Jump to content

Marauder Ii Pre-Order Is Here!


33 replies to this topic

#21 Seible 1

    Member

  • PipPip
  • The Jaws
  • The Jaws
  • 22 posts

Posted 20 January 2019 - 12:08 PM

so this boy have gun on ct ?or like others marauders on st?cant see on this screen

#22 Buenaventura

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 547 posts
  • LocationDuisburg, Germany

Posted 20 January 2019 - 10:27 PM

While the dorsal gun placement is iconic, I don't think it is a good idea to have it in MWO. Neither the original IS Marauder nor the Clans Marauder IIC have it. Would be nice if that could be made clear by PGI if this one will definately have it and what their current thoughts on it are, like, massive armour and structure and crit chance receiving quirks for the side torso where the gun actually is in.

#23 Seible 1

    Member

  • PipPip
  • The Jaws
  • The Jaws
  • 22 posts

Posted 20 January 2019 - 10:42 PM

i think no iconic dorsal gun in release variant

#24 Akillius

    Member

  • PipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 484 posts

Posted 21 January 2019 - 01:43 PM

View PostBuenaventura, on 20 January 2019 - 10:27 PM, said:

While the dorsal gun placement is iconic, I don't think it is a good idea to have it in MWO. Neither the original IS Marauder nor the Clans Marauder IIC have it.

Battledroids - Marauder MAD-3R Critical Hit Chart sheets indicated R.T. AutoCannon 4 crit.slots, 8 tons
However the image showed it centered.
http://cfw.sarna.net.../BDCutouts1.jpg

TRO3025 carried on this artwork styling.
http://www.sarna.net...25_marauder.jpg

More often then not, the top mounted weapon is depicted as centered irregardless of right or left torso for the crit slots for all Marauders. So in essence all Marauders are a historical artwork oddity that was traditionally allowed this crit slot "deception".
http://www.sarna.net/wiki/Marauder
http://www.sarna.net/wiki/Marauder_II
http://www.sarna.net/wiki/Marauder_IIC

Edited by Akillius, 21 January 2019 - 01:49 PM.


#25 Buenaventura

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 547 posts
  • LocationDuisburg, Germany

Posted 21 January 2019 - 04:42 PM

View PostAkillius, on 21 January 2019 - 01:43 PM, said:


While I didn't specify it, I was talking about their depiction in MWO.
Some models do have a gun on the torso, but more to the side. At least it's not that prominent on the MAD-3R.

#26 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,202 posts
  • LocationBritish Columbia

Posted 22 January 2019 - 05:26 PM

I'd actually prefer the center-line gun on the Marauder II still being there for the release model, if only for the massive middle finger at Harmony Gold for blocking Marauders in general from being used in MW/BattleTech for so long.

#27 Senti

    Rookie

  • The Marauder
  • The Marauder
  • 1 posts

Posted 22 January 2019 - 08:25 PM

Is there a reason why the Marauder II pre-order isn't appearing in my redemption history after redeeming both codes?

#28 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,641 posts

Posted 22 January 2019 - 10:33 PM

Gift Codes don't appear there, for whatever reason.
But you can Check the MAD2 pre-order page. If it says "pre-ordered", you're clear.

Edited by Aidan Crenshaw, 22 January 2019 - 10:34 PM.


#29 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 24 January 2019 - 12:58 PM

Posted Image

Dorsal gun for the win (this is the 75 ton Marauder though)

(Those legs.... it don't even walk, bro.)

#30 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 24 January 2019 - 01:04 PM

View PostAkillius, on 21 January 2019 - 01:43 PM, said:

Battledroids - Marauder MAD-3R Critical Hit Chart sheets indicated R.T. AutoCannon 4 crit.slots, 8 tons
However the image showed it centered.
http://cfw.sarna.net.../BDCutouts1.jpg

TRO3025 carried on this artwork styling.
http://www.sarna.net...25_marauder.jpg

More often then not, the top mounted weapon is depicted as centered irregardless of right or left torso for the crit slots for all Marauders. So in essence all Marauders are a historical artwork oddity that was traditionally allowed this crit slot "deception".
http://www.sarna.net/wiki/Marauder
http://www.sarna.net/wiki/Marauder_II
http://www.sarna.net/wiki/Marauder_IIC

Stone Rhino (Behemoth)
Two Gauss Rifles, 1 barrel.
Though the barrel is on top, the things powering/feeding it in were in the side torsos.

