Missiles themselves travel at a speed corresponding to the length of the trajectory curve divided by time to target... which is much faster.
basically:
Actual missile velocity = velocity in stats * (curve length/direct distance)

In PTS, missile velocity is the same (as shown above) for both no LOS and LOS cases. Therefore, a lower arc results in a time to target much faster than a 175m/s projectile
FUN FACT:
Most of you know that ATMs in the game use copy/pasted LRM code... right?
I think I don't have to tell you about how fast ATMs have been travelling all this time.... yes, you guessed it.... 350m/s
game stats says 220.
Edited by Navid A1, 18 January 2019 - 09:00 PM.