Marauder Ii Pre-Order Is Here!
#1
Posted 18 January 2019 - 11:54 AM
#2
Posted 18 January 2019 - 12:06 PM
Edit: Also there is no link for announcement's text below. Its not clickable and that seems odd to me?
"CHECK OUT THE PREORDER PAGE >>>"
Edited by Akillius, 24 January 2019 - 08:24 AM.
#3
Posted 18 January 2019 - 12:16 PM
Akillius, on 18 January 2019 - 12:06 PM, said:
Edit: Also there is no link for announcement's text below. Its not clickable and that seems odd to me?
"CHECK OUT THE PREORDER PAGE >>>"
Link Fixed... Thanks!
#4
Posted 18 January 2019 - 12:51 PM
#5
Posted 18 January 2019 - 01:03 PM
Matt Newman, on 18 January 2019 - 12:16 PM, said:
Matt, pardon me, but something doesn't seem quite right about a section of the text. In particular...
InnerSphereNews, on 18 January 2019 - 11:54 AM, said:
Preorder The Mw5 Collectors Community Edition (79.99 Usd)
And Get A Redeem Code For The Standard Marauder Preorder (40.00 Usd)
Ultimate Community Edition
Preorder The Mw5 Ultimate Community Edition (119.99 Usd)
And Get A Redeem Code For The Standard Marauder Preorder (70.00 Usd)
...this part seemed to have something amiss. Would it be more appropriate if the Collectors Community Edition had a reference to the Collectors Marauder II Preorder, and the Ultimate Community Edition had a reference to the Ultimate Marauder II Preorder in the information?
~D. V. "These items about 'MW5 + Marauder II' don't read properly to me?" Devnull
#7
Posted 18 January 2019 - 01:12 PM
#8
Posted 18 January 2019 - 01:20 PM
Snegtag, on 18 January 2019 - 01:12 PM, said:
there is a different code for the Mara. check the MW:M5 page again for it.
#10
Posted 18 January 2019 - 02:17 PM
D V Devnull, on 18 January 2019 - 01:03 PM, said:
...this part seemed to have something amiss. Would it be more appropriate if the Collectors Community Edition had a reference to the Collectors Marauder II Preorder, and the Ultimate Community Edition had a reference to the Ultimate Marauder II Preorder in the information?
~D. V. "These items about 'MW5 + Marauder II' don't read properly to me?" Devnull
exactly the first thing that caught my attention. for one second i got shocked that i saw it wrong in the MW5 preoder page^^
#11
Posted 18 January 2019 - 03:09 PM
Hell, give it 500% more fuel and trust
#12
Posted 18 January 2019 - 03:30 PM
D V Devnull, on 18 January 2019 - 01:03 PM, said:
...this part seemed to have something amiss. Would it be more appropriate if the Collectors Community Edition had a reference to the Collectors Marauder II Preorder, and the Ultimate Community Edition had a reference to the Ultimate Marauder II Preorder in the information?
~D. V. "These items about 'MW5 + Marauder II' don't read properly to me?" Devnull
my thoughts exactly
#13
Posted 18 January 2019 - 04:31 PM
Lololololz
#14
Posted 18 January 2019 - 05:11 PM
Matt Newman, on 18 January 2019 - 12:16 PM, said:
Link Fixed... Thanks!
So if we have already bought the MW5:Mercs preorder ultimate edition, we should probably see the Marauder II code there by now, yes?
And the answer would be yes. Just redeemed it. I now own the Marauder II ultimate pack.
#15
Posted 18 January 2019 - 05:19 PM
I'll have to take new shots and expand the size to accommodate the upcoming additions to my collection.
Side note, can we have an option to toggle between "Perspective" (what we have now) and "Ortho" views (what we used to have)?
#16
Posted 18 January 2019 - 07:10 PM
#17
Posted 19 January 2019 - 01:03 PM
Black Lanner, on 18 January 2019 - 04:31 PM, said:
Lololololz
Yes 500% of "nearly no trust" (barely 1 mech high) will be barely enough to get about 4-mechs high max
Anything below isnt really noticable on assaults...
Having "wings" could/should provide JJ quirks. Maybe even something crazy as 100-500% bonus, but hey, ....
#18
Posted 19 January 2019 - 02:29 PM
Reno Blade, on 19 January 2019 - 01:03 PM, said:
Anything below isnt really noticable on assaults...
Having "wings" could/should provide JJ quirks. Maybe even something crazy as 100-500% bonus, but hey, ....
They could simply solve the "issue", by removing the fact that we have nearly 3x gravity.
The instant you cut off the thrusters, you start dropping SIGNIFICANTLY faster than you should, and there's no residual upward momentum before the downward momentum literally yanks you out of the sky (rather than letting gravity do something).
Once they remove that issue, they could have "gravity" be a functional part of map tweaking and balance, too.
9.8 m/s/s would be 1G.
In MWO, you can achieve almost 24 MS falling speed in 1 second.
In 2 seconds at normal gravity rate, you should achieve 29.4 in 2 seconds, WITHOUT any upward momentum accounted for.
But by then you're aleady falling at 60+ ms after having done a full speed thrust with 7 jumpjets on a Griffin... and no residual upward momentum its lost instantaneously.
#19
Posted 19 January 2019 - 08:05 PM
Koniving, on 18 January 2019 - 05:19 PM, said:
I'll have to take new shots and expand the size to accommodate the upcoming additions to my collection.
Side note, can we have an option to toggle between "Perspective" (what we have now) and "Ortho" views (what we used to have)?
I also liked the old thumbnail view better in mechbays.
PS. some nice piantjobs there.
Edited by Akillius, 19 January 2019 - 08:05 PM.
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