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A Cool Idea


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#1 Variant1

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Posted 20 January 2019 - 11:51 AM

I like coolshots but i think that instant 14 heat reduction needs to be changed.
It should instead take 1 heat away per second, so in order to use up the coolshot the coolshot key needs to be held down. This will stop high alphas from instantly reducing heat while giving other mechs some breathing room

With this change coolshots amount should get doubled.

Personaly all mechs should have a free coolant shot

#2 K O Z A K

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Posted 20 January 2019 - 11:59 AM

..... uhh, this was already done

#3 Koniving

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Posted 20 January 2019 - 12:02 PM

The thing I'm against is holding it down.

And if the value is less than a double heatsink, I don't think anyone would really use it.

I personally prefer how coolant flushes really work, you dump the heat at the sacrifice of that many heatsinks. So you want to instantly drop 14 heat.... welp there goes 7 DHS.

But for MWO... Perhaps 3.5 cooled per second would work? So it takes 4 seconds for the full effect (about the cooling time of most weapons).

View PostHazeclaw, on 20 January 2019 - 11:59 AM, said:

..... uhh, this was already done

It drains 5 heat over 3 seconds according to Smurfy, so not quite what the guy was asking for (and no need to hold it down to work, it's tap and done as opposed to "it has this much power, here's the consumption bar, you can use it for X more seconds when you need it".) But close enough to what I was suggesting.

I of course don't use it.

Edited by Koniving, 20 January 2019 - 12:04 PM.


#4 HammerMaster

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Posted 20 January 2019 - 01:12 PM

FASA had an idea when coolant pods were used to flush.
http://www.sarna.net/wiki/Coolant_Pod
Remember when mwo had those and not some BS pay to cool mechanic?
Yeah. That.
You are supposed to pay in tons/slots. NOT MC/C-Bills.
How's that for an idea?

Edited by HammerMaster, 20 January 2019 - 01:15 PM.


#5 Burning2nd

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Posted 20 January 2019 - 01:19 PM

MAKE MECHWARRIOR GREAT AGAIN...

reset it to 2013

#6 Variant1

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Posted 20 January 2019 - 01:27 PM

View PostHazeclaw, on 20 January 2019 - 11:59 AM, said:

..... uhh, this was already done

no it wasnt, the current coolshot drain 5 heat over 3 seconds. My suggestions is you need to manualy hold it or click it so 14 heat would mean 14 seconds of holding down the key as aposed to the current system wherre one click drains all the coolant.

#7 Kaeb Odellas

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Posted 20 January 2019 - 02:00 PM

Cool shot shouldn't be a consumable. It should be an unlockable skill in the Operations tree.

Instead of dropping x amount of heat, it increases your heatsinks' cooling ability by x percent, but at a cost. It might severely damage your heatsinks when used, or just reduce your cooling ability for a while afterwards like the Coolant Vent ability in HBS Battletech.

#8 HammerMaster

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Posted 20 January 2019 - 02:14 PM

View PostKaeb Odellas, on 20 January 2019 - 02:00 PM, said:

Cool shot shouldn't be a consumable. It should be an unlockable skill in the Operations tree.

Instead of dropping x amount of heat, it increases your heatsinks' cooling ability by x percent, but at a cost. It might severely damage your heatsinks when used, or just reduce your cooling ability for a while afterwards like the Coolant Vent ability in HBS Battletech.

This actually has merit. But I see threads where that is abused and we for some reason don't have pilot damage.

Edited by HammerMaster, 20 January 2019 - 02:18 PM.


#9 Y E O N N E

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Posted 20 January 2019 - 02:15 PM

View PostKaeb Odellas, on 20 January 2019 - 02:00 PM, said:

Cool shot shouldn't be a consumable. It should be an unlockable skill in the Operations tree.

Instead of dropping x amount of heat, it increases your heatsinks' cooling ability by x percent, but at a cost. It might severely damage your heatsinks when used, or just reduce your cooling ability for a while afterwards like the Coolant Vent ability in HBS Battletech.


No, it should be a piece of equipment like it is supposed to be. Sacrifice a little bit of normal cooling to gain the weight and slots necessary to mount the Coolant Pods and have the ability to quickly dump your heat in a pinch.

#10 Kaeb Odellas

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Posted 20 January 2019 - 03:18 PM

View PostY E O N N E, on 20 January 2019 - 02:15 PM, said:


No, it should be a piece of equipment like it is supposed to be. Sacrifice a little bit of normal cooling to gain the weight and slots necessary to mount the Coolant Pods and have the ability to quickly dump your heat in a pinch.


