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Data From 100 Qp Matches


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#1 Knight Captain Morgan

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Posted 21 January 2019 - 10:09 AM

Greetings Mechwarriors,
I recently completed 100 data collection matches and took screen shots from the team statistics page at the end of each match. Here are the results. Battlemech = base chasis, I did not break them down by variant. Popularity = number of times mech was seen in 100 matches. If there is a number in () afterwards it indicates a likely disconnect as determined by 0 damage done. I did not include likely disconnects in average match score but they do affect popularity and More W/L columns. More W/L; if a team had more of a mech than the other team, a point was place in the appropriate column. Only more was considered not how much more so 1 more or 2 or even 3 more in a match still only got 1 point in the column for the match. Mechs are ranked 1st by popularity and in the event of a tie, then by average match score.
Battlemech Popularity AvgMS More W/L
Piranha 74 127.6 22/22
Mad Cat MKII 69 285.4 18/16
Catapult 63 216.2 27/17
Hellbringer 56(3) 249.3 24/20
Mad Dog 53 213 13/23
Locust 53(1) 205.4 18/20
Timber Wolf 52(1) 243.9 17/13
Atlas 51(2) 238.4 21/16
Nova 50 224.3 15/19
Warhammer 46 229.6 14/20
Kodiak 46 215 14/18
Fafnir 46(1) 237.7 18/13
King Crab 41(1) 240.1 16/13
Thunderbolt 39 223.1 12/15
Marauder 38 252.1 18/14
Mauler 37 255.7 14/14
Hunchback IIC 35 215.5 13/11
Dire Wolf 34 220.4 12/15
Raven 34(2) 205.7 14/14
Hunchback 33 269.5 12/13
Marauder IIC 33 263.7 16/13
Wolfhound 33 250.4 11/14
Centurion 33 211.2 14/12
Blood Asp 32 255.6 16/11
Night Gyr 32 219.5 11/15
Ebon Jaguar 32 211.3 11/14
Battlemaster 31 245.7 12/13
Night Star 30(1) 276.7 19/9
Roughneck 30(1) 221.4 15/11
Rifleman 30(1) 182.7 11/14
Urbanmech 30 238.8 12/10
Super Nova 28 231.8 7/12
Flea 28 188.3 11/12
Bushwacker 27 245.5 13/9
Arctic Wolf 27 204.1 8/13
Shadow Hawk 26 235.5 8/14
Orion IIC 26(1) 225.3 10/13
Cyclops 26 212.8 7/14
Jagermech 25 276.5 16/7
Stalker 25 254.4 6/13
Sun Spider 25(1) 177.4 8/14
Arctic Cheetah 24 181.6 9/10
Huntsman 23 268.1 13/6
Shadow Cat 23 215.4 N/A
Orion 22(2) 230 11/7
Cataphract 21 272.9 12/5
Griffin 21 249.1 11/4
Annihilator 20(1) 246.3 11/7
Adder 20 189.1 9/5
Thanatos 19 193.7 8/10
Kit Fox 18 196 8/10
Crab 17 268.3 10/7
Archer 17 240.3 6/10
Vapor Eagle 17 229.2 7/6
Phoenix Hawk 17 201.8 7/9
Mist Lynx 17(1) 190.5 6/8
Hellspawn 17 184.8 5/8
Enforcer 17 178.5 5/8
Linebacker 16(2) 238.1 8/4
Cicada 16 228.1 6/9
Black Knight 15 249.8 7/4
Commando 15 194.8 3/8
Uziel 15 191.4 4/6
Banshee 14 212.7 7/6
Javelin 14 211.7 6/7
Spider 14 161.2 5/8
Jenner IIC 14(1) 159.1 3/9
Wolverine 13 236.3 7/5
Blackjack 13(1) 201.9 8/5
Awesome 12(1) 287.7 7/3
Hellfire 12 255.8 7/4
Highlander IIC 12 190.3 5/7
Kintaro 12 160.3 3/8
Firestarter 11 252.5 7/4
Stormcrow 11 235.1 6/5
Zeus 11 184.3 5/6
Jenner 11 174.8 6/5
Grasshopper 10 279.1 4/5
Assassin 10 251.7 3/6
Dragon 9 290 4/4
Nova Cat 9 279.7 3/6
Quickdraw 9 216.4 3/6
Osiris 9 178.2 4/5
Hatamoto Chi 8 248 4/4
Black Lanner 8 244.8 6/2
Summoner 8 211.3 3/5
Executioner 8 197.3 3/5
Victor 7 266.1 3/4
Highlander 7 225.1 2/4
Panther 7 218.7 4/3
Cougar 7 218 5/2
Warhawk 7 211.1 0/7
Viper 7 167.1 2/5
Unknowns 7 -- 3/4
Charger 5 274 3/2
Trebuchet 5 250.4 1/4
Gargoyle 4 222.2 1/3
Ice Ferret 4 145 1/1
Vindicator 3 251 1/2
Vulcan 2 519.5 2/0
Best and worst average Match scores by weight class
Light: Best = Firestarter 252.5, 2nd best = Wolfhound 250.4, 2nd worst = Jenner IIC 159.1, worst = Pirahna 127.6
Medium: Best = Vulcan 519.5, 2nd best = Hunchback 269.5, 2nd worst = Kintaro 160.3, worst = Ice Ferret 145
Heavy: Best = Dragon 290, 2nd best = Nova Cat 279.7, 2nd worst = Rifleman 182.7, worst = Sun Spider 177.4
Assault: Best = Awesome 287.7, 2nd best = Mad Cat MkII 285.4, 2nd worst = Executioner 197.3, worst = Zeus 184.3

