

Mw5 Ai Looked Horrible
#1
Posted 25 January 2019 - 04:42 AM
Mechs just doing the weirdest thing, rotating, moving forward and backward again ever so slowly, doing the worst kind of nööbish looking thing.
And since pgi is known to never fix or address any issues in their games, I wonder if those of you that preordered the game are a little worried when you see how the ai looks in the videos.
I mean, you mostly play it vs ai, right? With a lance of 4 if you want.
But the ai....hahaha omg.
I mean....it looked bad and thats being nice. I would say it looked like utter trash but I wanne stay diplomatic today.
#2
Posted 25 January 2019 - 04:56 AM
Despite PGI's record, I am feeling optimistic that they will pull through a decent game, but my hopes aren't high.
#3
Posted 25 January 2019 - 05:17 AM
#4
Posted 25 January 2019 - 05:36 AM
Edited by Andres Gomez, 25 January 2019 - 05:41 AM.
#6
Posted 25 January 2019 - 05:40 AM
Darian DelFord, on 25 January 2019 - 05:17 AM, said:
That Atlas wasn't an AI. It was just a mobile unit that picked a random fixed path at the start of a match and traveled along it, confirmed by Paul himself if memory serves. This is why the Atlas could get hung up on terrain and get bodyblocked by other mechs, it likely didn't even have rudimentary pathfinding.
As to the AI in display in the MW5 demo... it wasn't great. But it's also a necessary evil to a certain extent. You can only make the AI competent enough to provide a certain amount of challenge if you're going to be forcing a 4-person lance to deal with 12 mechs plus assorted vehicles and turrets. Especially in a demo setting where you're kind of trying to force the player to win so they get to experience the full thing. We'll have to see what the final product looks like and whether the AI is moddable like the rest of the game.
#7
Posted 25 January 2019 - 06:07 AM
#8
Posted 25 January 2019 - 06:19 AM
AI stands for automated idiot, right?
#9
Posted 25 January 2019 - 06:21 AM
Verilligo, on 25 January 2019 - 05:40 AM, said:
Well this is the issue, isn't it?
This is the part I hated most about other Mechwarrior Games - you kill a regimental combat group or even more single handed.
Instead of just dropping more crappy units and call them elite by sequences (Thor duel in the swamp -> MW4?) you should do good mission designs.
A mercenary group of 4 usually is used as reinforcement of a bigger game - you are part of an assault and there you also only have to guard a sector or make a push into a region (to become cannon fodder) - think of ARMA - mission design overcomes the sometimes lacking AI.
well even with the current AI the game can be challenging without fighting dozens of enemy waves.
Edited by Karl Streiger, 25 January 2019 - 06:25 AM.
#10
Posted 25 January 2019 - 06:54 AM
#11
Posted 25 January 2019 - 07:00 AM
Mw5 demo so dumbed down because the controls were bad/mechdad
#12
Posted 25 January 2019 - 07:08 AM
#13
Posted 25 January 2019 - 07:27 AM
Is "Cant-Figure-Out-LBX-Ammo-Switching-Code-Cause-Its-Too-Hard-And-The-Guy-Took-His-Notes-With-Him-So-Lets-Invent-Clan-Auto-Cannons" PGI going to deliver that? I have a gold mekpak to sell you if you think so.
#14
Posted 25 January 2019 - 07:33 AM
It's a single player game after all. MWO will be the challenging version with better AI.
#15
Posted 25 January 2019 - 07:38 AM
RickySpanish, on 25 January 2019 - 06:07 AM, said:
There's a lot of video game AI demonstration/explanation videos on youtube, and the story in all of them is about the same - It's easy to make AI that can kick your butt. What's hard is making AI that's fun to play against. That's the challenge.
Nightbird, on 25 January 2019 - 07:33 AM, said:
The challenge in MWO isn't that the 'AI' is better than a single player game's AI, it's that the bad 'AI' is on your team too.
#16
Posted 25 January 2019 - 07:46 AM
Toothless, on 25 January 2019 - 07:27 AM, said:
Is "Cant-Figure-Out-LBX-Ammo-Switching-Code-Cause-Its-Too-Hard-And-The-Guy-Took-His-Notes-With-Him-So-Lets-Invent-Clan-Auto-Cannons" PGI going to deliver that? I have a gold mekpak to sell you if you think so.
There is a difference. I am convinced that MWO is just a funding tool that they don't really care about, while MW5 is supposed to be their first real attempt at a AAA title. I think the neglect we see in MWO is just a byproduct of their complete focus on MW5. That being the case, there is at least an outside shot of MW5 being at least decent.
#17
Posted 25 January 2019 - 07:50 AM
Acersecomic, on 25 January 2019 - 04:56 AM, said:
Despite PGI's record, I am feeling optimistic that they will pull through a decent game, but my hopes aren't high.
Nope it wont improve a lot.
Hope for it and be disappointed.
Edited by Antares102, 25 January 2019 - 07:50 AM.
#18
Posted 25 January 2019 - 08:18 AM
Angel of Annihilation, on 25 January 2019 - 07:46 AM, said:
There is a difference. I am convinced that MWO is just a funding tool that they don't really care about, while MW5 is supposed to be their first real attempt at a AAA title. I think the neglect we see in MWO is just a byproduct of their complete focus on MW5. That being the case, there is at least an outside shot of MW5 being at least decent.
Nah, they havent been developing MW5 for six/seven years, have they? That would explain the glacial, inconceivably low a mount of development beyond mechs in the game.
In fact, they tried to crowd fund another game, remember? At the height of their unpopularity and when the villagers were gathering pitchforks, they had the balls to say "Hey give us more money to make a space sim!"
Edited by Toothless, 25 January 2019 - 08:18 AM.
#19
Posted 25 January 2019 - 08:42 AM
the AI is molded by us PUGS in quickplay
#20
Posted 25 January 2019 - 08:48 AM
eminus, on 25 January 2019 - 08:42 AM, said:
the AI is molded by us PUGS in quickplay
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