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Where Is Pgi's Response To The Rac Macro Bug?

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#1 Therax

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Posted 28 January 2019 - 07:45 PM

This past weekend a rac rate of fire macro has been definitively demonstrated not only to exist, but also to provide a fairly substantive advantage to players that choose to use it. I was expecting today for PGI to at least provide an official response, clarifying if the use of a common, and otherwise legal, third party macro in this manner is considered a bannable offense. I also half expected a patch temporally removing racs from the game while a patch was created to address the issue. Where is PGI's response?

#2 N0ni

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Posted 28 January 2019 - 07:49 PM

If you want a response go tweet Russ or send in a ticket. The forums is not a place to discuss potential exploits.

#3 GeminiWolf

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Posted 28 January 2019 - 08:20 PM

The use of Macro's is not a bannable offense per PGI. Even tho I disagree with their stance and I have stated in other posts, In my opinion its cheating.

#4 Y E O N N E

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Posted 28 January 2019 - 08:24 PM

It's not the macro that will get you banned, it's using an exploit triggered by the macro. Exploits are against the ToU.

#5 Vxheous

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Posted 28 January 2019 - 08:24 PM

Balance Chris is aware: https://twitter.com/...954977975001088

#6 LordNothing

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Posted 28 January 2019 - 08:27 PM

View PostVxheous, on 28 January 2019 - 08:24 PM, said:



looks like an outright denial to me. of course you know what this means:

spam the living hell out of the exploit until pgi admits that it exists.

View PostY E O N N E, on 28 January 2019 - 08:24 PM, said:

It's not the macro that will get you banned, it's using an exploit triggered by the macro. Exploits are against the ToU.


its not against the tos if the exploit does not exist as far as pgi is willing to admit. now if pgi is willing to acknowledge that it is in fact an exploit then it would be. but until they do that, spam away.

and for the record i see it more as a bug that needs to be fixed rather than something to ban people over. population is too low for that. id rather see pgi work the problem than deny it exists, and then blame players for exploting it.

Edited by LordNothing, 28 January 2019 - 08:40 PM.


#7 JediPanther

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Posted 28 January 2019 - 08:55 PM

You expect too much from pgi. They took nearly two years to fix dynamic geometry issues on mechs. A macro-rac exploit is nothing.

#8 Verilligo

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Posted 28 January 2019 - 08:55 PM

View PostLordNothing, on 28 January 2019 - 08:27 PM, said:


looks like an outright denial to me. of course you know what this means:

spam the living hell out of the exploit until pgi admits that it exists.

Not a denial, really. Chris only has a limited view of the code base from what he's said in the past. It's not so much that he won't comment, it's that he physically cannot comment because he doesn't know. I mean after looking at Psycho's video and then realizing there's a whole reddit forum with threads of people that do actual math and mechanic testing, it's clear that there's LAYERS of issues to this bug. The macro just exposes it more fully.

#9 LordNothing

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Posted 28 January 2019 - 09:48 PM

View PostVerilligo, on 28 January 2019 - 08:55 PM, said:

Not a denial, really. Chris only has a limited view of the code base from what he's said in the past. It's not so much that he won't comment, it's that he physically cannot comment because he doesn't know. I mean after looking at Psycho's video and then realizing there's a whole reddit forum with threads of people that do actual math and mechanic testing, it's clear that there's LAYERS of issues to this bug. The macro just exposes it more fully.


one would think pgi would have the tools to do better science than the community which seems to do more with less.

#10 Dee Eight

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Posted 28 January 2019 - 11:09 PM

View PostJediPanther, on 28 January 2019 - 08:55 PM, said:

You expect too much from pgi. They took nearly two years to fix dynamic geometry issues on mechs. A macro-rac exploit is nothing.


Four years to admit that yes, Artemis did boost the lock time for streaks... other weapons without cooldown work with the macro exploit...MGs can boost their ROF 40% and you can use it to bypass the heat overload bar on flamers.

Edited by Dee Eight, 28 January 2019 - 11:10 PM.


#11 Curccu

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Posted 29 January 2019 - 12:27 AM

View PostDee Eight, on 28 January 2019 - 11:09 PM, said:


Four years to admit that yes, Artemis did boost the lock time for streaks... other weapons without cooldown work with the macro exploit...MGs can boost their ROF 40% and you can use it to bypass the heat overload bar on flamers.

I'm pretty sure they fixed flamer bar exploit when it came up almost instantly after they buffed flamers from total uselessness.

#12 PhoenixFire55

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Posted 29 January 2019 - 12:44 AM

View PostTherax, on 28 January 2019 - 07:45 PM, said:

Where is PGI's response?


Wanna buy a MechPakTM?

#13 Black Ivan

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Posted 29 January 2019 - 01:01 AM

Which response? Didn#t you get the advertisement for MW5 Preorder? There all the work is going

#14 Kotzi

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Posted 29 January 2019 - 07:18 AM

Guys, its the code, engine. The mythical CryEngine. Its so bad that only people with higher degree of computer programming can handle it. Nobody could have known this.
BS Translator 1.0
Well, we actually fired everyone beeing able to do **** and only kept a barebone team consisting of one guy, Joe. The rest is just revenue related guys because the mechpack must flow.

The introduction of the Clans + Weapons was the last time i put serious money into this, shame that nothing afterwards made me feel that way again.

#15 dwwolf

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Posted 29 January 2019 - 07:20 AM

View PostVxheous, on 28 January 2019 - 08:24 PM, said:



Can you post the tweet ?

#16 Jackal Noble

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Posted 29 January 2019 - 08:05 AM

View PostPhoenixFire55, on 29 January 2019 - 12:44 AM, said:


Wanna buy a MechPakTM?

Wanna buy a MW5 Demo?

#17 Nightbird

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Posted 29 January 2019 - 08:10 AM

Well, exploitation of the bug should be searchable in the server logs. All damage done by each weapon is there, easy to check the intervals between shots to see if it is lower than normal.

Question is whether PGI shows any backbone to ban the exploiters or not.

If they don't, it's open season on all exploits.

#18 Dee Eight

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Posted 29 January 2019 - 08:24 AM

Except its still the same damage required to kill the mech, it simply took less time to achieve it. 50 pts of health still requires 50 pts of damage... and PGI by saying it cannot happen and ignoring the reports on it for a month or so now is basically encouraging its usage. Same as the multiple unique equipment bug...they've known of it for a month... its clearly going to take a youtube video or six to get them to act. Or someone to kill a PGI employee on stream with a large laser from 2400 meters...

#19 Darian DelFord

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Posted 29 January 2019 - 08:35 AM

I actually recorded a Direwhale using this yesterday in a match. Sent the vid to Support. We shall see what happens.

#20 Jackal Noble

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Posted 29 January 2019 - 08:37 AM

View PostDarian DelFord, on 29 January 2019 - 08:35 AM, said:

I actually recorded a Direwhale using this yesterday in a match. Sent the vid to Support. We shall see what happens.

If people think that this is going to get a tighter rein on macros, they're wrong. Hopefully the rac2 bug gets sorted out, but preventing 3rd party software is out of their league.





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