* The Champion and any other mech not listed were not seen during these 100 matches
* There were no draws during these 100 matches.
* To keep the observer effect as consistent as possible I used the Shadow Cat and was sober for these data collection runs. The 23 Shadow Cats seen were driven by other pilots and my scores were not factored into the average. The "artificial" presence of a shadow cat on every blue team meant the More W/L score for that mech is unusable.
* The Unknowns were confirmed disconnects, they showed up as blanks on the team statistics page.

These data collection runs occurred between January 3rd, 2019 and January 20th, 2019.

The Vulcan is an obvious outlier. In the 1st sighting was driven by a pilot with an average match score of 278, they scored a 422 with the Vulcan. The 2nd Vulcan sighting was driven by a pilot whose average match score was 423, they scored a 617 with the Vulcan.

#2 Darian DelFord

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Posted 21 January 2019 - 10:16 AM

Sheesh I have not seen a firestarter in months of play. Most common lights are Piranha, Wolfhound, urbie Locust and Flea on the IS side

#3 Weeny Machine

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Posted 21 January 2019 - 10:31 AM

If there were data about the most played mechs in quick play, I bet heavies and assaults would take most of the upper half of the list

#4 Dimento Graven

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Posted 21 January 2019 - 10:38 AM

View PostBush Hopper, on 21 January 2019 - 10:31 AM, said:

If there were data about the most played mechs in quick play, I bet heavies and assaults would take most of the upper half of the list
I think Tier range would be having some affect on what 'mechs were seen too.

What's the Tier of the OP, I wonder?

Judging by the stats, I'd guess not higher than Tier 3, so he may be exposed to a lot of Tier 4 and Tier 5 potatoes and new players with limited 'mech options...

#5 MrXanthios

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Posted 21 January 2019 - 10:41 AM

View PostDarian DelFord, on 21 January 2019 - 10:16 AM, said:

Sheesh I have not seen a firestarter in months of play. Most common lights are Piranha, Wolfhound, urbie Locust and Flea on the IS side


Tried to use a firestarter recently, but it is just an abysmal mech. Huge as ****, at least double the size of a commando, despite being only 10 tons heavier. Awful turn rate, meh torso twist.
Overall garbage, unless your team is extra competent, pushes the enemy and keep the suppressed, so you are never the main target, then u can rack up some nice damage, but don't expect to change a game if your team sucks.

#6 Bud Crue

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Posted 21 January 2019 - 10:42 AM

I assume solo queue?

Apropos of nothing, I find the relatively high number of Atlases, especially compared to mechs like the Fafnir and especially the Cyclops really interesting. Also a relatively high number of Thunderbolts; I didn’t expect that. Zeuses. What’s up with more Zeus citing than Grasshoppers (though only by one)? Also Ravens, so many Ravens.

