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Timber Wolf Secondary Missile Pods (Small Box)


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#1 Sean Lang

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Posted 22 January 2019 - 11:47 AM

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#2 Battlemaster56

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Posted 22 January 2019 - 12:01 PM

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#3 process

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Posted 22 January 2019 - 12:54 PM

Nice improvement. I think I would have preferred to see both SRM boxes mounted on each shoulder, but compacted to the same size as currently shown. It's tough being a Timber Wolf with ears out there.

Edited by process, 22 January 2019 - 12:54 PM.


#4 Funk1777

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Posted 22 January 2019 - 02:52 PM

I will miss a single SRM pod being the size of two locusts locked in some bizarre mating ritual.

#5 Angel of Annihilation

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Posted 22 January 2019 - 03:47 PM

Looks good. The Timby is a good mech that has been neglected for a long time due to all the bright and shinny out there, maybe with this we will see some resurgence to their presence on the Battlefield.

#6 K O Z A K

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Posted 22 January 2019 - 04:06 PM

Cool, now can we please add some of the agility back and make timby great again?

#7 50 50

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Posted 22 January 2019 - 05:56 PM

Looks a little better.
Now has ears instead of the mutton chop side burns.

#8 The6thMessenger

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Posted 22 January 2019 - 06:07 PM

YES PLEASE

View Postprocess, on 22 January 2019 - 12:54 PM, said:

Nice improvement. I think I would have preferred to see both SRM boxes mounted on each shoulder, but compacted to the same size as currently shown. It's tough being a Timber Wolf with ears out there.


I think it would make better sense for SRMs to fill the side of the cockpit first than over the shoulder to minimize profile.

Buuuuuut, that's the Tibbers for you.

Edited by The6thMessenger, 22 January 2019 - 06:08 PM.


#9 N0ni

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Posted 22 January 2019 - 06:55 PM

Last i heard from PGI, Timber Wolves were over-performing... so now their secondary missile pods get a cosmetic buff? We'll need to look at performance closely to decide whether to offset this change with further agility nerfs.

(It was stated they were over-performing, that part was not a troll)

Seriously though, bring back some of its agility... there's currently no reason to field this over the majority of other clan heavies.

#10 Pain G0D

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Posted 22 January 2019 - 09:21 PM

Thats going to take some getting used to . I liked the look of the old one .

#11 Battlemaster56

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Posted 22 January 2019 - 11:06 PM

View PostN0ni, on 22 January 2019 - 06:55 PM, said:

Last i heard from PGI, Timber Wolves were over-performing... so now their secondary missile pods get a cosmetic buff? We'll need to look at performance closely to decide whether to offset this change with further agility nerfs.

(It was stated they were over-performing, that part was not a troll)

Seriously though, bring back some of its agility... there's currently no reason to field this over the majority of other clan heavies.

Tbh it just the HBR and EBJ, and HBR just so more prevalent since it got two buffs in a row through omnipods, and it surviving the wrath of the nerf bat.

Just buff the TBR agility slighty above the EBJ n HBR and that thing be good for the long run.

#12 Acersecomic

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Posted 23 January 2019 - 04:18 AM

From my experience Timby is baaaaaad... so hard to do well in it due to its enormous hitboxes... I ended up fitting it with Streak 24 and x4 ERML and jumpjets to serve in a protection role for assaults against lights, turning off Survival nodes and moving them to Mobility.

And you know what? I no longer regret buying the TBR-Warrant. The arms can move A LOT so standing on top of the building and using Streaks no miss mechanic to curve them by 90 or more degrees is quite effective.

Timby is such an icon and such a good looking machine, especially with bunny ears, which makes me all the more sadder to see it in such a bad place.

#13 Vellron2005

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Posted 23 January 2019 - 04:20 AM

Does it also work for LRMs?

I always thought those secondary small boxes looked a bit fugly on the Timby..

#14 Acersecomic

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Posted 23 January 2019 - 05:04 AM

View PostVellron2005, on 23 January 2019 - 04:20 AM, said:

Does it also work for LRMs?

I always thought those secondary small boxes looked a bit fugly on the Timby..


They kinda do and it doesn't help with the hitboxes at all.

