TrowaBarton, on 18 January 2020 - 06:58 PM, said:
I've tried playing in in lots of different ways to get out of the psr hole and maximize the damage I do in game. One strategy that works off and on is dumping lrm damage on the enemy at the start of the game, then following up with other weapons.
Otherwise, yes I have tried making sure my weapons line up at the correct ranges. Still doesn't help because I have to take on 3 mechs at the same time often, because nobody ever does pushes and I'm left to do my own or I hold back and the enemy team attritions my team down.
I've tried assaults too and since I switched away from missiles even with more direct weapons my damage score goes down. I'm keeping it in the box, there just aren't enough engagements per game to make it work. No matter what I do I only do 300-400 damage a game consistently and my match score is constantly in the 200 range. Either it's me against 5 mechs or it's the team hiding behind cover never pushing.
I probably will have to find something heavy that balances missiles with direct weapons and speed, but mad cats cost a lot of cbills and I can't use it in faction play, because everything I have are IS mechs.
For some reason I can't post images in this, but I like rotaries and ac's or lbx's as direct fire. I try to avoid lasers, because I like to move and fire and avoid overheating in my builds. My latest build is an anihilator with 2lbx 5's 2lbx 2's and 2 rotary 2's. It's slow, but I often find myself fighting 3-5 mechs at one time.
I have another build with a rotary 5 a rotary 2 an LRM 10 and an LRM 15 that does well, because I can use both weapons together or separate, but it seems to always get more kills than actual damage because it takes out CT's with the rotaries and gets killing blows.
As for aggregate scoring. I started playing last month and played tons of games before I started getting confident maybe a week or two ago in the game. I was on an upswing, but then I tried experimenting with different weapons and configurations and it didn't work out very well trying to create new tactics for new weapons.
As I read this, I see multiple problems.
1. You mention you either fight 3-5 mechs by yourself because no one pushes, but that behavior sounds like you don't know how to properly position yourself to engage properly. "Pushing" a team by yourself is suicide, don't ever do that. Conversely, you're talking about holding back and then your team falls to attrition. Clearly the enemy team is shooting you from somewhere, find where that is and shoot back. It's not like they can magically shoot you without exposing themselves to return fire. Find a spot where you have a good lane of fire, but can't get shot back by more than 1 or 2 mechs at most.
Here is an example of "good" positioning on Canyon network. If you spawned at Team 1 charlie lance, you can move up what is referred to as "epsi ridge" in comp circles (movement in blue). Using that rock, you can isolate one lane of fire, either back towards com tower (labelled angle #1), or down towards the ramp (labelled angle #2). Shoot a couple times, being wary of potential lights that might cross the ridge and come for you. Move to the 2nd firing position, referred to as "epsi corner" (labelled #3). Angles there include shooting down the valley, back across to behind theta, and various spots around theta. Again, shoot a few times, be wary of lights coming to chase you. Now move to 3rd firing position "C5 rock" (labelled #4). From here, you can shoot over theta, and various angles around theta, depending on which side of the rock you peek.
Meanwhile, most of the rest of the team will be doing the rotato potato around theta, so as long as you rotate on the outside, you should be able to constantly shoot. There are actually a ton more angles that I didn't draw on the map because it would just clutter it, but basically you want to find cover and side peek an angle, only exposing yourself to 1-2 lanes of fire at most.
2. Your builds are bad, your weapon choices are bad. There is absolutely no reason to mix LBX 5's with LBX2s, and then some rac 2s. Throw 2 UAC 10 and 2 UAC 5 on your annihilator and call it a day. Alpha spam those UACs at anything and everything that tries to look at you. You want to be able to do high damage for decent heat generated, at a decent engagement range (500-600m). 2xUAC10 2xUAC5 lets you dump a 60 alpha double tap of dakka at 550m, while giving you decent heat to keep firing if/when pushed. There's a reason why big massed ballistic builds (2xUAC5 + 2xUAC10, 4 LBX 10, 5 UAC5, etc) are so strong in quick play.
Edited by Vxheous, 18 January 2020 - 07:47 PM.