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Dps To High?


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#61 Prototelis

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Posted 28 January 2019 - 06:56 AM

View PostAbisha, on 28 January 2019 - 03:39 AM, said:

do you even play this game?
you can't use cover the game ignore cover and you get damaged and you can't be fast enough to return to cover with most mechs


Just because you can't see them doesn't mean they can't see you. Make smarter trades. Stop playing slow mechs, you are bad at positioning, cover usage, and trading.

#62 R Valentine

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Posted 28 January 2019 - 07:10 AM

Ever since civil war, skill tree, and engine desync I actually feel that TTK decreased instead of increased like PGI had hoped it would. Engine desync just means that are more or less guaranteed to die from one positioning mistake, since your turn, twist, and accelerate like crap now. Skill tree was a net buff to clans, like virtually all changes are, so much so that they had to add PPCs and Gauss to the same heat bracket, even though gauss rifles have no heat. My Night Gyr actually ran cooler, fired faster, and carried more ammunition after skill tree while most of my IS mechs lost quirks, some in the area of 15% even after skills. Civil war introduced ATMs, which put out ridiculous damage, albeit they can be completely nullified by one light mech with stealth armor which turns them off entirely, since the only way to cancel stealth armor is with a PPC which almost no ATM mech is carrying. The side torso heat spike just makes everyone blow up instantly if you're even remotely hot when you lose it. So instead of being able to try to slug it out with half your guns you just die. Ironically, standard engine is making a comeback, but every mech buffed by LFE is immediately in the garbage heap again. IS mechs can carry much fewer heat sinks than clan mechs so guess who was net buffed by that patch too? Overall, dying happens super duper fast now. I remember trading 3, 4, or 5 times with enemy mechs at 500 meters only a couple years ago. Now it's almost a one and done deal. One trade, either I'm open somewhere or he is. Next one seals it, if my teammate didn't kill him already.

#63 Luminis

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Posted 28 January 2019 - 07:16 AM

View PostAbisha, on 28 January 2019 - 03:39 AM, said:

do you even play this game?
you can't use cover the game ignore cover and you get damaged and you can't be fast enough to return to cover with most mechs. top of that your arms, torso or other parts somehow get damaged even if you are in full cover by the game logics.
if they are serious about cover the backwards walking should be 50% quicker

So how come people complain about "hide warrior" and the poking playstyle all the time?

At any rate, your inability to use cover effectively doesn't disprove anything of what I said. Just means you gotta git gud.

#64 Abisha

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Posted 28 January 2019 - 09:17 AM

View PostLuminis, on 28 January 2019 - 07:16 AM, said:

So how come people complain about "hide warrior" and the poking playstyle all the time?

At any rate, your inability to use cover effectively doesn't disprove anything of what I said. Just means you gotta git gud.

i must belong by the top then consider 99% of the enemy's never miss a shot and have a reaction time of super human.

#65 Luminis

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Posted 28 January 2019 - 09:35 AM

View PostAbisha, on 28 January 2019 - 09:17 AM, said:

i must belong by the top

Is that the language barrier or are you trolling?

You don't seriously consider yourself a top player, do you?

#66 Antares102

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Posted 28 January 2019 - 09:47 AM

View PostAbisha, on 28 January 2019 - 09:17 AM, said:

i must belong by the top then consider 99% of the enemy's never miss a shot and have a reaction time of super human.

Jarl's list says otherwise.
You had a long break since June 2018 and you roughly belong to 60-70% percentile.
Typical know-all-better casual player that wont accept the opinion of those who play better.

Edited by Antares102, 28 January 2019 - 09:48 AM.


#67 Horseman

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Posted 28 January 2019 - 11:51 AM

View PostAbisha, on 28 January 2019 - 09:17 AM, said:

i must belong by the top then
Yeah, about that...

forums said:

Tier 2

View PostAbisha, on 28 January 2019 - 09:17 AM, said:

consider 99% of the enemy's never miss a shot and have a reaction time of super human.
Neither of those is true. If it seems otherwise, then it's more likely that your reaction time is below average.

#68 justcallme A S H

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Posted 28 January 2019 - 01:30 PM

View PostLuminis, on 28 January 2019 - 09:35 AM, said:

You don't seriously consider yourself a top player, do you?


