Khobai, on 27 January 2019 - 11:51 AM, said:
its no surprise you rarely see assaults in gamemodes with drop tonnage. because theyre unfairly punished by the whole drop tonnage system.
they need to get rid of drop tonnage and replace it with a proper point system instead. drop tonnage doesnt accurately reflect the power level of mechs. but a point system would.
itd be okay for lights to counter assaults if lights and assaults were actually costed proportional to their power level.
First of all, Lights counter Assaults if it is a 1v1 situation, or when the Assault is distracted. Also, It is PGI's own philosophy to make all classes equal in terms of overall effectiveness.
As for modes with drop tonnage, YES, it is unfair how a 20 ton Piranha was as effective as mechs much heavier than it, which is why it got nerfed a couple of times. IMO, in an ideal situation we should either get a separate stats for mechs in FP and mechs in QP, or get a modes with real role warfare but sadly those are not the case.
Edited by El Bandito, 27 January 2019 - 05:13 PM.