

Strategic level -> Tactical level
#1
Posted 26 December 2011 - 06:22 AM
https://www.kabam.com/the-godfather/
Have Houses instead of Families, Units instead of Crews.
You organize at higher levels, then do a tactical attack which switches to MW combat.
Would be sweet.
Thanks for this effort!
#2
Posted 26 December 2011 - 06:23 AM
#3
Posted 26 December 2011 - 08:04 AM
#4
Posted 28 December 2011 - 04:37 PM
Edited by Rhinehart, 28 December 2011 - 04:37 PM.
#5
Posted 28 December 2011 - 04:42 PM
Rhinehart, on 28 December 2011 - 04:37 PM, said:
Actually strategy would be great - in its proper place.
Strategy is the "what and why" ... tactics is the "how" we implement a strategy in the field. Strategy has been thin in the previous MW games; they simply didn't have enough depth of play. Having deep enough gameplay (logistics, mechlab, economy, travel time) outside of the "BLOW STUFF UP! YEAAAHHHHH!" part of the game such that strategy could come in (and it would pretty well necessarily have to come in pre-game most of the time, as it requires a lot of thought) would just ROCK.
#6
Posted 28 December 2011 - 05:45 PM
Edited by Rhinehart, 28 December 2011 - 05:45 PM.
#7
Posted 28 December 2011 - 05:50 PM
#8
Posted 28 December 2011 - 06:04 PM

Rhinehart, on 28 December 2011 - 04:37 PM, said:
I really need to get out of some of these conversations. Out of this one, folks.
#9
Posted 29 December 2011 - 08:31 PM
But to be at a war planning table moving icons around directing "12th Company Syrtis Fussilers will drop on world X glacier, 1st Company Richard's Panzer Brigade will drop on y desert."-No thanks. I'm not interested in any strategy I can't conduct from inside a mech cockpit other than configuring my chassis and (Since I am a Merc) choosing a contract with a good risk/reward payout. Anything else takes the game out of the realm of Mechwarrior in my opinion, though I respect others who view things differently.
#10
Posted 29 December 2011 - 09:35 PM
Rhinehart, on 29 December 2011 - 08:31 PM, said:
But to be at a war planning table moving icons around directing "12th Company Syrtis Fussilers will drop on world X glacier, 1st Company Richard's Panzer Brigade will drop on y desert."-No thanks. I'm not interested in any strategy I can't conduct from inside a mech cockpit other than configuring my chassis and (Since I am a Merc) choosing a contract with a good risk/reward payout. Anything else takes the game out of the realm of Mechwarrior in my opinion, though I respect others who view things differently.
Not that I am expecting MW:O to have a real deep strategic level, I do feel there is room for interplanetary stuff, in the realm of mechwarrior. I agree its not for everyone, not would I want just anyone making such calls when my "fun time" is on the line.
I think you and I are very like-minded in what level of command we are comfortable with. Not that i had such problems as stratagy, mine was the damned paperwork.
Back in my House Steiner days I "think" i highest command level I accepted was a Reg XO, was definitely a Battalion CO, Company CO, lance ect at one point. Even at those levels I was hating the noncombat duties, pushing info down the CoC, meetings, e-mails, meetings, hassling' the commanders under me for their BS duties, and more meetings... All the while for a game (MPBT Solaris) with absolutely no depth aside from the sometimes disturbing, communal political meta-game. About the only duty I enjoyed was training/recruiting. Would hang out in the newbie start room and help get folks started in game. (you had to be there, Solaris wasn't exactly newbie friendly) most the time the newbie would wouldn't end up part of the unit but still felt more productive then trying to convince my people that were so pose to use a three page sign/counter sign authentication sheet to confirm that everyone is indeed who they say they are, Meanwhile I just want shoot something.
From whats been said thus far, It looks like MW:O will have a good bit of tactical stuff to play with and that's great. That is the level I want. just because that's all I want doesn't mean i wouldn't like to see planetary, interplanetary, or house leader level command stuff for a player to handle. That said, PGI would need to take great care in having the right folks filling those ranks. Its more then just winning the game for one's house. The house leader player has to take the health of every player's overall game experience into consideration, not just their people.
-SS
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