Wouldn't be the first person to think they are a LOT better than they actually are.

A fair bit of that goes on around these parts.

#69 Angel of Annihilation

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Posted 28 January 2019 - 01:54 PM

View PostAcersecomic, on 26 January 2019 - 05:07 AM, said:

You should add more substance to your post but generaly I agree.
I'd love increased time to kill in the game as a whole (POINTING THAT FOR ANY "hurr durr then bring less firepower" stupid comments).
These are giant hulking machines of war, kind of like warships in WWII. What World of Warships gets so right (despite rng shot displacement) is how ships can take so much damage and there is so much shooting that you actually feel like you're this giant slow warmachine made to deal and take punishment.
Imagine if your assault didn't lose 160 points of armor/structure in 4 seconds, imagine if an assault appearing was like "holy sht, time to strap my manpants on!" My DakkaCat runs x2 U-AC/10 and a U-AC/20. Doubletap for 80 damage,
doubletap in 3 seconds for another 80. Boom, dead fully quirked+skilled Atlas.

Anyone gets what I'm trying to say?
I feel like these fights should feel groundshaking.


Well it depends on how you look at it. I mean a Modern MBT can be taken out in a single shot, including single shots from latest generation man portable ATGMs. Compared to that, the durability of most mechs is far, far superior.

However I do get what you mean. It would be kind of cool to actually be able to feel like you stand tall and proud, shrugging off damage like it was just shedding watch when your playing a big, fearsome, 100 ton Atlas Assault mech.

#70 Acersecomic

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Posted 28 January 2019 - 02:47 PM

View PostAngel of Annihilation, on 28 January 2019 - 01:54 PM, said:

However I do get what you mean. It would be kind of cool to actually be able to feel like you stand tall and proud, shrugging off damage like it was just shedding watch when your playing a big, fearsome, 100 ton Atlas Assault mech.


Exactly! It's about feeling impressive and making a damn fight out of it.

#71 Kells hounder

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Posted 28 January 2019 - 05:23 PM

Someone told me to torso twist well, but having tried that it still feels mechs die way too easily, halve all damage and we'll have better games imo

#72 Antares102

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Posted 28 January 2019 - 05:33 PM

View PostKells hounder, on 28 January 2019 - 05:23 PM, said:

Someone told me to torso twist well, but having tried that it still feels mechs die way too easily, halve all damage and we'll have better games imo

If damage is halved and your survival time only increases by 10% what are you going to ask for next?
As stated ealier increased ability would be a better solution because it requires skill to increase TTK rather than simply uping armour or downing damage. Staring at 3+ enemy mechs will get you killed in seconds even with half damage.

And about the torso twisting you have tried:
Are you sure you are doing it right?
Are you using a mech with shield arms and do you have weapons in your arms?
Are you over-twisting?
Does you mech actually have fast enough twist speed?
Does your loadout support twisting e.g. using HLL/RAC is not exactly a weapon that supports twisting.

Edited by Antares102, 28 January 2019 - 05:47 PM.


#73 Prototelis

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Posted 28 January 2019 - 05:50 PM

View PostKells hounder, on 28 January 2019 - 05:23 PM, said:

Someone told me to torso twist well, but having tried that it still feels mechs die way too easily, halve all damage and we'll have better games imo


More than happy to show you some tricks. Add me in game and I'll get you on our teamspeak.

I'm not the soak master, but I can teach you the basics.

Edited by Prototelis, 28 January 2019 - 05:50 PM.


#74 Y E O N N E

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Posted 28 January 2019 - 06:24 PM

View PostKells hounder, on 28 January 2019 - 05:23 PM, said:

Someone told me to torso twist well, but having tried that it still feels mechs die way too easily, halve all damage and we'll have better games imo


The dark secret about torso-twisting is that it doesn't do anything much against aimed fire. What it does do is spread damage that is just splattered in your general direction, which is most of the damage you encounter in QP.

#75 justcallme A S H

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Posted 28 January 2019 - 06:29 PM

View PostKells hounder, on 28 January 2019 - 05:23 PM, said:

Someone told me to torso twist well, but having tried that it still feels mechs die way too easily, halve all damage and we'll have better games imo


Posted Image

wut





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