Guillotine and Thug
#21
Posted 30 July 2012 - 08:10 AM
no wai!
#22
Posted 30 July 2012 - 08:20 AM
I'd fall down if they both made it in game...
OP, if youre doing requests, can you also do a drawing of the Champion? That's one of my most favorite underrated mechs ever..
Edited by bert bargo, 30 July 2012 - 08:21 AM.
#23
Posted 30 July 2012 - 09:19 AM
Poor Thug ain't gonna win any beauty pageants though, I Ithinkk, no matter how one gussies her up. But I do like to use one.
#24
Posted 30 July 2012 - 09:43 AM
Bishop Steiner, on 29 July 2012 - 05:57 PM, said:
*Sigh* I am really gonna have to give up my Luddite ways I guess. I just dislike the lack of "original" copy, especially for commission work. Obviously we are talking illustrating, essentially vs the next Mona Lisa, but I do think even this medium has it's place as legit art.. but how does one "Collect" rare pieces?
Plus I admit, I find photoshop totally bewildering. It feels like it was designed to allow computer programmers to draw, not to be used by "traditional media" artists, because NOTHING is remotely intuitive. Someone reccomended GIMP to me as a more "logical" alternative. As for the Tablets... they scare me, lol. I dunno, I just like the feel of pens and pencils in my hand. Probably always gonna hold me back form getting on in this type of forum.
photoshop is -not- user friendly, by any sense of the word I have found I've had a whole lot more success with GIMP 2, just a couple video's and I'm making decent signatures and transparant animations and figuring out more and more without much effort.
#25
Posted 31 July 2012 - 07:34 PM
#26
Posted 31 July 2012 - 07:42 PM
TG Xarbala, on 25 July 2012 - 04:21 PM, said:
While sketching I mostly just have fun with shapes and try to get forms down, I lack an engineer's eye for these things and my work suffers for my tendency to "wing it." For something like a TRO illustration, I try to pack on more detail than I would have a mind to in color work (which I'm also new at!) and more often than not when I find myself wondering what to do with a piece of `Mech that needs detailing, I take a look at what FD does.
When it comes to constructing appealing-looking `Mechs and their shapes and silhouettes it was always David White's work that inspired me most. In my mind, the MW4 Fafnir and Owens have completely shoved aside the TRO art for what their respective `Mech designs should be. However, when it comes to fine detailing and dealing with those pesky joints, Alex Iglesias has been a revelation in the BT art world and he's easily the giant in whose footsteps I try, and usually fail, to follow. His work takes the love of detailed machinery you see in Armored Core games or "Real Robot" mecha anime production materials and applies them to the much more solid and industrial-feeling Battletech aesthetic, and it's easy to see why his work was chosen to represent the face of BT and MechWarrior to a new gaming generation.
But enough talk! Have at you!
Canon art of these `Mechs can be found here, and all caveats to the quality of old Battletech art apply:
http://www.sarna.net/wiki/Guillotine
http://www.sarna.net/wiki/Thug
So here's the Guillotine:
And here's the Thug:
So when the game goes live (or even just open beta) and you find me pubbing it up in a match, feel free to tell me to stop playing MWO and to get back to work.
Excellent work Sir!
#27
Posted 31 July 2012 - 08:52 PM
Absolutely gorgeous. I can't decide which of the two I like more.
#28
Posted 08 September 2012 - 09:28 AM
I love dat Thug to pieces. Look at those feet! It looks so... Planted! Like it would take an act of God or orbital bombardment to get that thing to move even a single inch once it gets stuck in...
And thank you for giving the Guillotine sensible shoulders.
#29
Posted 08 September 2012 - 09:50 AM
TG Xarbala, on 25 July 2012 - 04:21 PM, said:
While sketching I mostly just have fun with shapes and try to get forms down, I lack an engineer's eye for these things and my work suffers for my tendency to "wing it." For something like a TRO illustration, I try to pack on more detail than I would have a mind to in color work (which I'm also new at!) and more often than not when I find myself wondering what to do with a piece of `Mech that needs detailing, I take a look at what FD does.
When it comes to constructing appealing-looking `Mechs and their shapes and silhouettes it was always David White's work that inspired me most. In my mind, the MW4 Fafnir and Owens have completely shoved aside the TRO art for what their respective `Mech designs should be. However, when it comes to fine detailing and dealing with those pesky joints, Alex Iglesias has been a revelation in the BT art world and he's easily the giant in whose footsteps I try, and usually fail, to follow. His work takes the love of detailed machinery you see in Armored Core games or "Real Robot" mecha anime production materials and applies them to the much more solid and industrial-feeling Battletech aesthetic, and it's easy to see why his work was chosen to represent the face of BT and MechWarrior to a new gaming generation.
But enough talk! Have at you!
Canon art of these `Mechs can be found here, and all caveats to the quality of old Battletech art apply:
http://www.sarna.net/wiki/Guillotine
http://www.sarna.net/wiki/Thug
So here's the Guillotine:
And here's the Thug:
So when the game goes live (or even just open beta) and you find me pubbing it up in a match, feel free to tell me to stop playing MWO and to get back to work.
Very good!!
#30
Posted 08 September 2012 - 10:02 AM
#31
Posted 27 October 2014 - 06:23 PM
#32
Posted 28 October 2014 - 11:24 AM
#33
Posted 20 March 2016 - 03:13 AM
Still;
+1
Keep it going ^^
As memory serves, this is how it looket ingame;
http://fc06.devianta...sss-d74uy51.gif
Edited by DarkClownIII, 20 March 2016 - 03:25 AM.
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