Edited by Monkey Lover, 20 January 2019 - 01:45 PM.
Piranha 1 Year Challenge
#21
Posted 20 January 2019 - 01:42 PM
#23
Posted 20 January 2019 - 01:50 PM
#25
Posted 20 January 2019 - 02:26 PM
#26
Posted 20 January 2019 - 02:37 PM
RickySpanish, on 20 January 2019 - 02:26 PM, said:
Why the mech dad hate?
Snitches?
That's just such a negative loaded word. Surely you could find some better verbiage.
It implies you're definitely doing something wrong and I should shut my mouth or there will be consequences.
People who say that in my line of work are on the wrong side of a secure door.
So. Do pirahna users deserve to be locked up? I think not.
Edited by HammerMaster, 20 January 2019 - 02:56 PM.
#28
Posted 20 January 2019 - 05:13 PM
Klavo Hunter, on 20 January 2019 - 11:20 AM, said:
Been discussed before PGI says the game engine doesn't support it.
#29
Posted 20 January 2019 - 08:12 PM
HammerMaster, on 20 January 2019 - 02:37 PM, said:
Why the mech dad hate?
Snitches?
That's just such a negative loaded word. Surely you could find some better verbiage.
It implies you're definitely doing something wrong and I should shut my mouth or there will be consequences.
People who say that in my line of work are on the wrong side of a secure door.
So. Do pirahna users deserve to be locked up? I think not.
1) They're snitches
2) Snitches get stitches.
My job is backstabbing, I'll backstab anyone who says otherwise. >:0
#31
Posted 20 January 2019 - 08:35 PM
Quote
Reliable Lights? Not on PGI's watch!
Honestly, I was pretty disheartened by a lot of the other light changes too. The javelin change is almost neglible because you're losing a heat quirk in the process. You end up saving like 1.4 heat every alpha strike. In exchange it's losing an HP quirk. I would probably chalk that up to a net loss.
Arctic Cheetah: We gave small buffs to side torsos, but it's meaningless because it's still not worth sacrificing ECM and weapon omnipods. The mobility changes are practically negligible. You get more deceleration from 1 point in the skill tree.
Panther changes at least seem net positive. Although heat quirk on the ballistic and missile variant? Is heat a problem for the 10P?
Nightbird, on 20 January 2019 - 01:50 PM, said:
I don't know about that. 4 structure may not sound like a lot, but that's a little over 15% of it's total leg health with survival skills. Also losing 20 degrees on your yaw twist is a pretty big chunk for a mech with mostly torso weapons. Plus the pir-2 is losing pitch, acceleration, and deceleration.
I would be pretty surprised if Piranha players didn't feel the effect of these nerfs.
Edited by Jman5, 20 January 2019 - 08:57 PM.
#32
Posted 20 January 2019 - 08:48 PM
Jman5, on 20 January 2019 - 08:35 PM, said:
I don't know about that. 4 structure may not sound like a lot, but that's a little over 15% of it's total leg health with survival skills. Also losing 20 degrees on your yaw twist is a pretty big chunk for a mech with mostly torso weapons.
Again I haven't seen a good argument for the fish nerf.
Making its weak legs more weak is just gonna shelve it.
Pitch is making me shake my head as it is limited in the first place.
We will see.
#33
Posted 20 January 2019 - 09:09 PM
I'm not even worried about losing the structure, it shouldn't be good at dueling pulse laser lights.
#34
Posted 20 January 2019 - 11:47 PM
Shadowomega1, on 20 January 2019 - 12:56 PM, said:
Any Anni with quad ballistic class 10 weapon, or AC5 with RAC 5 or AC 2 with RAC 2/5.
Not sure if RACs can do ~13 sustained, but yes there are a lot of mechs that can do more sustained DPS than PIR-1
CP-10-Q for all of those that QQ about piranha
#36
Posted 21 January 2019 - 08:06 AM
Prototelis, on 20 January 2019 - 09:09 PM, said:
I'm not even worried about losing the structure, it shouldn't be good at dueling pulse laser lights.
Is not ANY mech capable of the same?
I don't feel the structure should of been messed with but the other nerf was not necessary.
#37
Posted 21 January 2019 - 10:56 AM
It's always been sorta weak at dueling other lights because humanoid hitboxes + face time = dirt nap most of the time.
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