There's actually at least a half dozen examples.

Pelvis guns, for example, could be "mounted" as center torso, side torso or leg and still appear on the pelvis. It was less about the location of the gun, and more of where the mechanics of the gun mostly rested.

Side note: You may enjoy the link on my signature. As well as another thread that it references.

#31 Hauptmann Keg Steiner

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 291 posts

Posted 25 January 2019 - 08:20 PM

View PostKoniving, on 24 January 2019 - 01:04 PM, said:

Stone Rhino (Behemoth)
Two Gauss Rifles, 1 barrel.
Though the barrel is on top, the things powering/feeding it in were in the side torsos.

Unlike the Marauder, as soon as the Stone Rhino got new art they gave it non-centered barrels, so I wouldn't really hold up the Stone Rhino as a good example:
Posted Image
And to be fair, as cool as the old art looked it was a silly notion. Especially considering the Destroid it was cribbed from was known for having quad dorsal barrels all over the place.

#32 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 January 2019 - 08:47 PM

View PostIdToaster, on 25 January 2019 - 08:20 PM, said:

Unlike the Marauder, as soon as the Stone Rhino got new art they gave it non-centered barrels, so I wouldn't really hold up the Stone Rhino as a good example:
Posted Image
And to be fair, as cool as the old art looked it was a silly notion. Especially considering the Destroid it was cribbed from was known for having quad dorsal barrels all over the place.


The quad barrels was specific to two anime appearances, the single barrel was specific to another anime appearance.

The updated art has taken it away from the single barrel due to the HG ******** that was running for a bit, and to make it more "true to paper" as opposed to the 1980s style of creation, which often used the rules to create unique weapon variants. While I can't pull examples off the top of my head as I haven't had this discussion for about 5 years...

But I know after having found them I started doing it on my own, and getting pretty deep into the canonical weapon variations, enough to know of the 60+ named variants of regular medium laser, 41 of them have enough difference in how they are described to fire, to appear, and deliver damage that I consider them to have unique descriptions.

Sadly, like a certain element of Dungeons and Dragons where the rules basically get so strict they kill any role playing concepts such as Class X pretending to be Class Y to go along with a party with the intention of stealing their stuff later, the updated artwork tends to be more based on the stats than on the descriptions. (Thinking it was more Lindybeige than Puffin Forest... )

An example might be if a new Atlas artwork for "classic Battletech's" 2750-3050 era put a 20 tube LRM-20 on the left torso... when the artwork usually shows 2 rows of 10 tubes [on either side of the CT] for the only two Atlas 7 variants to actually have a 20 tube launcher, where any other AS7 Atlas has a 5 tube rapid reloading hip launcher for its LRM-20.
Posted Image
Or since there's no "stat" for the coolant hookup, the whole fluff of hooking up to a coolant truck as a portable heatsink to enable the mech to -- in a matter of a speaking -- become a defensive gun emplacement, would be completely lost as it would also be cut from the "new" art, when taking that approach.

Basically any flare or detail about the mech would then be lost by the new art replacing the original. As such, I prefer the Stone Rhino's single barrel rapid fire with two charging systems, as it makes it unique. Its specific Gauss Rifle might be 30 tons, but there's nothing else like it, able to fire twice as fast, pivot on a dorsal mount and has a redundancy in case if half the system is damaged beyond being able to function. The fluff of the old TRO says as much, and thus I prefer it... as with the new art, a rewrite would likely follow, and the detail would be flat-out lost.

Edited by Koniving, 25 January 2019 - 08:54 PM.


#33 PraetorGix

    Member

  • PipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 759 posts
  • LocationHere at home

Posted 02 February 2019 - 06:38 AM

Cool, finally I can have an IS Marauder that actually looks like a Marauder.

#34 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,641 posts

Posted 02 February 2019 - 07:35 AM

What about the Marauder we already have looks not like a Marauder? Posted Image





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users