#15 Lances107

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Posted 23 January 2019 - 05:15 AM

To be honest the clans have no competitive omni assaults, they all lack something. There is a few exceptions due to quirks but thats about it. So if clan heavy omnis are over performing that to me is a good thing and not a cause for nerf. The TBRs main problem is its a wide mech and its torsos can easily be picked out and targeted. Some builds like dakka dont really work with the TBR too well. In faction its clan vrs IS Assault battle lines. Oh and using streaks with er medium lasers not a good idea if your going to go splat then go splat with streaks and pulse lasers.

#16 Battlemaster56

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Posted 23 January 2019 - 05:17 AM

I do 4x ATM6's with 2x MPL light tag and cap for my TBR D feels nice to have a strong nuke at 270m when dealing with assaults.

#17 Acersecomic

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Posted 23 January 2019 - 07:28 AM

View PostLances107, on 23 January 2019 - 05:15 AM, said:

Oh and using streaks with er medium lasers not a good idea if your going to go splat then go splat with streaks and pulse lasers.


Pulse lasers are too heavy and streaks absolutely terrify and pick appart light mechs, while ER mediums help with focusing damage on larger targets and suplimenting your teammates without losing precious 4 tons on nearly same effect that produces more heat at less range.
I'd say reliable 600 damage rounds and light deterent as well as on top of head from a building streak spam do wonders.
I spent more cibills on trying to make Timberwolf work than any mech plus their cost, and this is the only thing working for me on Timby.
Reliable and effective.

#18 Verilligo

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Posted 23 January 2019 - 08:29 AM

View PostAcersecomic, on 23 January 2019 - 07:28 AM, said:

Pulse lasers are too heavy and streaks absolutely terrify and pick appart light mechs, while ER mediums help with focusing damage on larger targets and suplimenting your teammates without losing precious 4 tons on nearly same effect that produces more heat at less range.

But... cMPLs are cooler than cERMLs. The range on cMPLs also matches up better with both Streaks and cSRMs, plus the considerably lower burn duration and cooldown.

#19 Acersecomic

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Posted 23 January 2019 - 01:55 PM

View PostVerilligo, on 23 January 2019 - 08:29 AM, said:

But... cMPLs are cooler than cERMLs. The range on cMPLs also matches up better with both Streaks and cSRMs, plus the considerably lower burn duration and cooldown.


But... they still weigh two tons each. Where am I to spare four tons to fit pulses? TC and BAP also help a great deal with catching fast lights before they scamper away. And heat sinks are welcome too if you end up in a proper fight because 8 weapons do generate a good deal of heat, regardless if it is four MPLs or ERML.

And I can engage at longer ranges with ERMLs compared to MPLs, my ERMLs won't lose effectiveness at lower ranges. That is for the X-Lasers I think?

I think? this is my build? I am not home and won't be for a while still so I slapped this up real quick in aweMech. This or something very similar is what I run.
SMURFY
http://mwo.smurfy-ne...a7170f3878cc502
MECHBAY
AS2D<:=10|Af|ZRpe04E7|NG|NG|BC|BC|ZRqe02E7|NG|NG|BC|BC|ZRr`0aD7|l^|e<2|lB|lB|ZRs`0eD7|l^|l<2|lB|lB|ZRta0fD7ua0gD7v80`D7w606060

Edited by Acersecomic, 23 January 2019 - 02:04 PM.


#20 Battlemaster56

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Posted 23 January 2019 - 07:04 PM

View PostAcersecomic, on 23 January 2019 - 01:55 PM, said:


But... they still weigh two tons each. Where am I to spare four tons to fit pulses? TC and BAP also help a great deal with catching fast lights before they scamper away. And heat sinks are welcome too if you end up in a proper fight because 8 weapons do generate a good deal of heat, regardless if it is four MPLs or ERML.

And I can engage at longer ranges with ERMLs compared to MPLs, my ERMLs won't lose effectiveness at lower ranges. That is for the X-Lasers I think?

I think? this is my build? I am not home and won't be for a while still so I slapped this up real quick in aweMech. This or something very similar is what I run.
SMURFY
http://mwo.smurfy-ne...a7170f3878cc502
MECHBAY
AS2D&lt;:=10|Af|ZRpe04E7|NG|NG|BC|BC|ZRqe02E7|NG|NG|BC|BC|ZRr`0aD7|l^|e&lt;2|lB|lB|ZRs`0eD7|l^|l&lt;2|lB|lB|ZRta0fD7ua0gD7v80`D7w606060


Drop the TC add light tag, drop all 4 erml and replace em with mpl add another heatsink. That how I do it would show you a smurfy loadout but on my phone atm.





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