Cool stuff. Thanks for putting in the effort OP.

#7 Knight Captain Morgan

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Posted 21 January 2019 - 10:45 AM

View PostDimento Graven, on 21 January 2019 - 10:38 AM, said:

I think Tier range would be having some affect on what 'mechs were seen too.

What's the Tier of the OP, I wonder?

Judging by the stats, I'd guess not higher than Tier 3, so he may be exposed to a lot of Tier 4 and Tier 5 potatoes and new players with limited 'mech options...

I am tier 3 so theoretically, the match maker should have given me the full gambit of Tier 1 through tier 5 players as team mates and opponents.

#8 Dimento Graven

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Posted 21 January 2019 - 10:47 AM

Yeah, I think as you get out of range of Tier 5 and Tier 4, the averages will shift more towards the 'meta' end...

I "think" that'll happen anyway... Keep us posted when you hit Tier 2 and Tier 1, please, this was very interesting!

#9 Knight Captain Morgan

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Posted 21 January 2019 - 10:47 AM

View PostBud Crue, on 21 January 2019 - 10:42 AM, said:

I assume solo queue?

Apropos of nothing, I find the relatively high number of Atlases, especially compared to mechs like the Fafnir and especially the Cyclops really interesting. Also a relatively high number of Thunderbolts; I didn’t expect that. Zeuses. What’s up with more Zeus citing than Grasshoppers (though only by one)? Also Ravens, so many Ravens.

Cool stuff. Thanks for putting in the effort OP.


Yes, solo que.

#10 Funk1777

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Posted 21 January 2019 - 12:18 PM

Nerf the Vulcan!! OP!!

#11 RickySpanish

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Posted 21 January 2019 - 12:42 PM

Meanwhile, in a shopping mall in Vancouver:

Dev 1: "Oh hey buddy! Soo I was thinking"
Dev 1: *sips Tim Hortons coffee*
Dev 2: "Oh yah?"
Dev 1: "So the Dads they say da Piranha is Oh Pee?"
Dev 2: "Oh yah. It is eh? We should check da average match scores of them though ya? Just to be sure y'know?"
Dev 1: "Oh heavens no, Russ already made da changes. Should be in for the next patch."
Dev 2: "Right ya are den."
Dev 1: *Eats some Tim Bits*

#12 Funk1777

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Posted 21 January 2019 - 12:47 PM

Now see, you say this sarcastically but Tim Horton's has some pretty good coffee.

#13 Dimento Graven

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Posted 21 January 2019 - 12:47 PM

View PostRickySpanish, on 21 January 2019 - 12:42 PM, said:

Meanwhile, in a shopping mall in Vancouver:

Dev 1: "Oh hey buddy! Soo I was thinking"
Dev 1: *sips Tim Hortons coffee*
Dev 2: "Oh yah?"
Dev 1: "So the Dads they say da Piranha is Oh Pee?"
Dev 2: "Oh yah. It is eh? We should check da average match scores of them though ya? Just to be sure y'know?"
Dev 1: "Oh heavens no, Russ already made da changes. Should be in for the next patch."
Dev 2: "Right ya are den."
Dev 1: *Eats some Tim Bits*
The most culturally insensitive and prejudicial post I have EVER seen, if Canadians were a race, I'd call it racist.

How dare you sir.

HOW.DARE.YOU!!!

#14 RickySpanish

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Posted 21 January 2019 - 12:55 PM

View PostFunk1777, on 21 January 2019 - 12:47 PM, said:

Now see, you say this sarcastically but Tim Horton's has some pretty good coffee.


They do, and when they get the ratio of chocolate tim bits to other, lesser tim bits correct (3 chocolate ones for every other one) it's a good day indeed.

#15 justcallme A S H

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Posted 21 January 2019 - 02:16 PM

Surely if you recorded the data, you can make it readable and just link a XL spreadsheet or similar?

Hell even a basic graph or chart... That's just painful to try and read.


And yeah, wait till you get outta the "new-player" Tier and move into the "I've grinded Tier". Mechs will change.

