Ilfi, on 28 January 2019 - 05:17 AM, said:
I'm willing to bet that if you maths it out, a macro'd RAC boat has better damage per "tick" than the ever-popular HLL + ERML Clan Laser vomit -- with less heat and an infinite burn. You can claim burst beats DPS come Hell or high water, but if RAC-ros end up having stronger burns than actual laser burns, then there's not much reason to use anything else.
I'm not a numbers guy, but I'd love if we had one.
I'm pretty sure even without the macro a triple RAC2 build does more DPS than Clan laser vomit. That's not the reason people are attracted to Clan laser vomit in the first place, though. However, based on Kana's test, it seems like triple RAC2 was killing the Atlas D in 11-12s in testing grounds so that's about 15-16 DPS required to do so, given the stock armor loadout (122 + 62) on said Atlas. With the macro, it was killing in 7s, so that's ~26 DPS required. On live server, likely slightly lower than that for both.
What I'm curious about is whether certain fire control settings can lead to higher or lower DPS output. I mean it seems like there's a sweet spot where you can click again and get it just right so that you're forcing extra bullets out, you just need to have a computer program in order to physically do so. This might be influenced by spool-up time of the RAC. Would also be interesting to see what a triple RAC5 Anni could pump out with the macro, given it might be able to avoid ghost heat to a significant extent.