There have been a silly number of threads debating the strategic value of rotation/"nascar" plays. Regardless of how warm and salty or burning with fuzziness you feel, an m-barrasing m-mount of MWO matches have devolved into blind nascar races. It is now the default tactic on most maps, a veritable stripper pole which we the community feel compelled to swing around on in a counter-clockwise fashion from the word go. But given the insane frequency with which the map Canyon Network comes up/is chosen, the notion of nascar as the strategem nonpareil should be deader than alpha lance's jiggling bottoms.

Behold! For before you picture 1 shows the generic nascar route, through the canyons and up the ramp of each respective side. The ramps are shown as the large circles. Somehow, aggressively taking the low ground and pushing through a killzone devoid of any cover has become the community's go-to strategy.

Picture 2 shows just a handful of positions that can easily overwatch each ramp and stuff any nascar attempt before it can get started. Each position shown can be reached within seconds of the game starting, has fantastic cover for vertical or side peeking, can be covered with ~500m of range, and can be retreated from under complete cover in either direction.


Pictures 3 and 4 are the views from the southern ramp. Enemy positions are circled. You have no cover, while as many as 7 enemies can blap your soul off from good cover.

Picture 5 is the general team positioning and breakdown of map control for what SHOULD be the standard opening play. It is a very simple setup that does not leave anyone to die, allows mechs of all ranges to be useful, completely shuts down the current "tactical" meta, and requires almost no coordination other than "walk 50 feet from your spawn and hang out there for a minute" and "brawl mechs go left". It is not a specific counter to nascar that somehow becomes useless in every other scenario; it is a basic starting setup that can transition into almost any play.
There are humans amongst us that like to blame map design for nascar matches, but here is one map at least that provides every possible deterrent to that style of play. We just need to decide to actually use the map and a lil teensie part of our brainstems. We just need to stand up for what we believe in and be firm in our confections! We just need to stop tinkling in our diapies and put on our big boy pyants! Let's blowwem up nyascar! Pew!
Edited by Febrosian R Gillingham, 20 January 2019 - 09:24 AM.