#16 TheCaptainJZ

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Posted 21 January 2019 - 02:44 PM

It may have been formatted with spaces, but the forum system removes those. Please provide a link to a file?

#17 Grus

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Posted 21 January 2019 - 02:46 PM

Excel.... you need to do this in excel..

#18 Knight Captain Morgan

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Posted 21 January 2019 - 03:08 PM

View PostTheCaptainJZ, on 21 January 2019 - 02:44 PM, said:

It may have been formatted with spaces, but the forum system removes those. Please provide a link to a file?

Yep, it was formatted with spaces. My main file wouldn't be much better as it is a .txt file created with notepad. I extracted the data from the screenshots manually using graph paper and a pen, then crunched the numbers with a calculator, then made a .txt file from which I copied/pasted into this forum post. I don't have a spreadsheet program so I just made due the old fashioned way.

#19 Dimento Graven

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Posted 21 January 2019 - 03:10 PM

View PostAndres Gomez, on 21 January 2019 - 03:08 PM, said:

Yep, it was formatted with spaces. My main file wouldn't be much better as it is a .txt file created with notepad. I extracted the data from the screenshots manually using graph paper and a pen, then crunched the numbers with a calculator, then made a .txt file from which I copied/pasted into this forum post. I don't have a spreadsheet program so I just made due the old fashioned way.
Dude, Google Docs, free spreadsheet generator there (https://docs.google....readsheets/u/0/), nice thing is, you could set it up so that you don't have to the math...

Edited by Dimento Graven, 21 January 2019 - 03:12 PM.


#20 GeminiWolf

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Posted 21 January 2019 - 06:17 PM

View PostAndres Gomez, on 21 January 2019 - 10:09 AM, said:

