A Quick Death
#1
Posted 26 January 2019 - 09:21 AM
First time on this forum for me. After searching, the last reference I found to dying exceptionally fast was from 2012.
I've noticed, just recently, that my Mechs seem to be made of butter regardless of tonnage. I get that some of the times I was the recipient of focused fire or a never ending stream of LRMs, which sucks, but getting hammered is expected.
But over the past couple of weeks I tend to die quickly at the hand of one or two mechs. One of note was a Piranha with small lasers from over 400m away. It was like 3 or 4 shots then dead. But what really got me was last night when I was still at 100%, got hit once by a heavy large laser (not a head shot) and I crumpled to the ground.
Is there something I'm missing? A series of lucky shots maybe? Is there a damage log where we can see just how much damage was inflicted? I waited until the end of the match and in my summary is just had damaged by heavy large laser.
#2
Posted 26 January 2019 - 09:28 AM
Clyde S Dale, on 26 January 2019 - 09:21 AM, said:
Not from that far away. Not in a quanitity of ersmall lasers the PIR can boat and have enough dissipation for repeated fire.
Quote
Do you run like 30 back armor?
#3
Posted 26 January 2019 - 12:25 PM
In a different game a few years back we picked up a bug to where if we upgraded equipment it killed armor. The workaround was to unequip the ship, change ships, undock, go back in and change back to the other ship, reinstall everything, then it was fine. It was eventually fixed but was a pain. The fast kills in this game reminded me of that bug.
Maybe I'll try it just for S&Gs.
#4
Posted 26 January 2019 - 02:36 PM
***EDIT: There are a number of fairly sturdy Mechs out there. Crab, Bushwacker, Orion, Roughneck all come to mind. If you are interested, we can provide some build suggestions...***
Edited by Darakor Stormwind, 26 January 2019 - 02:37 PM.
#5
Posted 26 January 2019 - 02:45 PM
Do you have good fps, game lag can make you die sooner than you think.
When I first started playing, I thought I was dieing quicly too, but getting spotted by the whole enermy first does that too you.
To link builds we use https://mwo.smurfy-net.de/mechlab#i=39
For example
Edited by BrunoSSace, 26 January 2019 - 02:47 PM.
#6
Posted 26 January 2019 - 03:07 PM
There was an armor realignment on a few mechs last year, so if you haven't taken them out in a while you could have seriously minimal armor in key locations (Jenners, Jaggers, etc.). I brought out my High Roller this morning and for some reason one of the torsos suddenly had like 4 pts of armor on it. Yet it was maxed out last time I played it. Point being: check your builds.
#7
Posted 26 January 2019 - 06:33 PM
I think I'll strip them down and rebuild them before taking them out tonight and see what happens.
#8
Posted 26 January 2019 - 06:37 PM
Theres just no way you got downed by JUST a handful of ersmalls at 400m, or a single heavy large.
#9
Posted 26 January 2019 - 08:34 PM
Clyde S Dale, on 26 January 2019 - 06:33 PM, said:
I think I'll strip them down and rebuild them before taking them out tonight and see what happens.
Look on the end screen what’s been damaging you. I’d bet a dollar you were hit by double gauss (which is almost invisible), or simply shot from an angle you can’t see (Timberwolves can have their CTs targeted from the side, if someone shoots the nose).
If you have lag spikes or you’re dropping packets, you might miss when a mech is shooting at you as you skip a second or two, which is while you’re getting shot, only to fall down dead unexpectedly, because someone got a perfect shot while you were lagging. If you have an NVIDIA card installed, get Shadowplay, and set up 5/10 minute replays, so you can always get a video, and see exactly what happened when you died.
Edited by Maddermax, 26 January 2019 - 08:39 PM.
#10
Posted 27 January 2019 - 09:09 AM
Maddermax, on 26 January 2019 - 08:34 PM, said:
Look on the end screen what’s been damaging you. I’d bet a dollar you were hit by double gauss (which is almost invisible), or simply shot from an angle you can’t see (Timberwolves can have their CTs targeted from the side, if someone shoots the nose).
Ah this one I remember, at the end of the match I was only damaged by a heavy large laser. That was when I decided to post something.
As for posting my build, forgive my ignorance but would that be with the export button in the mechlab?
Last night I didn't get much match time due to other issues but I did get time to completely strip down my TBR and reinstall everything bit by bit. I got three matches in and my mech was back to her sturdy self. I even took a bit of a pounding by two Annihilators before dying. I was in the fray for a bit which is more what I'm used to seeing.
Sometime today I'm going to take my Blood Asp out without stripping it down to see if the same issue persists. If I die quick I'll strip everything off and rebuild. And if I don't die quick, well, I'll enjoy the ride but be a little confused.
#11
Posted 27 January 2019 - 11:00 AM
#12
Posted 27 January 2019 - 11:36 AM
#13
Posted 27 January 2019 - 06:51 PM
Vorpal Puppy, on 27 January 2019 - 11:36 AM, said:
Yeap, and OP, in the death screen that would register and list damaged by HLL. It would not say Damaged by 8 HLL.
#14
Posted 27 January 2019 - 08:05 PM
Vorpal Puppy, on 27 January 2019 - 11:36 AM, said:
Direstar is fun again when you blow off side torso's..with the new lose a torso explode mechanic
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