Abisha, on 26 January 2019 - 09:39 AM, said:
it's wrong you can see that most matches ends with 2/12 4/12 this is do to massive dps
NO. This is how YOLO (you only live once) games work.
Imagine for a second that each team has two bars. One of these bars represents health, the other represents firepower. As the health bar is depleted (loss of mechs or equipment) the firepower bar also goes down. The relationship between the two is linear.
The more health you lose, the more firepower you lose.
In other words, the more mechs you lose the less of a chance you have to fight back or win. In this community it is called "snowballing."
Most matches end in 12-2, 12-1, etc because that is how the game works. It's always going to work with way with one life to live, no matter the speed of the game.
Also, this is ONE OF THE SLOWEST playing FPS games out there. One thing I think many people don't understand is that fast reaction times translate just as well to slow games as they do fast ones.
The high level players I've played against all have faster reaction times than I do, they line up shots faster than I do, they are more accurate than I am. I understand why this is frustrating for you. It pisses me off when I work to isolate someone at ASH's level and they still ******* beat the breaks off me. Unlike you, that doesn't mean I don't stop trying.
The thing is, the more you advocate for slowing the game down, making everything weak, etc the bigger the ALREADY HUGE GAP between someone like me (strong intermediate level player) and ASH (top level player) becomes. Now I can't even beat him by catching him off guard. My water hose made him a little wet, but he's going to turn around and ******* nerf dart me and three other people to death for the aforementioned reasons.
TTK is one aspect of the game I think, that on average, is pretty much in the right place. It takes a painfully long amount of time to kill someone who soaks properly, but big mistakes are still quickly punished. You can catch someone strong off guard and come out on top, despite the skill disparity, but conversely that person is still going to **** you over 9 out of 10 times in a "fair" 1v1. That's how it should be.
Edited by Prototelis, 26 January 2019 - 05:02 PM.