Edit -- I had a browser issue and had to crash and reopen. Fixed post and image dupliction.
Gaussfather, on 20 January 2019 - 08:44 PM, said:
So I know its "just a game" but I've never understood why a 20 ton Commando has as many "slots" available as a 100 ton Atlas.
I'm old enough to have seen the original paper doll sheets that players used in Battletech to build out their mechs, and for a board game it's a perfectly fine compromise.
But in this game the dev's spend hours and hours fine tuning how everything looks and scale etc but its all based on "alternative" geometry/physics. Why should a mech with 5 times the weight and probably even more times the volume have the same volume/slot limits? I mean the medium laser isn't somehow getting bigger or it would put out more power etc. Same with every other weapon, the power output stays the same even as the volume requirement increases with the size of the mech...
Wouldn't it be cool, and more like reality, if the mechs received more slots available in the torsos and limbs as the tonnage increased? That way you could squeeze in more weapon systems or heat sinks. You would still be restricted by tonnage which makes perfect sense "in reality". It wouldn't break the game, only make it more interesting and the loadout variety increase.
As a computer game there is nothing stopping this improvement of the rules, and in my view, of the game.
Technically, in fluff they really don't.
For example, despite an Atlas having slots left over, in the fluff, there's physically not enough room to install a proper 20 tube LRM on the mech, so it has a 5 tube rapid reloading hip-mounted launcher. (Which "rapidly reloads" every "2.5 seconds") ^1TRO3025.
Course there's another thing to keep in mind..

(The "fear Atlas" is the description of an Atlas's height from a terrified pilot, from during a discussion about unreliable narrators and some people not taking into account the narrating character's state of mind when describing what is going on.) But the thing to look at is BT's Atlas height, which is shorter than most 55+ ton mechs in MWO... That's why the head is so damn big, as there's a version that has to fit TWO pilots.
However, the slots are used as part of a universal "create your own mech" customization system. An ongoing issue of Battletech is how complex the rules can get, as such they wanted the "first steps" to be as simple as feasibly possible, as such all mechs are using the same slot system.
In fact in Battledroids, the first iteration of BT...

Used the exact same thing so you could make up your own designs as well as use theirs, as at the time they didn't really have much of a selection...
Its purely a "make up your own mech" system, which is why mech creation and campaign mech customization are so incredibly, drastically different in what you can get away with. Mech creation's there for you to bring your favorite mechs into Battletech and play them, regardless of what they're from. Want the Ingram from Patlabor? With a few tweaks, you can make it in BT and have it work. Did you want to pit the Shadow Hawk against a Dougram?
Wait a second....
they're the same thing! O_O!
Anyway, that's all from me.
Edited by Koniving, 20 January 2019 - 10:10 PM.