Greetings Mechwarriors,
I recently completed 100 data collection matches and took screen shots from the team statistics page at the end of each match. Here are the results. Battlemech = base chasis, I did not break them down by variant. Popularity = number of times mech was seen in 100 matches. If there is a number in () afterwards it indicates a likely disconnect as determined by 0 damage done. I did not include likely disconnects in average match score but they do affect popularity and More W/L columns. More W/L; if a team had more of a mech than the other team, a point was place in the appropriate column. Only more was considered not how much more so 1 more or 2 or even 3 more in a match still only got 1 point in the column for the match. Mechs are ranked 1st by popularity and in the event of a tie, then by average match score.
Battlemech Popularity AvgMS More W/L
Piranha 74 127.6 22/22
Mad Cat MKII 69 285.4 18/16
Catapult 63 216.2 27/17
Hellbringer 56(3) 249.3 24/20
Mad Dog 53 213 13/23
Locust 53(1) 205.4 18/20
Timber Wolf 52(1) 243.9 17/13
Atlas 51(2) 238.4 21/16
Nova 50 224.3 15/19
Warhammer 46 229.6 14/20
Kodiak 46 215 14/18
Fafnir 46(1) 237.7 18/13
King Crab 41(1) 240.1 16/13
Thunderbolt 39 223.1 12/15
Marauder 38 252.1 18/14
Mauler 37 255.7 14/14
Hunchback IIC 35 215.5 13/11
Dire Wolf 34 220.4 12/15
Raven 34(2) 205.7 14/14
Hunchback 33 269.5 12/13
Marauder IIC 33 263.7 16/13
Wolfhound 33 250.4 11/14
Centurion 33 211.2 14/12
Blood Asp 32 255.6 16/11
Night Gyr 32 219.5 11/15
Ebon Jaguar 32 211.3 11/14
Battlemaster 31 245.7 12/13
Night Star 30(1) 276.7 19/9
Roughneck 30(1) 221.4 15/11
Rifleman 30(1) 182.7 11/14
Urbanmech 30 238.8 12/10
Super Nova 28 231.8 7/12
Flea 28 188.3 11/12
Bushwacker 27 245.5 13/9
Arctic Wolf 27 204.1 8/13
Shadow Hawk 26 235.5 8/14
Orion IIC 26(1) 225.3 10/13
Cyclops 26 212.8 7/14
Jagermech 25 276.5 16/7
Stalker 25 254.4 6/13
Sun Spider 25(1) 177.4 8/14
Arctic Cheetah 24 181.6 9/10
Huntsman 23 268.1 13/6
Shadow Cat 23 215.4 N/A
Orion 22(2) 230 11/7
Cataphract 21 272.9 12/5
Griffin 21 249.1 11/4
Annihilator 20(1) 246.3 11/7
Adder 20 189.1 9/5
Thanatos 19 193.7 8/10
Kit Fox 18 196 8/10
Crab 17 268.3 10/7
Archer 17 240.3 6/10
Vapor Eagle 17 229.2 7/6
Phoenix Hawk 17 201.8 7/9
Mist Lynx 17(1) 190.5 6/8
Hellspawn 17 184.8 5/8
Enforcer 17 178.5 5/8
Linebacker 16(2) 238.1 8/4
Cicada 16 228.1 6/9
Black Knight 15 249.8 7/4
Commando 15 194.8 3/8
Uziel 15 191.4 4/6
Banshee 14 212.7 7/6
Javelin 14 211.7 6/7
Spider 14 161.2 5/8
Jenner IIC 14(1) 159.1 3/9
Wolverine 13 236.3 7/5
Blackjack 13(1) 201.9 8/5
Awesome 12(1) 287.7 7/3
Hellfire 12 255.8 7/4
Highlander IIC 12 190.3 5/7
Kintaro 12 160.3 3/8
Firestarter 11 252.5 7/4
Stormcrow 11 235.1 6/5
Zeus 11 184.3 5/6
Jenner 11 174.8 6/5
Grasshopper 10 279.1 4/5
Assassin 10 251.7 3/6
Dragon 9 290 4/4
Nova Cat 9 279.7 3/6
Quickdraw 9 216.4 3/6
Osiris 9 178.2 4/5
Hatamoto Chi 8 248 4/4
Black Lanner 8 244.8 6/2
Summoner 8 211.3 3/5
Executioner 8 197.3 3/5
Victor 7 266.1 3/4
Highlander 7 225.1 2/4
Panther 7 218.7 4/3
Cougar 7 218 5/2
Warhawk 7 211.1 0/7
Viper 7 167.1 2/5
Unknowns 7 -- 3/4
Charger 5 274 3/2
Trebuchet 5 250.4 1/4
Gargoyle 4 222.2 1/3
Ice Ferret 4 145 1/1
Vindicator 3 251 1/2
Vulcan 2 519.5 2/0
Best and worst average Match scores by weight class
Light: Best = Firestarter 252.5, 2nd best = Wolfhound 250.4, 2nd worst = Jenner IIC 159.1, worst = Pirahna 127.6
Medium: Best = Vulcan 519.5, 2nd best = Hunchback 269.5, 2nd worst = Kintaro 160.3, worst = Ice Ferret 145
Heavy: Best = Dragon 290, 2nd best = Nova Cat 279.7, 2nd worst = Rifleman 182.7, worst = Sun Spider 177.4
Assault: Best = Awesome 287.7, 2nd best = Mad Cat MkII 285.4, 2nd worst = Executioner 197.3, worst = Zeus 184.3

* The Champion and any other mech not listed were not seen during these 100 matches
* There were no draws during these 100 matches.
* To keep the observer effect as consistent as possible I used the Shadow Cat and was sober for these data collection runs. The 23 Shadow Cats seen were driven by other pilots and my scores were not factored into the average. The "artificial" presence of a shadow cat on every blue team meant the More W/L score for that mech is unusable.
* The Unknowns were confirmed disconnects, they showed up as blanks on the team statistics page.

These data collection runs occurred between January 3rd, 2019 and January 20th, 2019.

The Vulcan is an obvious outlier. In the 1st sighting was driven by a pilot with an average match score of 278, they scored a 422 with the Vulcan. The 2nd Vulcan sighting was driven by a pilot whose average match score was 423, they scored a 617 with the Vulcan.

Did you take into account the ping of each mech as well? that effects pilot effectiveness. Did you take into account the pilots who disconnected which would give that mech lower stats as well per match? Pilot skill? This study is flawed.

Edited by GeminiWolf, 21 January 2019 - 06:19 PM.






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