Where do coolant pods fit in the timeline?

#11 Davegt27

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Posted 20 January 2019 - 03:31 PM

well I think we have cried this game into the dirt (I include my self in this condemnation)

#12 S 0 L E N Y A

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Posted 20 January 2019 - 03:32 PM

View PostY E O N N E, on 20 January 2019 - 02:15 PM, said:


No, it should be a piece of equipment like it is supposed to be.


Then that would require it to be re-coded as equipment.
That opens up some issues..

#13 HammerMaster

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Posted 20 January 2019 - 03:37 PM

View PostS 0 L E N Y A, on 20 January 2019 - 03:32 PM, said:

Then that would require it to be re-coded as equipment.
That opens up some issues..

No issue other than cry.

View PostKaeb Odellas, on 20 January 2019 - 03:18 PM, said:


Where do coolant pods fit in the timeline?


http://battletech.rp...lected_eqid=141
3049 Federated Commonwealth.
3056 Clan Steel Viper.

Or not commonly available experimental equipment.

http://www.sarna.net...lability_Rating

Edited by HammerMaster, 20 January 2019 - 04:02 PM.


#14 Davegt27

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Posted 20 January 2019 - 05:24 PM

now a cool idea would be if coolant had an animation

steam coming off a Mech when it was used Posted Image

#15 Vellron2005

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Posted 21 January 2019 - 02:23 AM

View PostVariant1, on 20 January 2019 - 11:51 AM, said:

I like coolshots but i think that instant 14 heat reduction needs to be changed.
It should instead take 1 heat away per second, so in order to use up the coolshot the coolshot key needs to be held down. This will stop high alphas from instantly reducing heat while giving other mechs some breathing room

With this change coolshots amount should get doubled.

Personaly all mechs should have a free coolant shot


I would much rather if it cooled you all the way to icy cold instantly, but took a longer time to load the second one..

#16 LordNothing

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Posted 21 January 2019 - 02:27 AM

i remember the flush coolant feature in mw4 and living legends. i liked that you could just use what you need and save some for later.

#17 Variant1

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Posted 21 January 2019 - 09:34 PM

View PostLordNothing, on 21 January 2019 - 02:27 AM, said:

i remember the flush coolant feature in mw4 and living legends. i liked that you could just use what you need and save some for later.

yeah that is how mwo coolshot should be changed to work as but not as effective as in those games for balance reasons

#18 WrathOfDeadguy

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Posted 22 January 2019 - 12:13 AM

I dislike consumables on principle... but the time to nerf coolshot is not while the side torso loss heat spike "gotcha!" is still in effect. Coolshots are currently the only way to sidestep either instant shutdown or sudden heat death if you're running hot when your LFE/C-XL side torso is destroyed. The mechanic is annoying enough with coolshots at their present effectiveness... it'd be intolerable without them.

So.. I can't believe that I'm saying this... but please don't nerf the stupid bloody consumable. It's the only thing keeping the game together right now. Once the torso loss heat nerf is reverted, then by all means rip the damned consumables right out of the game- I'd raise a toast to their demise. But not before then. As things stand, they're a necessary evil.

View PostS 0 L E N Y A, on 20 January 2019 - 03:32 PM, said:

Then that would require it to be re-coded as equipment.
That opens up some issues..


Not really. Add it as a "weapon"- which deals zero damage, and has no visual effect, but subtracts heat rather than adding it (simple- just "add" a negative amount of heat when "fired", either as a lump sum ala frontloaded weapons or over time as with lasers), and can be "fired" only once before depletion- just like Rocket Launchers, which have already been coded. They wouldn't even need to model the "hardpoint" for it- which we know is optional, because other equipment types already have either modeled (like AMS) or non-modeled (like ECM) hardpoints. It would literally require no code changes- it's spreadsheet work.

Edited by WrathOfDeadguy, 22 January 2019 - 12:15 AM.


#19 OrmsbyGore

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Posted 22 January 2019 - 12:21 AM

View PostVariant1, on 20 January 2019 - 11:51 AM, said:

Consumables are stupid and shouldn't be in the game


FTFY

#20 Variant1

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Posted 22 January 2019 - 08:47 AM

View PostOrmsbyGore, on 22 January 2019 - 12:21 AM, said:

haters gona hate

FTFY Posted Image





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