skill and even theyre easy to use compared to weapons in other shooters.
the part of this game that has the highest skill ceiling is actually teamwork. thats where the biggest skill divide exists. the skill divide between using LRMs and direct fire weapons is almost entirely negligible, since most players are perfectly capable with direct fire weapons.
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You have to hold it broadly on a target; you do not have to try to focus it on a single component. If all you did was sandblast damage with other weapons, everything except the other missiles would be even less efficient at killing things than LRMs which, when you think about it, explains a lot about the average player in MWO.
the skill divide between holding your reticle on a specific component or broadly holding your reticle over a target is incredibly small to the point of being almost negligible. except maybe in the case of light mechs, certain mediums, or at extreme long range.
but in the case of guided weapons they should be fire and forget anyway. having to hold the lock is completely dumb and goes against the whole principle of guided weapons.
Edited by Khobai, 23 January 2019 - 08:21 AM.